Garfield++ v2r0
A toolkit for the detailed simulation of particle detectors based on ionisation measurement in gases and semiconductors
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GarfieldPrimaryGeneratorAction.cc
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26// $Id: GarfieldPrimaryGeneratorAction.cc 999998 2015-12-11 14:47:43Z dpfeiffe $
27//
28/// \file GarfieldPrimaryGeneratorAction.cc
29/// \brief Implementation of the GarfieldPrimaryGeneratorAction class
30
32
33#include "G4RunManager.hh"
34#include "G4LogicalVolumeStore.hh"
35#include "G4LogicalVolume.hh"
36#include "G4Box.hh"
37#include "G4Event.hh"
38#include "G4ParticleGun.hh"
39#include "G4ParticleTable.hh"
40#include "G4ParticleDefinition.hh"
41#include "G4SystemOfUnits.hh"
42#include "Randomize.hh"
43
44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45
47 : G4VUserPrimaryGeneratorAction(),
48 fParticleGun(0)
49{
50 G4int nofParticles = 1;
51 fParticleGun = new G4ParticleGun(nofParticles);
52
53 // default particle kinematic
54 //
55 /*
56 G4ParticleDefinition* particleDefinition
57 = G4ParticleTable::GetParticleTable()->FindParticle("e-");
58 fParticleGun->SetParticleDefinition(particleDefinition);
59 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
60 fParticleGun->SetParticleEnergy(50.*MeV);
61 */
62}
63
64//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65
67{
68 delete fParticleGun;
69}
70
71//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
72
74{
75 // This function is called at the begining of event
76
77/*
78 G4double worldZHalfLength = 0;
79 G4LogicalVolume* worlLV
80 = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
81 G4Box* worldBox = 0;
82 if ( worlLV) worldBox = dynamic_cast< G4Box*>(worlLV->GetSolid());
83 if ( worldBox ) {
84 worldZHalfLength = worldBox->GetZHalfLength();
85 }
86 else {
87 G4ExceptionDescription msg;
88 msg << "World volume of box not found." << G4endl;
89 msg << "Perhaps you have changed geometry." << G4endl;
90 msg << "The gun will be place in the center.";
91 G4Exception("GarfieldPrimaryGeneratorAction::GeneratePrimaries()",
92 "MyCode0002", JustWarning, msg);
93 }
94
95 // Set gun position
96 fParticleGun
97 ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
98*/
99 fParticleGun->GeneratePrimaryVertex(anEvent);
100}
101
102//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
103
Definition of the GarfieldPrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *event)