Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VTransitionRadiation.hh
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1//
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25//
26//
27//
28// G4VTransitionRadiation -- header file
29//
30// Generic process of transition radiation
31//
32// History:
33// 29.02.04, V.Ivanchenko created
34// 28.07.05, P.Gumplinger add G4ProcessType to constructor
35
36#ifndef G4VTransitionRadiation_h
37#define G4VTransitionRadiation_h
38
39
40#include "G4VDiscreteProcess.hh"
41#include "G4Track.hh"
42#include "G4ForceCondition.hh"
43#include "globals.hh"
44#include <vector>
45
46class G4Material;
47class G4Region;
48class G4VTRModel;
49class G4particleDefinition;
51
53{
54public:
55
56// Constructors
57 explicit G4VTransitionRadiation( const G4String& processName = "TR",
59
60
61// Destructor
62 virtual ~G4VTransitionRadiation() ;
63
64 virtual G4bool
65 IsApplicable(const G4ParticleDefinition& aParticleType) override;
66
67 virtual G4double GetMeanFreePath(const G4Track& track, G4double,
68 G4ForceCondition* condition) override;
69
70 virtual G4VParticleChange* PostStepDoIt(const G4Track& track,
71 const G4Step& step) override;
72
73 virtual void PrintInfoDefinition();
74 // Print out of the class parameters
75
76 void SetRegion(const G4Region* reg);
77
78 void SetModel(G4VTRModel* m);
79
80// private :
81
82 void Clear();
83
84 // hide assignment operator
88
90
91 std::vector<const G4Material*> materials;
92 std::vector<G4double> steps;
93 std::vector<G4ThreeVector> normals;
94
99
101
104
105};
106
107#endif // G4VTransitionRadiation_h
G4double condition(const G4ErrorSymMatrix &m)
G4ForceCondition
G4ProcessType
@ fElectromagnetic
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Step.hh:62
virtual G4bool IsApplicable(const G4ParticleDefinition &aParticleType) override
G4VTransitionRadiation & operator=(const G4VTransitionRadiation &right)
std::vector< G4ThreeVector > normals
virtual G4double GetMeanFreePath(const G4Track &track, G4double, G4ForceCondition *condition) override
std::vector< G4double > steps
void SetRegion(const G4Region *reg)
G4VTransitionRadiation(const G4VTransitionRadiation &)
virtual G4VParticleChange * PostStepDoIt(const G4Track &track, const G4Step &step) override
std::vector< const G4Material * > materials
G4LossTableManager * theManager