Geant4
10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4AffineTransform.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// class G4AffineTransform
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//
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// Class description:
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//
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// A class for geometric affine transformations [see, eg. Foley & Van Dam]
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// Supports efficient arbitrary rotation & transformation of vectors and the
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// computation of compound & inverse transformations. A `rotation flag' is
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// maintained internally for greater computational efficiency for transforms
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// that do not involve rotation.
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//
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// Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
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//
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// For member function descriptions, see comments by declarations. For
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// additional clarification, also check the `const' declarations for
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// functions & their parameters.
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//
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// Member data:
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//
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// G4double rxx,rxy,rxz;
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// G4double ryx,ryy,ryz; A 3x3 rotation matrix - net rotation
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// G4double rzx,rzy,rzz;
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// G4double tx,ty,tz; Net translation
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// 06.08.1996 Paul R C Kent:
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// - initial version
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// 19.09.1996 E.Tcherniaev:
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// - direct access to the protected members of the G4RotationMatrix class
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// replaced by access via public access functions
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// - conversion of the rotation matrix to angle & axis used to get
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// a possibility to remove "friend" from the G4RotationMatrix class
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// 06.05.2018 E.Tcherniaev:
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// - optimized InverseProduct
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// - added methods for inverse transformation: InverseTrasformPoint,
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// InverseTransformAxis, InverseNetRotation, InverseNetTranslation
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// --------------------------------------------------------------------
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#ifndef G4AFFINETRANSFORM_HH
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#define G4AFFINETRANSFORM_HH
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#include "
G4Types.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4RotationMatrix.hh
"
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#include "
G4Transform3D.hh
"
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class
G4AffineTransform
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{
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public
:
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inline
G4AffineTransform
();
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public
:
// with description
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inline
G4AffineTransform
(
const
G4ThreeVector
& tlate);
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// Translation only: under t'form translate point at origin by tlate
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inline
G4AffineTransform
(
const
G4RotationMatrix
& rot);
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// Rotation only: under t'form rotate by rot
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inline
G4AffineTransform
(
const
G4RotationMatrix
& rot,
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const
G4ThreeVector
& tlate);
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// Under t'form: rotate by rot then translate by tlate
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inline
G4AffineTransform
(
const
G4RotationMatrix
* rot,
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const
G4ThreeVector
& tlate);
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// Optionally rotate by *rot then translate by tlate - rot may be null
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inline
G4AffineTransform
(
const
G4AffineTransform
& rhs);
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inline
G4AffineTransform
(
G4AffineTransform
&& rhs) =
default
;
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// Copy and move constructors
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inline
G4AffineTransform
&
operator=
(
const
G4AffineTransform
& rhs);
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inline
G4AffineTransform
&
operator=
(
G4AffineTransform
&& rhs) =
default
;
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// Assignment & Move operators
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inline
~G4AffineTransform
();
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// Destructor
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inline
G4AffineTransform
operator *
(
const
G4AffineTransform
& tf)
const
;
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// Compound Transforms:
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// tf2=tf2*tf1 equivalent to tf2*=tf1
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// Returns compound transformation of self*tf
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inline
G4AffineTransform
&
operator *=
(
const
G4AffineTransform
& tf);
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// (Modifying) Multiplies self by tf; Returns self reference
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// ie. A=AB for a*=b
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inline
G4AffineTransform
&
Product
(
const
G4AffineTransform
& tf1,
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const
G4AffineTransform
& tf2);
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// 'Products' for avoiding (potential) temporaries:
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// c.Product(a,b) equivalent to c=a*b
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// c.InverseProduct(a*b,b ) equivalent to c=a
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// (Modifying) Sets self=tf1*tf2; Returns self reference
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inline
G4AffineTransform
&
InverseProduct
(
const
G4AffineTransform
& tf1,
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const
G4AffineTransform
& tf2);
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// (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
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inline
G4ThreeVector
TransformPoint
(
const
G4ThreeVector
& vec)
const
;
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// Transform the specified point: returns vec*rot+tlate
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inline
G4ThreeVector
InverseTransformPoint
(
const
G4ThreeVector
& vec)
const
;
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// Transform the specified point using inverse transformation
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inline
G4ThreeVector
TransformAxis
(
const
G4ThreeVector
& axis)
const
;
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// Transform the specified axis: returns vec*rot
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inline
G4ThreeVector
InverseTransformAxis
(
const
G4ThreeVector
& axis)
const
;
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// Transform the specified axis using inverse transfromation
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inline
void
ApplyPointTransform
(
G4ThreeVector
& vec)
const
;
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// Transform the specified point (in place): sets vec=vec*rot+tlate
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inline
void
ApplyAxisTransform
(
G4ThreeVector
& axis)
const
;
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// Transform the specified axis (in place): sets axis=axis*rot;
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inline
G4AffineTransform
Inverse
()
const
;
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// Return inverse of current transform
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inline
G4AffineTransform
&
Invert
();
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// (Modifying) Sets self=inverse of self; Returns self reference
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inline
G4AffineTransform
&
operator +=
(
const
G4ThreeVector
& tlate);
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inline
G4AffineTransform
&
operator -=
(
const
G4ThreeVector
& tlate);
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// (Modifying) Adjust net translation by given vector;
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// Returns self reference
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inline
G4bool
operator ==
(
const
G4AffineTransform
& tf)
const
;
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inline
G4bool
operator !=
(
const
G4AffineTransform
& tf)
const
;
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inline
G4double
operator []
(
const
G4int
n)
const
;
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inline
G4bool
IsRotated
()
const
;
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// True if transform includes rotation
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inline
G4bool
IsTranslated
()
const
;
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// True if transform includes translation
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inline
G4RotationMatrix
NetRotation
()
const
;
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inline
G4RotationMatrix
InverseNetRotation
()
const
;
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inline
G4ThreeVector
NetTranslation
()
const
;
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inline
G4ThreeVector
InverseNetTranslation
()
const
;
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inline
void
SetNetRotation
(
const
G4RotationMatrix
& rot);
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inline
void
SetNetTranslation
(
const
G4ThreeVector
& tlate);
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inline
operator
G4Transform3D
()
const
;
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// Conversion operator (cast) to G4Transform3D
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private
:
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inline
G4AffineTransform
(
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const
G4double
prxx,
const
G4double
prxy,
const
G4double
prxz,
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const
G4double
pryx,
const
G4double
pryy,
const
G4double
pryz,
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const
G4double
przx,
const
G4double
przy,
const
G4double
przz,
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const
G4double
ptx,
const
G4double
pty,
const
G4double
ptz);
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G4double
rxx,rxy,rxz;
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G4double
ryx,ryy,ryz;
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G4double
rzx,rzy,rzz;
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G4double
tx,ty,tz;
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};
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std::ostream&
operator <<
(std::ostream& os,
const
G4AffineTransform
& transf);
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#include "G4AffineTransform.icc"
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#endif
operator<<
std::ostream & operator<<(std::ostream &os, const G4AffineTransform &transf)
G4RotationMatrix.hh
G4ThreeVector.hh
G4Transform3D.hh
G4Transform3D
HepGeom::Transform3D G4Transform3D
Definition:
G4Transform3D.hh:34
G4Types.hh
G4double
double G4double
Definition:
G4Types.hh:83
G4bool
bool G4bool
Definition:
G4Types.hh:86
G4int
int G4int
Definition:
G4Types.hh:85
CLHEP::Hep3Vector
Definition:
ThreeVector.h:36
CLHEP::HepRotation
Definition:
Rotation.h:42
G4AffineTransform
Definition:
G4AffineTransform.hh:70
G4AffineTransform::Product
G4AffineTransform & Product(const G4AffineTransform &tf1, const G4AffineTransform &tf2)
G4AffineTransform::G4AffineTransform
G4AffineTransform()
G4AffineTransform::InverseNetTranslation
G4ThreeVector InverseNetTranslation() const
G4AffineTransform::G4AffineTransform
G4AffineTransform(const G4RotationMatrix &rot, const G4ThreeVector &tlate)
G4AffineTransform::IsRotated
G4bool IsRotated() const
G4AffineTransform::Inverse
G4AffineTransform Inverse() const
G4AffineTransform::SetNetRotation
void SetNetRotation(const G4RotationMatrix &rot)
G4AffineTransform::operator=
G4AffineTransform & operator=(G4AffineTransform &&rhs)=default
G4AffineTransform::NetTranslation
G4ThreeVector NetTranslation() const
G4AffineTransform::G4AffineTransform
G4AffineTransform(const G4RotationMatrix *rot, const G4ThreeVector &tlate)
G4AffineTransform::InverseTransformAxis
G4ThreeVector InverseTransformAxis(const G4ThreeVector &axis) const
G4AffineTransform::operator+=
G4AffineTransform & operator+=(const G4ThreeVector &tlate)
G4AffineTransform::operator[]
G4double operator[](const G4int n) const
G4AffineTransform::~G4AffineTransform
~G4AffineTransform()
G4AffineTransform::Invert
G4AffineTransform & Invert()
G4AffineTransform::ApplyAxisTransform
void ApplyAxisTransform(G4ThreeVector &axis) const
G4AffineTransform::IsTranslated
G4bool IsTranslated() const
G4AffineTransform::operator=
G4AffineTransform & operator=(const G4AffineTransform &rhs)
G4AffineTransform::NetRotation
G4RotationMatrix NetRotation() const
G4AffineTransform::InverseProduct
G4AffineTransform & InverseProduct(const G4AffineTransform &tf1, const G4AffineTransform &tf2)
G4AffineTransform::TransformPoint
G4ThreeVector TransformPoint(const G4ThreeVector &vec) const
G4AffineTransform::operator==
G4bool operator==(const G4AffineTransform &tf) const
G4AffineTransform::TransformAxis
G4ThreeVector TransformAxis(const G4ThreeVector &axis) const
G4AffineTransform::G4AffineTransform
G4AffineTransform(const G4RotationMatrix &rot)
G4AffineTransform::operator-=
G4AffineTransform & operator-=(const G4ThreeVector &tlate)
G4AffineTransform::InverseTransformPoint
G4ThreeVector InverseTransformPoint(const G4ThreeVector &vec) const
G4AffineTransform::operator*
G4AffineTransform operator*(const G4AffineTransform &tf) const
G4AffineTransform::ApplyPointTransform
void ApplyPointTransform(G4ThreeVector &vec) const
G4AffineTransform::G4AffineTransform
G4AffineTransform(const G4ThreeVector &tlate)
G4AffineTransform::operator*=
G4AffineTransform & operator*=(const G4AffineTransform &tf)
G4AffineTransform::G4AffineTransform
G4AffineTransform(G4AffineTransform &&rhs)=default
G4AffineTransform::SetNetTranslation
void SetNetTranslation(const G4ThreeVector &tlate)
G4AffineTransform::G4AffineTransform
G4AffineTransform(const G4AffineTransform &rhs)
G4AffineTransform::operator!=
G4bool operator!=(const G4AffineTransform &tf) const
G4AffineTransform::InverseNetRotation
G4RotationMatrix InverseNetRotation() const
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include
G4AffineTransform.hh
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