Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VUserVisAction.hh
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1//
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25//
26//
27//
28//
29
30// Class Description:
31//
32// G4VUserVisAction is added to the scene by the command
33// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
34// add to the RunDurationModels. Thus the pure virtual Draw() method
35// is invoked whenever the viewer needs to "visit the kernel", e.g.,
36// to remake its graphical database, if any, or simply to refresh the
37// screen. operator() is defined to satisfy the template
38// G4CallbackModel<G4VUserVisAction>.
39//
40// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
41
42
43#ifndef G4VUSERVISACTION_HH
44#define G4VUSERVISACTION_HH
45
46#include "G4Transform3D.hh"
47
50
52{
53public: // With description
55 : fpSceneHandler(nullptr)
56 , fpTransform(nullptr)
57 , fpMP(nullptr)
58 {}
59 virtual ~G4VUserVisAction() {}
60 virtual void Draw() = 0;
61 void operator()(G4VGraphicsScene& scene, const G4Transform3D& trans, const G4ModelingParameters* pMP) {
62 fpSceneHandler = &scene;
63 fpTransform = &trans;
64 fpMP = pMP;
65 Draw();
66 }
67protected:
71};
72
73#endif
void operator()(G4VGraphicsScene &scene, const G4Transform3D &trans, const G4ModelingParameters *pMP)
virtual ~G4VUserVisAction()
virtual void Draw()=0
const G4ModelingParameters * fpMP
G4VGraphicsScene * fpSceneHandler
const G4Transform3D * fpTransform