void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
void SetProjectileRP(G4ReactionProduct &aIncidentPart)
void SetTarget(G4ReactionProduct &aTarget)
void InitDistributionInitialState(G4ReactionProduct &anIncidentPart, G4ReactionProduct &aTarget, G4int it)
G4int SelectExitChannel(G4double eKinetic)
void CompositeApply(const G4HadProjectile &theTrack, G4ParticleDefinition *aHadron)
G4ParticleHPAngular * theAngularDistribution[51]
void InitGammas(G4double AR, G4double ZR)
virtual G4ParticleHPFinalState * New()=0
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aSFType, G4ParticleDefinition *)
G4ParticleHPEnergyDistribution * theEnergyDistribution[51]
virtual G4double GetXsec(G4double anEnergy)
G4ParticleHPEnAngCorrelation * theEnergyAngData[51]
virtual G4ParticleHPVector * GetXsec()
virtual ~G4ParticleHPInelasticCompFS()
G4ParticleHPPhotonDist * theFinalStatePhotons[51]
G4ParticleHPDeExGammas theGammas
G4ParticleHPInelasticCompFS()
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)=0
std::vector< G4double > QI
G4ParticleHPVector * theXsection[51]