Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4CollisionComposite.hh
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1//
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27// -------------------------------------------------------------------
28// GEANT4 Class file
29//
30// For information related to this code contact:
31//
32// File name: G4CollisionComposite
33//
34//
35// Creation date: 15 April 1999
36//
37// Modifications:
38//
39// -------------------------------------------------------------------
40
41#ifndef G4CollisionComposite_h
42#define G4CollisionComposite_h
43
44#include "globals.hh"
46#include "G4VCollision.hh"
47#include "G4CollisionVector.hh"
50#include "G4Pair.hh"
51#include "G4ParticleTable.hh"
52#include "G4Threading.hh"
53
54class G4KineticTrack;
56
58{
59public:
60
62 virtual ~G4CollisionComposite();
63
64 virtual G4double CrossSection(const G4KineticTrack& trk1,
65 const G4KineticTrack& trk2) const;
66
68 const G4KineticTrack& trk2) const;
69
70 virtual G4bool IsInCharge(const G4KineticTrack& trk1,
71 const G4KineticTrack& trk2) const;
72 void AddComponent(G4VCollision * aC) {components.push_back(aC);}
73
74public:
75 virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return 0; }
76 virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; }
77
78 virtual const G4CollisionVector* GetComponents() const { return &components;}
79 struct Register
80 {
81 template <class T> void operator()(T*, G4CollisionComposite * aC)
82 {
83 aC->AddComponent(new T());
84 }
85 };
86 struct Resolve
87 {
88// template <class t1, int t2, int t3, int t4, int t5>
89 template <class T>
91 {
92 G4ParticleDefinition * p2, *p3, *p4, *p5;
93 G4int pdg = 0;
94 pdg = T::i1;
96 pdg = T::i2;
98 pdg = T::i3;
100 pdg = T::i4;
102 if(p2->GetPDGCharge()+p3->GetPDGCharge() != p4->GetPDGCharge()+p5->GetPDGCharge())
103 {
104 G4cerr << "charge-unbalance in collision composite"<<G4endl;
105 }
106 aC->AddComponent(new typename T::it(p2, p3, p4, p5));
107 }
108 };
109
110private:
111
113
114 const G4CollisionComposite& operator=(const G4CollisionComposite &right);
115 void BufferCrossSection(const G4ParticleDefinition * aP, const G4ParticleDefinition * bP);
116 G4double BufferedCrossSection(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const;
117
118private:
119
120 G4CollisionVector components;
121 std::vector<G4CrossSectionBuffer> theBuffer;
122
123 static const G4int nPoints;
124 static const G4double theT[];
125
126 mutable G4Mutex bufferMutex; //Protects concurrent access to theBuffer in MT
127};
128
129#endif
std::vector< G4VCollision * > G4CollisionVector
std::mutex G4Mutex
Definition: G4Threading.hh:81
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const G4VAngularDistribution * GetAngularDistribution() const
virtual const G4CollisionVector * GetComponents() const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
void AddComponent(G4VCollision *aC)
virtual G4KineticTrackVector * FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4double GetPDGCharge() const
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void operator()(T *, G4CollisionComposite *aC)
void operator()(T *, G4CollisionComposite *aC)