Garfield++ 4.0
A toolkit for the detailed simulation of particle detectors based on ionisation measurement in gases and semiconductors
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GarfieldPrimaryGeneratorAction.cc
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26// $Id: GarfieldPrimaryGeneratorAction.cc 999998 2015-12-11 14:47:43Z dpfeiffe $
27//
28/// \file GarfieldPrimaryGeneratorAction.cc
29/// \brief Implementation of the GarfieldPrimaryGeneratorAction class
30
32
33#include "G4Box.hh"
34#include "G4Event.hh"
35#include "G4LogicalVolume.hh"
36#include "G4LogicalVolumeStore.hh"
37#include "G4ParticleDefinition.hh"
38#include "G4ParticleGun.hh"
39#include "G4ParticleTable.hh"
40#include "G4RunManager.hh"
41#include "G4SystemOfUnits.hh"
42#include "Randomize.hh"
43
44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45
47 : G4VUserPrimaryGeneratorAction(), fParticleGun(0) {
48 G4int nofParticles = 1;
49 fParticleGun = new G4ParticleGun(nofParticles);
50
51 // default particle kinematic
52 //
53 /*
54 G4ParticleDefinition* particleDefinition
55 = G4ParticleTable::GetParticleTable()->FindParticle("e-");
56 fParticleGun->SetParticleDefinition(particleDefinition);
57 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
58 fParticleGun->SetParticleEnergy(50.*MeV);
59 */
60}
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63
65 delete fParticleGun;
66}
67
68//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69
71 // This function is called at the begining of event
72
73 /*
74 G4double worldZHalfLength = 0;
75 G4LogicalVolume* worlLV
76 = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
77 G4Box* worldBox = 0;
78 if ( worlLV) worldBox = dynamic_cast< G4Box*>(worlLV->GetSolid());
79 if ( worldBox ) {
80 worldZHalfLength = worldBox->GetZHalfLength();
81 }
82 else {
83 G4ExceptionDescription msg;
84 msg << "World volume of box not found." << G4endl;
85 msg << "Perhaps you have changed geometry." << G4endl;
86 msg << "The gun will be place in the center.";
87 G4Exception("GarfieldPrimaryGeneratorAction::GeneratePrimaries()",
88 "MyCode0002", JustWarning, msg);
89 }
90
91 // Set gun position
92 fParticleGun
93 ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
94 */
95 fParticleGun->GeneratePrimaryVertex(anEvent);
96}
97
98//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the GarfieldPrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *event)