Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4GHEKinematicsVector Class Reference

#include <G4GHEKinematicsVector.hh>

Public Member Functions

 G4GHEKinematicsVector ()
 
 ~G4GHEKinematicsVector ()
 
 G4GHEKinematicsVector (const G4GHEKinematicsVector &p)
 
G4GHEKinematicsVectoroperator= (const G4GHEKinematicsVector &p)
 
void SetMomentum (G4ParticleMomentum mom)
 
void SetMomentumAndUpdate (G4ParticleMomentum mom)
 
const G4ParticleMomentum GetMomentum () const
 
void SetMomentum (G4double x, G4double y, G4double z)
 
void SetMomentumAndUpdate (G4double x, G4double y, G4double z)
 
void SetMomentum (G4double x, G4double y)
 
void SetMomentumAndUpdate (G4double x, G4double y)
 
void SetMomentum (G4double z)
 
void SetMomentumAndUpdate (G4double z)
 
void SetEnergy (G4double e)
 
void SetEnergyAndUpdate (G4double e)
 
void SetKineticEnergy (G4double ekin)
 
void SetKineticEnergyAndUpdate (G4double ekin)
 
G4double GetEnergy ()
 
G4double GetKineticEnergy ()
 
void SetMass (G4double mas)
 
void SetMassAndUpdate (G4double mas)
 
G4double GetMass ()
 
void SetCharge (G4double c)
 
G4double GetCharge ()
 
void SetTOF (G4double t)
 
G4double GetTOF ()
 
void SetSide (G4int sid)
 
G4int GetSide ()
 
void setFlag (G4bool f)
 
G4bool getFlag ()
 
void SetCode (G4int c)
 
void SetParticleDef (G4ParticleDefinition *c)
 
G4int GetCode ()
 
G4ParticleDefinitionGetParticleDef ()
 
void SetZero ()
 
void Add (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Sub (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Lor (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
G4double CosAng (const G4GHEKinematicsVector &p)
 
G4double Ang (const G4GHEKinematicsVector &p)
 
G4double Dot4 (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
G4double Impu (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Add3 (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Sub3 (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Cross (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
G4double Dot (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Smul (const G4GHEKinematicsVector &p, G4double h)
 
void SmulAndUpdate (const G4GHEKinematicsVector &p, G4double h)
 
void Norz (const G4GHEKinematicsVector &p)
 
G4double Length ()
 
void Exch (G4GHEKinematicsVector &p1)
 
void Defs1 (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2)
 
void Defs (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2, G4GHEKinematicsVector &my, G4GHEKinematicsVector &mz)
 
void Trac (const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &mx, const G4GHEKinematicsVector &my, const G4GHEKinematicsVector &mz)
 
void Print (G4int LLL)
 

Public Attributes

G4ParticleMomentum momentum
 
G4double energy
 
G4double kineticEnergy
 
G4double mass
 
G4double charge
 
G4double timeOfFlight
 
G4int side
 
G4bool flag
 
G4int code
 
G4ParticleDefinitionparticleDef
 

Detailed Description

Definition at line 50 of file G4GHEKinematicsVector.hh.

Constructor & Destructor Documentation

◆ G4GHEKinematicsVector() [1/2]

G4GHEKinematicsVector::G4GHEKinematicsVector ( )
inline

Definition at line 54 of file G4GHEKinematicsVector.hh.

55 {
56 momentum.setX( 0.0 );
57 momentum.setY( 0.0 );
58 momentum.setZ( 0.0 );
59 energy = 0.0;
60 kineticEnergy = 0.0;
61 mass = 0.0;
62 charge = 0.0;
63 timeOfFlight = 0.0;
64 side = 0;
65 flag = false;
66 code = 0;
67 particleDef = NULL;
68 }
void setY(double)
void setZ(double)
void setX(double)
G4ParticleDefinition * particleDef
Definition: inftrees.h:24

◆ ~G4GHEKinematicsVector()

G4GHEKinematicsVector::~G4GHEKinematicsVector ( )
inline

Definition at line 70 of file G4GHEKinematicsVector.hh.

70{}

◆ G4GHEKinematicsVector() [2/2]

G4GHEKinematicsVector::G4GHEKinematicsVector ( const G4GHEKinematicsVector p)
inline

Definition at line 73 of file G4GHEKinematicsVector.hh.

74 {
75 momentum.setX( p.momentum.x() );
76 momentum.setY( p.momentum.y() );
77 momentum.setZ( p.momentum.z() );
78 energy = p.energy;
80 mass = p.mass;
81 charge = p.charge;
83 side = p.side;
84 flag = p.flag;
85 code = p.code;
87 }
double z() const
double x() const
double y() const

Member Function Documentation

◆ Add()

void G4GHEKinematicsVector::Add ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 361 of file G4GHEKinematicsVector.hh.

362 {
363 momentum = p1.momentum + p2.momentum;
364 energy = p1.energy + p2.energy;
366 if( b < 0 )
367 mass = -1. * std::sqrt( -b );
368 else
369 mass = std::sqrt( b );
370 kineticEnergy = std::max(0.,energy - mass);
371 charge = p1.charge + p2.charge;
372 code = p1.code + p2.code;
374 }
double G4double
Definition: G4Types.hh:83
double mag2() const

◆ Add3()

void G4GHEKinematicsVector::Add3 ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 456 of file G4GHEKinematicsVector.hh.

457 {
458 momentum.setX( p1.momentum.x() + p2.momentum.x());
459 momentum.setY( p1.momentum.y() + p2.momentum.y());
460 momentum.setZ( p1.momentum.z() + p2.momentum.z());
461 return;
462 }

◆ Ang()

G4double G4GHEKinematicsVector::Ang ( const G4GHEKinematicsVector p)
inline

Definition at line 424 of file G4GHEKinematicsVector.hh.

425 {
426 G4double a = std::sqrt( momentum.mag2() * p.momentum.mag2() );
427 if( a != 0.0 )
428 {
429 a = (momentum.x()*p.momentum.x() +
430 momentum.y()*p.momentum.y() +
431 momentum.z()*p.momentum.z()) / a;
432 if( std::abs(a) > 1.0 ) a<0.0 ? a=-1.0 : a=1.0;
433 }
434 return std::acos(a);
435 }

◆ CosAng()

G4double G4GHEKinematicsVector::CosAng ( const G4GHEKinematicsVector p)
inline

Definition at line 411 of file G4GHEKinematicsVector.hh.

412 {
413 G4double a = std::sqrt( momentum.mag2() * p.momentum.mag2() );
414 if( a != 0.0 )
415 {
416 a = (momentum.x()*p.momentum.x() +
417 momentum.y()*p.momentum.y() +
418 momentum.z()*p.momentum.z()) / a;
419 if( std::abs(a) > 1.0 ) a<0.0 ? a=-1.0 : a=1.0;
420 }
421 return a;
422 }

◆ Cross()

void G4GHEKinematicsVector::Cross ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 474 of file G4GHEKinematicsVector.hh.

475 {
476 G4double px, py, pz;
477 px = p1.momentum.y() * p2.momentum.z() - p1.momentum.z() * p2.momentum.y();
478 py = p1.momentum.z() * p2.momentum.x() - p1.momentum.x() * p2.momentum.z();
479 pz = p1.momentum.x() * p2.momentum.y() - p1.momentum.y() * p2.momentum.x();
480 momentum.setX( px );
481 momentum.setY( py );
482 momentum.setZ( pz );
483 return;
484 }

◆ Defs()

void G4GHEKinematicsVector::Defs ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2,
G4GHEKinematicsVector my,
G4GHEKinematicsVector mz 
)
inline

Definition at line 608 of file G4GHEKinematicsVector.hh.

610 {
611 my = p1;
612 mz = p2;
613 momentum.setX( my.momentum.y()*mz.momentum.z()
614 - my.momentum.z()*mz.momentum.y());
615 momentum.setY( my.momentum.z()*mz.momentum.x()
616 - my.momentum.x()*mz.momentum.z());
617 momentum.setZ( my.momentum.x()*mz.momentum.y()
618 - my.momentum.y()*mz.momentum.x());
619 my.momentum.setX( mz.momentum.y()*momentum.z()
620 - mz.momentum.z()*momentum.y());
621 my.momentum.setY( mz.momentum.z()*momentum.x()
622 - mz.momentum.x()*momentum.z());
623 my.momentum.setZ( mz.momentum.x()*momentum.y()
624 - mz.momentum.y()*momentum.x());
625 G4double pp;
626 pp = momentum.mag();
627 if (pp > 0.)
628 {
629 pp = 1./pp;
630 momentum.setX( momentum.x()*pp );
631 momentum.setY( momentum.y()*pp );
632 momentum.setZ( momentum.z()*pp );
633 }
634 pp = my.momentum.mag();
635 if (pp > 0.)
636 {
637 pp = 1./pp;
638 my.momentum.setX( my.momentum.x()*pp );
639 my.momentum.setY( my.momentum.y()*pp );
640 my.momentum.setZ( my.momentum.z()*pp );
641 }
642 pp = mz.momentum.mag();
643 if (pp > 0.)
644 {
645 pp = 1./pp;
646 mz.momentum.setX( mz.momentum.x()*pp );
647 mz.momentum.setY( mz.momentum.y()*pp );
648 mz.momentum.setZ( mz.momentum.z()*pp );
649 }
650 return;
651 }
double mag() const

◆ Defs1()

void G4GHEKinematicsVector::Defs1 ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 579 of file G4GHEKinematicsVector.hh.

580 {
581 G4double pt2 = sqr(p1.momentum.x()) + sqr(p1.momentum.y());
582 if (pt2 > 0.0)
583 {
584 G4double ph, px, py, pz;
585 G4double cost = p2.momentum.z()/p2.momentum.mag();
586 G4double sint = 0.5 * ( std::sqrt(std::abs((1.-cost)*(1.+cost)))
587 + std::sqrt(pt2)/p2.momentum.mag());
588 (p2.momentum.y() < 0.) ? ph = 1.5*CLHEP::pi : ph = CLHEP::halfpi;
589 if( p2.momentum.x() != 0.0)
590 ph = std::atan2(p2.momentum.y(),p2.momentum.x());
591 px = cost*std::cos(ph)*p1.momentum.x() - std::sin(ph)*p1.momentum.y()
592 + sint*std::cos(ph)*p1.momentum.z();
593 py = cost*std::sin(ph)*p1.momentum.x() + std::cos(ph)*p1.momentum.y()
594 + sint*std::sin(ph)*p1.momentum.z();
595 pz = - sint *p1.momentum.x()
596 + cost *p1.momentum.z();
597 momentum.setX( px );
598 momentum.setY( py );
599 momentum.setZ( pz );
600 }
601 else
602 {
603 momentum = p1.momentum;
604 }
605 }
T sqr(const T &x)
Definition: templates.hh:128

◆ Dot()

G4double G4GHEKinematicsVector::Dot ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 487 of file G4GHEKinematicsVector.hh.

488 {
489 return ( p1.momentum.x() * p2.momentum.x()
490 + p1.momentum.y() * p2.momentum.y()
491 + p1.momentum.z() * p2.momentum.z() );
492 }

◆ Dot4()

G4double G4GHEKinematicsVector::Dot4 ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 438 of file G4GHEKinematicsVector.hh.

439 {
440 return ( p1.energy * p2.energy
441 - p1.momentum.x() * p2.momentum.x()
442 - p1.momentum.y() * p2.momentum.y()
443 - p1.momentum.z() * p2.momentum.z() );
444 }

◆ Exch()

void G4GHEKinematicsVector::Exch ( G4GHEKinematicsVector p1)
inline

Definition at line 548 of file G4GHEKinematicsVector.hh.

549 {
550 G4GHEKinematicsVector mx = *this;
551// mx.momentum.SetX( momentum.x());
552// mx.momentum.SetY( momentum.y());
553// mx.momentum.SetZ( momentum.z());
554// mx.energy = energy;
555// mx.kineticEnergy = kineticEnergy;
556// mx.mass = mass;
557// mx.charge = charge;
558// mx.timeOfFlight = timeOfFlight;
559// mx.side = side;
560// mx.flag = flag;
561// mx.code = code;
562// momentum.setX( p1.momentum.x());
563// momentum.setY( p1.momentum.y());
564// momentum.setZ( p1.momentum.z());
565// energy = p1.energy;
566// kineticEnergy = p1.kineticEnergy;
567// mass = p1.mass;
568// charge = p1.charge;
569// timeOfFlight = p1.timeOfFlight;
570// side = p1.side
571// flag = p1.flag;
572// code = p1.code;
573 *this = p1;
574 p1 = mx;
575 return;
576 }

◆ GetCharge()

G4double G4GHEKinematicsVector::GetCharge ( )
inline

Definition at line 311 of file G4GHEKinematicsVector.hh.

311{return charge; }

◆ GetCode()

G4int G4GHEKinematicsVector::GetCode ( )
inline

Definition at line 338 of file G4GHEKinematicsVector.hh.

338{ return code; }

◆ GetEnergy()

G4double G4GHEKinematicsVector::GetEnergy ( )
inline

Definition at line 260 of file G4GHEKinematicsVector.hh.

260{return energy;}

◆ getFlag()

G4bool G4GHEKinematicsVector::getFlag ( )
inline

Definition at line 329 of file G4GHEKinematicsVector.hh.

329{ return flag; }

◆ GetKineticEnergy()

G4double G4GHEKinematicsVector::GetKineticEnergy ( )
inline

Definition at line 263 of file G4GHEKinematicsVector.hh.

263{return kineticEnergy;}

◆ GetMass()

G4double G4GHEKinematicsVector::GetMass ( )
inline

Definition at line 305 of file G4GHEKinematicsVector.hh.

305{ return mass; }

◆ GetMomentum()

const G4ParticleMomentum G4GHEKinematicsVector::GetMomentum ( ) const
inline

Definition at line 123 of file G4GHEKinematicsVector.hh.

123{ return momentum; }

◆ GetParticleDef()

G4ParticleDefinition * G4GHEKinematicsVector::GetParticleDef ( )
inline

Definition at line 341 of file G4GHEKinematicsVector.hh.

341{ return particleDef; }

◆ GetSide()

G4int G4GHEKinematicsVector::GetSide ( )
inline

Definition at line 323 of file G4GHEKinematicsVector.hh.

323{ return side; }

◆ GetTOF()

G4double G4GHEKinematicsVector::GetTOF ( )
inline

Definition at line 317 of file G4GHEKinematicsVector.hh.

317{ return timeOfFlight; }

Referenced by G4AntiNeutronAnnihilationAtRest::AtRestDoIt().

◆ Impu()

G4double G4GHEKinematicsVector::Impu ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 447 of file G4GHEKinematicsVector.hh.

448 {
449 return ( - sqr( p1.energy - p2.energy)
450 + sqr(p1.momentum.x() - p2.momentum.x())
451 + sqr(p1.momentum.y() - p2.momentum.y())
452 + sqr(p1.momentum.z() - p2.momentum.z()) );
453 }

◆ Length()

G4double G4GHEKinematicsVector::Length ( )
inline

Definition at line 542 of file G4GHEKinematicsVector.hh.

543 {
544 return momentum.mag() ;
545 }

◆ Lor()

void G4GHEKinematicsVector::Lor ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 393 of file G4GHEKinematicsVector.hh.

394 {
395 G4double a;
396 a = ( p1.momentum.dot(p2.momentum)/(p2.energy+p2.mass) - p1.energy ) / p2.mass;
397 momentum.setX( p1.momentum.x()+a*p2.momentum.x() );
398 momentum.setY( p1.momentum.y()+a*p2.momentum.y() );
399 momentum.setZ( p1.momentum.z()+a*p2.momentum.z() );
400 energy = std::sqrt( sqr(p1.mass) + momentum.mag2() );
401 mass = p1.mass;
402 kineticEnergy = std::max(0.,energy - mass);
404 side = p1.side;
405 flag = p1.flag;
406 code = p1.code;
408 }
double dot(const Hep3Vector &) const

◆ Norz()

void G4GHEKinematicsVector::Norz ( const G4GHEKinematicsVector p)
inline

Definition at line 522 of file G4GHEKinematicsVector.hh.

523 {
524 G4double a = p.momentum.mag2();
525 if (a > 0.0) a = 1./std::sqrt(a);
526 momentum.setX( a * p.momentum.x() );
527 momentum.setY( a * p.momentum.y() );
528 momentum.setZ( a * p.momentum.z() );
529 mass = p.mass;
530 energy = std::sqrt(momentum.mag2() + mass*mass);
532 charge = p.charge;
534 side = p.side;
535 flag = p.flag;
536 code = p.code;
538 return;
539 }

◆ operator=()

G4GHEKinematicsVector & G4GHEKinematicsVector::operator= ( const G4GHEKinematicsVector p)
inline

Definition at line 90 of file G4GHEKinematicsVector.hh.

91 {
92 if (this != &p)
93 {
94 momentum.setX( p.momentum.x() );
95 momentum.setY( p.momentum.y() );
96 momentum.setZ( p.momentum.z() );
97 energy = p.energy;
99 mass = p.mass;
100 charge = p.charge;
102 side = p.side;
103 flag = p.flag;
104 code = p.code;
106 }
107 return *this;
108 }

◆ Print()

void G4GHEKinematicsVector::Print ( G4int  LLL)
inline

Definition at line 674 of file G4GHEKinematicsVector.hh.

675 {
676 G4cout << "G4GHEKinematicsVector: "
677 << LLL << " " << momentum.x() << " " << momentum.y() << " " << momentum.z() << " "
678 << energy << " " << kineticEnergy << " " << mass << " " << charge << " "
679 << timeOfFlight << " " << side << " " << flag << " " << code << particleDef << G4endl;
680 return;
681 }
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout

◆ SetCharge()

void G4GHEKinematicsVector::SetCharge ( G4double  c)
inline

Definition at line 308 of file G4GHEKinematicsVector.hh.

308{ charge = c; return; }

◆ SetCode()

void G4GHEKinematicsVector::SetCode ( G4int  c)
inline

Definition at line 332 of file G4GHEKinematicsVector.hh.

332{ code = c; return; }

◆ SetEnergy()

void G4GHEKinematicsVector::SetEnergy ( G4double  e)
inline

Definition at line 180 of file G4GHEKinematicsVector.hh.

180{ energy = e; return; }

◆ SetEnergyAndUpdate()

void G4GHEKinematicsVector::SetEnergyAndUpdate ( G4double  e)
inline

Definition at line 183 of file G4GHEKinematicsVector.hh.

184 {
185 if (e <= mass)
186 {
187 energy = mass;
188 kineticEnergy = 0.;
189 momentum.setX( 0.);
190 momentum.setY( 0.);
191 momentum.setZ( 0.);
192 }
193 else
194 {
195 energy = e;
197 G4double momold = momentum.mag();
198 G4double momnew = std::sqrt(energy*energy - mass*mass);
199 if (momold == 0.)
200 {
201 G4double cost = 1.0- 2.0*G4UniformRand();
202 G4double sint = std::sqrt(1. - cost*cost);
203 G4double phi = CLHEP::twopi* G4UniformRand();
204 momentum.setX( momnew * sint * std::cos(phi));
205 momentum.setY( momnew * sint * std::sin(phi));
206 momentum.setZ( momnew * cost);
207 }
208 else
209 {
210 momnew /= momold;
211 momentum.setX(momentum.x()*momnew);
212 momentum.setY(momentum.y()*momnew);
213 momentum.setZ(momentum.z()*momnew);
214 }
215 }
216 return;
217 }
#define G4UniformRand()
Definition: Randomize.hh:52

◆ setFlag()

void G4GHEKinematicsVector::setFlag ( G4bool  f)
inline

Definition at line 326 of file G4GHEKinematicsVector.hh.

326{ flag = f; return; }

◆ SetKineticEnergy()

void G4GHEKinematicsVector::SetKineticEnergy ( G4double  ekin)
inline

Definition at line 220 of file G4GHEKinematicsVector.hh.

220{ kineticEnergy = ekin; return; }

◆ SetKineticEnergyAndUpdate()

void G4GHEKinematicsVector::SetKineticEnergyAndUpdate ( G4double  ekin)
inline

Definition at line 223 of file G4GHEKinematicsVector.hh.

224 {
225 if (ekin <= 0.)
226 {
227 energy = mass;
228 kineticEnergy = 0.;
229 momentum.setX( 0.);
230 momentum.setY( 0.);
231 momentum.setZ( 0.);
232 }
233 else
234 {
235 energy = ekin + mass;
236 kineticEnergy = ekin;
237 G4double momold = momentum.mag();
238 G4double momnew = std::sqrt(energy*energy - mass*mass);
239 if (momold == 0.)
240 {
241 G4double cost = 1.0-2.0*G4UniformRand();
242 G4double sint = std::sqrt(1. - cost*cost);
243 G4double phi = CLHEP::twopi* G4UniformRand();
244 momentum.setX( momnew * sint * std::cos(phi));
245 momentum.setY( momnew * sint * std::sin(phi));
246 momentum.setZ( momnew * cost);
247 }
248 else
249 {
250 momnew /= momold;
251 momentum.setX(momentum.x()*momnew);
252 momentum.setY(momentum.y()*momnew);
253 momentum.setZ(momentum.z()*momnew);
254 }
255 }
256 return;
257 }

◆ SetMass()

void G4GHEKinematicsVector::SetMass ( G4double  mas)
inline

Definition at line 266 of file G4GHEKinematicsVector.hh.

266{ mass = mas; return; }

◆ SetMassAndUpdate()

void G4GHEKinematicsVector::SetMassAndUpdate ( G4double  mas)
inline

Definition at line 269 of file G4GHEKinematicsVector.hh.

270 {
271 kineticEnergy = std::max(0., energy - mas);
272 mass = mas;
274 G4double momnew = std::sqrt(std::max(0., energy*energy - mass*mass));
275 if ( momnew == 0.0)
276 {
277 momentum.setX( 0.0 );
278 momentum.setY( 0.0 );
279 momentum.setZ( 0.0 );
280 }
281 else
282 {
283 G4double momold = momentum.mag();
284 if (momold == 0.)
285 {
286 G4double cost = 1.-2.*G4UniformRand();
287 G4double sint = std::sqrt(1.-cost*cost);
288 G4double phi = CLHEP::twopi*G4UniformRand();
289 momentum.setX( momnew*sint*std::cos(phi));
290 momentum.setY( momnew*sint*std::sin(phi));
291 momentum.setZ( momnew*cost);
292 }
293 else
294 {
295 momnew /= momold;
296 momentum.setX( momentum.x()*momnew );
297 momentum.setY( momentum.y()*momnew );
298 momentum.setZ( momentum.z()*momnew );
299 }
300 }
301 return;
302 }

◆ SetMomentum() [1/4]

void G4GHEKinematicsVector::SetMomentum ( G4double  x,
G4double  y 
)
inline

Definition at line 146 of file G4GHEKinematicsVector.hh.

147 {
148 momentum.setX( x );
149 momentum.setY( y );
150 return;
151 }

◆ SetMomentum() [2/4]

void G4GHEKinematicsVector::SetMomentum ( G4double  x,
G4double  y,
G4double  z 
)
inline

Definition at line 126 of file G4GHEKinematicsVector.hh.

127 {
128 momentum.setX( x );
129 momentum.setY( y );
130 momentum.setZ( z );
131 return;
132 }

◆ SetMomentum() [3/4]

void G4GHEKinematicsVector::SetMomentum ( G4double  z)
inline

Definition at line 164 of file G4GHEKinematicsVector.hh.

165 {
166 momentum.setZ( z );
167 return;
168 }

◆ SetMomentum() [4/4]

void G4GHEKinematicsVector::SetMomentum ( G4ParticleMomentum  mom)
inline

Definition at line 111 of file G4GHEKinematicsVector.hh.

111{ momentum = mom; return; };

◆ SetMomentumAndUpdate() [1/4]

void G4GHEKinematicsVector::SetMomentumAndUpdate ( G4double  x,
G4double  y 
)
inline

Definition at line 154 of file G4GHEKinematicsVector.hh.

155 {
156 momentum.setX( x );
157 momentum.setY( y );
158 energy = std::sqrt(mass*mass + momentum.mag2());
159 kineticEnergy = std::max(0.,energy-mass);
160 return;
161 }

◆ SetMomentumAndUpdate() [2/4]

void G4GHEKinematicsVector::SetMomentumAndUpdate ( G4double  x,
G4double  y,
G4double  z 
)
inline

Definition at line 135 of file G4GHEKinematicsVector.hh.

136 {
137 momentum.setX( x );
138 momentum.setY( y );
139 momentum.setZ( z );
140 energy = std::sqrt(mass*mass + momentum.mag2());
141 kineticEnergy = std::max(0.,energy-mass);
142 return;
143 }

◆ SetMomentumAndUpdate() [3/4]

void G4GHEKinematicsVector::SetMomentumAndUpdate ( G4double  z)
inline

Definition at line 171 of file G4GHEKinematicsVector.hh.

172 {
173 momentum.setZ( z );
174 energy = std::sqrt(mass*mass + momentum.mag2());
175 kineticEnergy = std::max(0.,energy-mass);
176 return;
177 }

◆ SetMomentumAndUpdate() [4/4]

void G4GHEKinematicsVector::SetMomentumAndUpdate ( G4ParticleMomentum  mom)
inline

Definition at line 114 of file G4GHEKinematicsVector.hh.

115 {
116 momentum = mom;
117 energy = std::sqrt(mass*mass + momentum.mag2());
118 kineticEnergy = std::max(0.,energy - mass);
119 return;
120 }

◆ SetParticleDef()

void G4GHEKinematicsVector::SetParticleDef ( G4ParticleDefinition c)
inline

Definition at line 335 of file G4GHEKinematicsVector.hh.

335{ particleDef = c; return; }

◆ SetSide()

void G4GHEKinematicsVector::SetSide ( G4int  sid)
inline

Definition at line 320 of file G4GHEKinematicsVector.hh.

320{ side = sid; return; }

◆ SetTOF()

void G4GHEKinematicsVector::SetTOF ( G4double  t)
inline

Definition at line 314 of file G4GHEKinematicsVector.hh.

314{ timeOfFlight = t; return; }

◆ SetZero()

void G4GHEKinematicsVector::SetZero ( )
inline

Definition at line 344 of file G4GHEKinematicsVector.hh.

345 {
346 momentum.setX( 0.0 );
347 momentum.setY( 0.0 );
348 momentum.setZ( 0.0 );
349 energy = 0.0;
350 kineticEnergy = 0.0;
351 mass = 0.0;
352 charge = 0.0;
353 timeOfFlight = 0.0;
354 side = 0;
355 flag = false;
356 code = 0;
357 particleDef = NULL;
358 }

◆ Smul()

void G4GHEKinematicsVector::Smul ( const G4GHEKinematicsVector p,
G4double  h 
)
inline

Definition at line 495 of file G4GHEKinematicsVector.hh.

496 {
497 momentum.setX( h * p.momentum.x());
498 momentum.setY( h * p.momentum.y());
499 momentum.setZ( h * p.momentum.z());
500 return;
501 }

◆ SmulAndUpdate()

void G4GHEKinematicsVector::SmulAndUpdate ( const G4GHEKinematicsVector p,
G4double  h 
)
inline

Definition at line 504 of file G4GHEKinematicsVector.hh.

505 {
506 momentum.setX( h * p.momentum.x());
507 momentum.setY( h * p.momentum.y());
508 momentum.setZ( h * p.momentum.z());
509 mass = p.mass;
510 energy = std::sqrt(momentum.mag2() + mass*mass);
512 charge = p.charge;
514 side = p.side;
515 flag = p.flag;
516 code = p.code;
518 return;
519 }

◆ Sub()

void G4GHEKinematicsVector::Sub ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 377 of file G4GHEKinematicsVector.hh.

378 {
379 momentum = p1.momentum - p2.momentum;
380 energy = p1.energy - p2.energy;
382 if( b < 0 )
383 mass = -1. * std::sqrt( -b );
384 else
385 mass = std::sqrt( b );
386 kineticEnergy = std::max(0.,energy - mass);
387 charge = p1.charge - p2.charge;
388 code = p1.code - p2.code;
390 }

◆ Sub3()

void G4GHEKinematicsVector::Sub3 ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector p2 
)
inline

Definition at line 465 of file G4GHEKinematicsVector.hh.

466 {
467 momentum.setX( p1.momentum.x() - p2.momentum.x());
468 momentum.setY( p1.momentum.y() - p2.momentum.y());
469 momentum.setZ( p1.momentum.z() - p2.momentum.z());
470 return;
471 }

◆ Trac()

void G4GHEKinematicsVector::Trac ( const G4GHEKinematicsVector p1,
const G4GHEKinematicsVector mx,
const G4GHEKinematicsVector my,
const G4GHEKinematicsVector mz 
)
inline

Definition at line 654 of file G4GHEKinematicsVector.hh.

656 {
657 double px, py, pz;
658 px = mx.momentum.x()*p1.momentum.x()
659 + mx.momentum.y()*p1.momentum.y()
660 + mx.momentum.z()*p1.momentum.z();
661 py = my.momentum.x()*p1.momentum.x()
662 + my.momentum.y()*p1.momentum.y()
663 + my.momentum.z()*p1.momentum.z();
664 pz = mz.momentum.x()*p1.momentum.x()
665 + mz.momentum.y()*p1.momentum.y()
666 + mz.momentum.z()*p1.momentum.z();
667 momentum.setX( px );
668 momentum.setY( py );
669 momentum.setZ( pz );
670 return;
671 }

Member Data Documentation

◆ charge

G4double G4GHEKinematicsVector::charge

◆ code

G4int G4GHEKinematicsVector::code

◆ energy

◆ flag

G4bool G4GHEKinematicsVector::flag

◆ kineticEnergy

◆ mass

◆ momentum

◆ particleDef

◆ side

G4int G4GHEKinematicsVector::side

◆ timeOfFlight

G4double G4GHEKinematicsVector::timeOfFlight

The documentation for this class was generated from the following file: