Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4CrossSectionPairGG.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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24// ********************************************************************
25//
26//
27// Class G4CrossSectionPairGG
28//
29// Extend a cross section to higher energies using
30// G4ComponentGGHadronNucleusXsc at high energies.
31// Smoothly join cross section sets by scaling GG at a given
32// transition energy to match the given low energy cross section.
33//
34// Author: Gunter Folger
35// November 2010
36//
37#ifndef G4CrossSectionPairGG_h
38#define G4CrossSectionPairGG_h
39
40#include "globals.hh"
43#include <valarray>
44#include <iostream>
45
46class G4NistManager;
48
50{
51private:
52
53public:
55 G4double Etransit);
56
57 virtual ~G4CrossSectionPairGG();
58
59 virtual void CrossSectionDescription(std::ostream&) const;
60
61 virtual
63 const G4Material* mat = 0);
64
65 virtual
67 const G4Material* mat = 0);
68
69 virtual void BuildPhysicsTable(const G4ParticleDefinition&);
70 virtual void DumpPhysicsTable(const G4ParticleDefinition&);
71
72private:
73
77
78 G4NistManager* NistMan;
79 G4VCrossSectionDataSet * theLowX;
81 G4double ETransition;
82 typedef std::valarray<G4double> XS_factors;
83 typedef std::pair<const G4ParticleDefinition *, XS_factors > ParticleXScale;
84 std::vector<ParticleXScale> scale_factors;
85
86};
87
88#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual void BuildPhysicsTable(const G4ParticleDefinition &)
virtual G4double GetElementCrossSection(const G4DynamicParticle *, G4int Z, const G4Material *mat=0)
virtual void DumpPhysicsTable(const G4ParticleDefinition &)
virtual void CrossSectionDescription(std::ostream &) const
virtual G4bool IsElementApplicable(const G4DynamicParticle *, G4int Z, const G4Material *mat=0)