Geant4
10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXStored.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 7th March 2006
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// A template for a graphics driver with a store/database.
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//?? Lines beginning like this require specialisation for your driver.
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#include "
G4XXXStored.hh
"
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#include "
G4XXXStoredSceneHandler.hh
"
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#include "
G4XXXStoredViewer.hh
"
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G4XXXStored::G4XXXStored
():
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G4VGraphicsSystem
(
"G4XXXStored"
,
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"XXXStored"
,
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"Graphics driver with a store/database"
,
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G4VGraphicsSystem
::threeD
//?? Your functionality
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)
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{}
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G4XXXStored::~G4XXXStored
() {}
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G4VSceneHandler
*
G4XXXStored::CreateSceneHandler
(
const
G4String
& name) {
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G4VSceneHandler
* pScene =
new
G4XXXStoredSceneHandler
(*
this
, name);
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return
pScene;
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}
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G4VViewer
*
G4XXXStored::CreateViewer
(
G4VSceneHandler
& scene,
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const
G4String
& name) {
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G4VViewer
* pView =
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new
G4XXXStoredViewer
((
G4XXXStoredSceneHandler
&) scene, name);
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if
(pView) {
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if
(pView->
GetViewId
() < 0) {
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G4cerr
<<
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"G4XXXStored::CreateViewer: ERROR flagged by negative"
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" view id in G4XXXStoredViewer creation."
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"\n Destroying view and returning null pointer."
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<<
G4endl
;
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delete
pView;
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pView = 0;
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}
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}
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else
{
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G4cerr
<<
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"G4XXXStored::CreateViewer: ERROR: null pointer on new G4XXXStoredViewer."
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<<
G4endl
;
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}
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return
pView;
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}
G4XXXStoredSceneHandler.hh
G4XXXStoredViewer.hh
G4XXXStored.hh
G4cerr
G4GLOB_DLL std::ostream G4cerr
G4endl
#define G4endl
Definition:
G4ios.hh:57
G4String
Definition:
G4String.hh:53
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:45
G4VSceneHandler
Definition:
G4VSceneHandler.hh:61
G4VViewer
Definition:
G4VViewer.hh:45
G4VViewer::GetViewId
G4int GetViewId() const
G4XXXStoredSceneHandler
Definition:
G4XXXStoredSceneHandler.hh:40
G4XXXStoredViewer
Definition:
G4XXXStoredViewer.hh:38
G4XXXStored::G4XXXStored
G4XXXStored()
Definition:
G4XXXStored.cc:37
G4XXXStored::CreateViewer
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
Definition:
G4XXXStored.cc:52
G4XXXStored::~G4XXXStored
virtual ~G4XXXStored()
Definition:
G4XXXStored.cc:45
G4XXXStored::CreateSceneHandler
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
Definition:
G4XXXStored.cc:47
geant4-v10.7.0
source
visualization
XXX
src
G4XXXStored.cc
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