Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4GRSSolid Class Reference

#include <G4GRSSolid.hh>

+ Inheritance diagram for G4GRSSolid:

Public Member Functions

 G4GRSSolid (G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate)
 
 G4GRSSolid (G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate)
 
 ~G4GRSSolid ()
 
 G4GRSSolid (const G4GRSSolid &)=delete
 
G4GRSSolidoperator= (const G4GRSSolid &)=delete
 
G4VSolidGetSolid (G4int depth=0) const
 
const G4ThreeVectorGetTranslation (G4int depth=0) const
 
const G4RotationMatrixGetRotation (G4int depth=0) const
 
- Public Member Functions inherited from G4VTouchable
 G4VTouchable ()
 
virtual ~G4VTouchable ()
 
virtual const G4ThreeVectorGetTranslation (G4int depth=0) const =0
 
virtual const G4RotationMatrixGetRotation (G4int depth=0) const =0
 
virtual G4VPhysicalVolumeGetVolume (G4int depth=0) const
 
virtual G4VSolidGetSolid (G4int depth=0) const
 
virtual G4int GetReplicaNumber (G4int depth=0) const
 
G4int GetCopyNumber (G4int depth=0) const
 
virtual G4int GetHistoryDepth () const
 
virtual G4int MoveUpHistory (G4int num_levels=1)
 
virtual void UpdateYourself (G4VPhysicalVolume *pPhysVol, const G4NavigationHistory *history=nullptr)
 
virtual const G4NavigationHistoryGetHistory () const
 

Detailed Description

Definition at line 46 of file G4GRSSolid.hh.

Constructor & Destructor Documentation

◆ G4GRSSolid() [1/3]

G4GRSSolid::G4GRSSolid ( G4VSolid pSolid,
const G4RotationMatrix pRot,
const G4ThreeVector tlate 
)

◆ G4GRSSolid() [2/3]

G4GRSSolid::G4GRSSolid ( G4VSolid pSolid,
const G4RotationMatrix rot,
const G4ThreeVector tlate 
)

◆ ~G4GRSSolid()

G4GRSSolid::~G4GRSSolid ( )

Definition at line 32 of file G4GRSSolid.cc.

33{
34 delete frot; // safe if null
35}

◆ G4GRSSolid() [3/3]

G4GRSSolid::G4GRSSolid ( const G4GRSSolid )
delete

Member Function Documentation

◆ GetRotation()

const G4RotationMatrix * G4GRSSolid::GetRotation ( G4int  depth = 0) const
inlinevirtual

Implements G4VTouchable.

◆ GetSolid()

G4VSolid * G4GRSSolid::GetSolid ( G4int  depth = 0) const
inlinevirtual

Reimplemented from G4VTouchable.

◆ GetTranslation()

const G4ThreeVector & G4GRSSolid::GetTranslation ( G4int  depth = 0) const
inlinevirtual

Implements G4VTouchable.

◆ operator=()

G4GRSSolid & G4GRSSolid::operator= ( const G4GRSSolid )
delete

The documentation for this class was generated from the following files: