#include <G4CollisionNNElastic.hh>
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| G4CollisionNNElastic () |
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virtual | ~G4CollisionNNElastic () |
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G4bool | operator== (const G4CollisionNNElastic &right) const |
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G4bool | operator!= (const G4CollisionNNElastic &right) const |
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virtual G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4String | GetName () const |
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| G4VElasticCollision () |
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virtual | ~G4VElasticCollision () |
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G4bool | operator== (const G4VElasticCollision &right) const |
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G4bool | operator!= (const G4VElasticCollision &right) const |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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| G4VCollision () |
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void | establish_G4MT_TLS_G4VCollision () |
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| G4VCollision (void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) |
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virtual | ~G4VCollision () |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0 |
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virtual G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0 |
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virtual G4String | GetName () const =0 |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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Definition at line 41 of file G4CollisionNNElastic.hh.
◆ G4CollisionNNElastic()
G4CollisionNNElastic::G4CollisionNNElastic |
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Definition at line 42 of file G4CollisionNNElastic.cc.
43{
44
47
48 colliders1.push_back(subType1);
49 colliders2.push_back(subType2);
50
53}
static G4Neutron * NeutronDefinition()
const G4String & GetParticleSubType() const
static G4Proton * ProtonDefinition()
◆ ~G4CollisionNNElastic()
G4CollisionNNElastic::~G4CollisionNNElastic |
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virtual |
Definition at line 56 of file G4CollisionNNElastic.cc.
57{
58 delete angularDistribution;
59 angularDistribution = 0;
60 delete crossSectionSource;
61 crossSectionSource = 0;
62}
◆ GetAngularDistribution()
◆ GetCrossSectionSource()
◆ GetListOfColliders()
const std::vector< G4String > & G4CollisionNNElastic::GetListOfColliders |
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G4int |
whichOne | ) |
const |
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protectedvirtual |
Implements G4VCollision.
Definition at line 85 of file G4CollisionNNElastic.cc.
86{
87 if (whichOne == 1) {
88 return colliders1;
89 }else if (whichOne == 2) {
90 return colliders2;
91 }
92 throw G4HadronicException(__FILE__, __LINE__,
"G4CollisionNNElastic::GetListOfColliders - Argument outside valid range");
93}
◆ GetName()
virtual G4String G4CollisionNNElastic::GetName |
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const |
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inlinevirtual |
◆ IsInCharge()
Implements G4VCollision.
Definition at line 65 of file G4CollisionNNElastic.cc.
67{
69
72
75 ||
78 {
79 isInCharge = true;
80 }
81 return isInCharge;
82}
const G4ParticleDefinition * GetDefinition() const
◆ operator!=()
◆ operator==()
The documentation for this class was generated from the following files: