Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ScoringMessenger.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28// (HISTORY)
29// 03-Sep-2007 T.Aso Command definitions are introduced.
30// 01-Nov-2007 M.Asai Class is splitted into two.
31// 18-Feb-2008 T.Aso Command for cylindrical scorer.
32// 18-Feb-2008 T.Aso Command for color chart display.
33
34
35#ifndef G4ScoringMessenger_h
36#define G4ScoringMessenger_h 1
37
38#include "G4UImessenger.hh"
39
40#include <vector>
41#include "G4String.hh"
42
44class G4VScoringMesh;
45class G4UIdirectory;
52class G4UIcommand;
53
54typedef std::vector<G4String> G4TokenVec;
55
56// class description:
57//
58// This is a concrete class of G4UImessenger which handles the commands for
59// G4ScoringManager.
60//
61
63{
64
65 public:
67
69
70 void SetNewValue(G4UIcommand * command,G4String newValues);
71
73
74
75 protected:
76
77 void FillTokenVec(G4String newValues,G4TokenVec& token);
78 void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token);
79 void Fill1D(G4UIcommand* cmd, G4String newValues);
80
81 private:
82
83 G4ScoringManager* fSMan;
84 G4UIdirectory* scoreDir;
87 G4UIcmdWithAnInteger* verboseCmd;
88 //
89 G4UIdirectory* meshCreateDir;
90 G4UIcmdWithAString* meshBoxCreateCmd;
91 G4UIcmdWithAString* meshCylinderCreateCmd;
92// G4UIcmdWithAString* meshSphereCreateCmd;
93 G4UIcommand* meshRWLogVolCreateCmd;
94 G4UIcommand* probeCreateCmd;
95 //
96 // Mesh commands
97 G4UIdirectory* meshDir;
98 G4UIcmdWithAString* meshOpnCmd;
99 //
100 G4UIcmdWithoutParameter* meshClsCmd;
101// G4UIcmdWithABool* meshActCmd;
102 //
103 // Size commands
104 G4UIcmdWith3VectorAndUnit* mBoxSizeCmd;
105 G4UIcommand* mCylinderSizeCmd;
106// G4UIcmdWith3VectorAndUnit* mSphereSizeCmd;
107 //
108 // Division command
109 G4UIcommand* mBinCmd;
110 //
111 // Placement command
112 G4UIdirectory* mTransDir;
113 G4UIcmdWithoutParameter* mTResetCmd;
115 G4UIdirectory* mRotDir;
116// G4UIcmdWithoutParameter* mRResetCmd;
120 //
121 // Probe commands
122 G4UIdirectory* probeDir;
123 G4UIcmdWithAString* probeMatCmd;
124 G4UIcmdWith3VectorAndUnit* probeLocateCmd;
125 //
126 // Draw Command
127 G4UIcommand * drawCmd;
128 G4UIcommand * drawColumnCmd;
129 G4UIdirectory * colorMapDir;
130 G4UIcmdWithoutParameter * listColorMapCmd;
131 G4UIcmdWithAString * floatMinMaxCmd;
132 G4UIcommand * colorMapMinMaxCmd;
133 //G4UIcommand * chartCmd;
134 //
135 // Dump scoring result to file
136 G4UIcommand * dumpQtyToFileCmd;
137 G4UIcommand * dumpAllQtsToFileCmd;
138 G4UIcommand * dumpQtyWithFactorCmd;
139 G4UIcommand * dumpAllQtsWithFactorCmd;
140 //
141 // Command for direcly plotting to a histogram
142 G4UIcommand * fill1DCmd;
143
144};
145
146
147
148
149#endif
150
std::vector< G4String > G4TokenVec
void FillTokenVec(G4String newValues, G4TokenVec &token)
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
void Fill1D(G4UIcommand *cmd, G4String newValues)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValues)