Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4UIWin32.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28#ifndef G4UIWin32_h
29#define G4UIWin32_h
30
31#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
32
33#include <map>
34#include <vector>
35
36#include "G4VBasicShell.hh"
38
39#include "G4Win32.hh"
40
42
43// Class description :
44//
45// G4UIWin32 : class to handle a Windows interactive session.
46// G4UIWin32 is the Windows version of G4UIterminal.
47//
48// A command box is at disposal for entering/recalling Geant4 commands.
49// A menubar could be customized through the AddMenu, AddButton methods.
50// Note that there are corresponding Geant4 commands to add a
51// menus in the menubar and add buttons in a menu.
52// Ex :
53// /gui/addMenu test Test
54// /gui/addButton test Init /run/initialize
55// /gui/addButton test "Set gun" "/control/execute gun.g4m"
56// /gui/addButton test "Run one event" "/run/beamOn 1"
57//
58// Command completion, by typing "tab" key, is available on the
59// command line.
60//
61// Class description - end :
62
63class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
64public: // With description
65 G4UIWin32();
66 // The WinMain arguments have to be given.
68 // To enter interactive Win32 loop ; waiting/executing command,...
69 void AddMenu (const char*,const char*);
70 // To add a pulldown menu in the menu bar.
71 // First argument is the name of the menu.
72 // Second argument is the label of the cascade button.
73 // Ex : AddMenu("my_menu","My menu")
74 void AddButton (const char*,const char*,const char*);
75 // To add a push button in a pulldown menu.
76 // First argument is the name of the menu.
77 // Second argument is the label of the button.
78 // Third argument is the Geant4 command executed when the button is fired.
79 // Ex : AddButton("my_menu","Run","/run/beamOn 1");
80public:
81 ~G4UIWin32 ();
82 void Prompt (const G4String&);
83 void SessionTerminate ();
84 void PauseSessionStart (const G4String&);
87 G4String GetCommand (int);
88 void TextAppendString(char*);
89private:
90 void SecondaryLoop (const G4String&);
92 void ExitHelp() const;
93private:
94 G4VInteractorManager* interactorManager;
95 HWND mainWindow;
96 HWND textWindow,editWindow;
97 HMENU menuBar,defaultMenu;
98 std::map<int,G4String, std::less<int> > commands;
99 void* textBuffer;
100 int textRows,textCols;
101 static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
102 static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
103 static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
104 G4bool fHelp;
105 G4int fHelpChoice;
106 std::vector<G4String> fHistory;
107 int fHistoryPos;
108};
109
110#endif
111
112#endif
113
#define fHistory
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual G4int ReceiveG4cout(const G4String &coutString)
Definition: G4UIsession.cc:74
virtual G4int ReceiveG4cerr(const G4String &cerrString)
Definition: G4UIsession.cc:81
virtual void PauseSessionStart(const G4String &Prompt)=0
virtual G4UIsession * SessionStart()=0
virtual void ExitHelp() const =0
virtual G4bool GetHelpChoice(G4int &)=0
virtual void AddMenu(const char *, const char *)
virtual void AddButton(const char *, const char *, const char *)