23#include "CLHEP/Random/defs.h"
24#include "CLHEP/Random/RandGauss.h"
63 static inline double shoot(
double mean,
double stdDev );
65 static void shootArray (
const int size,
double* vect,
66 double mean=0.0,
double stdDev=1.0 );
74 double mean,
double stdDev );
79 double* vect,
double mean=0.0,
87 inline double fire (
double mean,
double stdDev );
89 void fireArray (
const int size,
double* vect);
90 void fireArray (
const int size,
double* vect,
91 double mean,
double stdDev );
94 virtual double operator()(
double mean,
double stdDev );
98 std::ostream &
put ( std::ostream & os )
const;
99 std::istream &
get ( std::istream & is );
101 std::string
name()
const;
122#ifdef ENABLE_BACKWARDS_COMPATIBILITY
124using namespace CLHEP;
127#include "CLHEP/Random/RandGaussQ.icc"
std::istream & get(std::istream &is)
RandGaussQ(HepRandomEngine &anEngine, double mean=0.0, double stdDev=1.0)
static double shoot(HepRandomEngine *anotherEngine, double mean, double stdDev)
static double shoot(HepRandomEngine *anotherEngine)
static std::string distributionName()
static double transformSmall(double r)
std::ostream & put(std::ostream &os) const
static void shootArray(const int size, double *vect, double mean=0.0, double stdDev=1.0)
static double shoot(double mean, double stdDev)
double fire(double mean, double stdDev)
void fireArray(const int size, double *vect)
HepRandomEngine & engine()
RandGaussQ(HepRandomEngine *anEngine, double mean=0.0, double stdDev=1.0)
virtual double operator()()
static double transformQuick(double r)