2#include "G4ThreeVector.hh"
3#include "G4RotationMatrix.hh"
6 origin =
new G4ThreeVector(0., 0., 0.);
7 rot =
new G4RotationMatrix();
17 G4double Zposition = -fAnodeLength * 0.5 + (2 * copyNo + 1) * 0.5 * fSliceLength;
18 origin->setZ(Zposition);
19 physVol->SetTranslation(*origin);
20 rot->rotateZ(-fTiltAngle);
21 physVol->SetRotation(rot);
void ComputeTransformation(const G4int copyNo, G4VPhysicalVolume *physVol) const
virtual ~BesCgemSliceParametrization()
BesCgemSliceParametrization()