18#include "CLHEP/Geometry/defs.h"
19#include "CLHEP/Vector/ThreeVector.h"
20#include "CLHEP/Geometry/BasicVector3D.h"
200#ifdef ENABLE_BACKWARDS_COMPATIBILITY
BasicVector3D< T > & operator=(const BasicVector3D< T > &)=default
Vector3D(const CLHEP::Hep3Vector &v)
Vector3D(Vector3D< double > &&)=default
Vector3D< double > & operator=(const Vector3D< double > &)=default
Vector3D(const BasicVector3D< double > &v)
Vector3D< double > & operator=(const BasicVector3D< float > &v)
Vector3D(const BasicVector3D< float > &v)
Vector3D< double > & operator=(Vector3D< double > &&)=default
Vector3D(const double *a)
Vector3D< double > & operator=(const BasicVector3D< double > &v)
Vector3D(double x1, double y1, double z1)
Vector3D(const Vector3D< double > &)=default
Vector3D(float x1, float y1, float z1)
Vector3D< float > & operator=(const BasicVector3D< float > &v)
Vector3D(const BasicVector3D< float > &v)
Vector3D< float > & operator=(Vector3D< float > &&)=default
Vector3D< float > & operator=(const Vector3D< float > &)=default
Vector3D(const Vector3D< float > &)=default
Vector3D(Vector3D< float > &&)=default
Normal3D< float > operator*(const Transform3D &m, const Normal3D< float > &v)