Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4MesonSplitter.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26#include "G4MesonSplitter.hh"
27#include "Randomize.hh"
28
30{
31 G4bool result = true;
32 G4int absPDGcode = std::abs(PDGcode);
33 if (absPDGcode >= 1000) return false;
34 if(absPDGcode == 22) // For gamma -> 4 (u ubar) + 1 (d dbar)
35 {
36 G4int it=1;
37 if(G4UniformRand()<0.8) it++;
38 *aEnd = it;
39 *bEnd = -it;
40 }
41 else
42 {
43 G4int heavy = absPDGcode/100;
44 G4int light = (absPDGcode%100)/10;
45 G4int anti = 1 - 2*(std::max(heavy, light)%2);
46 if (PDGcode < 0 ) anti = -anti;
47 heavy *= anti;
48 light *= -anti;
49 if ( anti < 0) G4SwapObj(&heavy, &light);
50 *aEnd = heavy;
51 *bEnd = light;
52 }
53 return result;
54}
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4UniformRand()
Definition: Randomize.hh:52
G4bool SplitMeson(G4int PDGcode, G4int *aEnd, G4int *bEnd)
void G4SwapObj(T *a, T *b)
Definition: templates.hh:112