Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4SmoothTrajectoryPoint.cc
Go to the documentation of this file.
1//
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24// ********************************************************************
25//
26// G4SmoothTrajectoryPoint class implementation
27//
28// Contact:
29// Questions and comments to this code should be sent to
30// Katsuya Amako (e-mail: [email protected])
31// Makoto Asai (e-mail: [email protected])
32// Takashi Sasaki (e-mail: [email protected])
33// --------------------------------------------------------------------
34
36
37#include "G4AttDefStore.hh"
38#include "G4AttDef.hh"
39#include "G4AttValue.hh"
40#include "G4UnitsTable.hh"
41
42//#define G4ATTDEBUG
43#ifdef G4ATTDEBUG
44#include "G4AttCheck.hh"
45#endif
46
48{
50 return _instance;
51}
52
54{
55 fPosition = G4ThreeVector(0.,0.,0.);
56}
57
59{
60 fPosition = pos;
61}
62
65 std::vector<G4ThreeVector>* auxiliaryPoints)
66 : fPosition(pos), fAuxiliaryPointVector(auxiliaryPoints)
67{
68}
69
73 fPosition(right.fPosition),
74 fAuxiliaryPointVector(right.fAuxiliaryPointVector)
75{
76}
77
79{
80 delete fAuxiliaryPointVector;
81}
82
83
84const std::map<G4String,G4AttDef>*
86{
87 G4bool isNew;
88 std::map<G4String,G4AttDef>* store
89 = G4AttDefStore::GetInstance("G4SmoothTrajectoryPoint",isNew);
90 if (isNew)
91 {
92 G4String Pos("Pos");
93 (*store)[Pos] = G4AttDef(Pos, "Step Position",
94 "Physics","G4BestUnit","G4ThreeVector");
95 G4String Aux("Aux");
96 (*store)[Aux] = G4AttDef(Aux, "Auxiliary Point Position",
97 "Physics","G4BestUnit","G4ThreeVector");
98 }
99 return store;
100}
101
102std::vector<G4AttValue>* G4SmoothTrajectoryPoint::CreateAttValues() const
103{
104 std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
105
106 if (fAuxiliaryPointVector != nullptr)
107 {
108 for (auto iAux = fAuxiliaryPointVector->cbegin();
109 iAux != fAuxiliaryPointVector->cend(); ++iAux)
110 {
111 values->push_back(G4AttValue("Aux",G4BestUnit(*iAux,"Length"),""));
112 }
113 }
114
115 values->push_back(G4AttValue("Pos", G4BestUnit(fPosition,"Length"),""));
116
117#ifdef G4ATTDEBUG
118 G4cout << G4AttCheck(values,GetAttDefs());
119#endif
120
121 return values;
122}
G4Allocator< G4SmoothTrajectoryPoint > *& aSmoothTrajectoryPointAllocator()
#define G4BestUnit(a, b)
CLHEP::Hep3Vector G4ThreeVector
bool G4bool
Definition: G4Types.hh:86
G4GLOB_DLL std::ostream G4cout
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual std::vector< G4AttValue > * CreateAttValues() const
ush Pos
Definition: deflate.h:91
std::map< G4String, G4AttDef > * GetInstance(const G4String &storeKey, G4bool &isNew)
#define G4ThreadLocalStatic
Definition: tls.hh:76