Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4CascadeFinalStateAlgorithm.hh
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1//
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25//
26// Author: Michael Kelsey (SLAC)
27// Date: 15 April 2013
28//
29// Description: Subclass of models/util G4VHadDecayAlgorithm which uses
30// old INUCL parametrizations for momentum and angular
31// distributions.
32//
33
34#ifndef G4CascadeFinalStateAlgorithm_hh
35#define G4CascadeFinalStateAlgorithm_hh 1
36
37#include "globals.hh"
39#include "G4LorentzConvertor.hh"
40
46
47
49public:
52
53 virtual void SetVerboseLevel(G4int verbose); // Pass through to factories
54
55 // Select appropriate distributions based on interaction
58 const std::vector<G4int>& particle_kinds);
59
60protected:
61 // Two-body generation uses angular-distribution function
62 virtual void GenerateTwoBody(G4double initialMass,
63 const std::vector<G4double>& masses,
64 std::vector<G4LorentzVector>& finalState);
65
66 // N-body generation uses momentum-modulus distribution, computed angles
67 virtual void GenerateMultiBody(G4double initialMass,
68 const std::vector<G4double>& masses,
69 std::vector<G4LorentzVector>& finalState);
70
71 // Compute kinematic quantities needed for distributions
74
75 // Select generator based on initial and final state
76 void ChooseGenerators(G4int is, G4int fs);
77
78 // Generate momentum magnitudes and validate for use
79 void FillMagnitudes(G4double initialMass,
80 const std::vector<G4double>& masses);
81
82 G4bool satisfyTriangle(const std::vector<G4double>& pmod) const;
83
84 // Generate momentum directions into final state
85 void FillDirections(G4double initialMass,
86 const std::vector<G4double>& masses,
87 std::vector<G4LorentzVector>& finalState);
88
89 void FillDirThreeBody(G4double initialMass,
90 const std::vector<G4double>& masses,
91 std::vector<G4LorentzVector>& finalState);
92
93 void FillDirManyBody(G4double initialMass,
94 const std::vector<G4double>& masses,
95 std::vector<G4LorentzVector>& finalState);
96
97 G4double GenerateCosTheta(G4int ptype, G4double pmod) const;
98
99 // SPECIAL: Generate N-body phase space using Kopylov algorithm
100 void FillUsingKopylov(G4double initialMass,
101 const std::vector<G4double>& masses,
102 std::vector<G4LorentzVector>& finalState);
103
104 G4double BetaKopylov(G4int K) const; // Copied from G4HadPhaseSpaceKopylov
105
106private:
107 const G4VMultiBodyMomDst* momDist; // Buffers for selected distributions
108 const G4VTwoBodyAngDst* angDist; // Will be NULL for 3+body channels
109
110 std::vector<G4int> kinds; // Copy of particle_kinds list
111 G4int multiplicity; // Final state size, for convenience
112 G4double bullet_ekin; // Kinematics needed for distributions
113 G4LorentzConvertor toSCM; // Handles complex rotations/transforms
114
115 std::vector<G4double> modules; // Buffers for generating momenta
116 G4ThreeVector mom;
117
118 static const G4double maxCosTheta; // Cut for valid polar angle generation
119 static const G4double oneOverE; // Numeric value of 1/e for calculations
120 static const G4double small; // Cut for momentum/kinematics
121 static const G4int itry_max; // Maximum number of generation attempts
122};
123
124#endif /* G4CascadeFinalStateAlgorithm_hh */
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void FillDirThreeBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
virtual void GenerateMultiBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
virtual void SetVerboseLevel(G4int verbose)
void FillUsingKopylov(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
void SaveKinematics(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target)
void Configure(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target, const std::vector< G4int > &particle_kinds)
G4double GenerateCosTheta(G4int ptype, G4double pmod) const
void FillDirManyBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
void FillDirections(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
virtual void GenerateTwoBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
void FillMagnitudes(G4double initialMass, const std::vector< G4double > &masses)
G4bool satisfyTriangle(const std::vector< G4double > &pmod) const