26#ifndef G4BinaryLightIonReaction_h
27#define G4BinaryLightIonReaction_h 1
61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
66 G4bool debug_G4BinaryLightIonReactionResults;
67 static G4int theBLIR_ID;
75 if(ptr) { theProjectileFragmentation = ptr; }
std::vector< G4ReactionProduct * > G4ReactionProductVector
virtual ~G4BinaryLightIonReaction()
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
virtual void ModelDescription(std::ostream &) const
void SetDeExcitation(G4ExcitationHandler *ptr)
void SetPrecompound(G4VPreCompoundModel *ptr)
G4ExcitationHandler * GetExcitationHandler() const
void SetExcitationHandler(G4ExcitationHandler *ptr)