Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VSplitableHadron.hh
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1//
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28
29#ifndef G4VSplitableHadron_h
30#define G4VSplitableHadron_h 1
31
32// ------------------------------------------------------------
33// GEANT 4 class header file
34//
35// ---------------- G4VSplitableHadron----------------
36// by Gunter Folger, June 1998.
37// class storing an interacting particle. Used by Parton String Models.
38// ------------------------------------------------------------
39
40#include "globals.hh"
42#include "G4ReactionProduct.hh"
43#include "G4ThreeVector.hh"
44#include "G4LorentzVector.hh"
45
46class G4Nucleon;
47class G4Parton;
49
50#include <vector>
51
53{
54 public:
56 G4VSplitableHadron(const G4ReactionProduct & aPrimary);
57 G4VSplitableHadron(const G4Nucleon & aNucleon);
58 G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
59
60 virtual ~G4VSplitableHadron();
61
62 G4bool operator==(const G4VSplitableHadron &right) const;
63 G4bool operator!=(const G4VSplitableHadron &right) const;
64
65 void Set4Momentum(const G4LorentzVector &a4Momentum);
66 const G4LorentzVector & Get4Momentum() const;
67
68 void SetDefinition(const G4ParticleDefinition *aDefinition);
69 const G4ParticleDefinition * GetDefinition() const;
70
71 void IncrementCollisionCount(G4int aCount);
72 void SetCollisionCount(G4int aCount);
73
74 void SetTimeOfCreation(G4double aTime);
76
77 void SetPosition(const G4ThreeVector &aPosition);
78 const G4ThreeVector & GetPosition() const;
79
80 void SetStatus(const G4int aStatus);
82
83 virtual void SplitUp() = 0;
84 virtual void SetFirstParton(G4int PDGcode) = 0;
85 virtual void SetSecondParton(G4int PDGcode)= 0;
86 virtual G4Parton * GetNextParton() = 0 ;
87 virtual G4Parton * GetNextAntiParton() = 0 ;
88 G4bool IsSplit() { return isSplit;}
89
91
92 protected:
93 void Splitting() {isSplit = true;}
94
95 private:
97 const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
98
99 private:
100 const G4ParticleDefinition *theDefinition;
101
102 G4LorentzVector the4Momentum;
103
104 G4double TimeOfCreation;
105 G4ThreeVector thePosition;
106 G4int theCollisionCount;
107
108 G4int curStatus;
109 G4bool isSplit;
110};
111
113{
114 return theCollisionCount;
115}
116
118{
119 theCollisionCount = aCount;
120}
121
123{
124 the4Momentum=a4Momentum;
125}
126
128{
129 return the4Momentum;
130}
131
133{
134 theDefinition=aDefinition;
135}
136
138{
139 return theDefinition;
140}
141
143{
144 theCollisionCount += aCount;
145}
146
148{
149 TimeOfCreation=aTime;
150}
151
153{
154 return TimeOfCreation;
155}
156
158{
159 thePosition=aPosition;
160}
161
163{
164 return thePosition;
165}
166
168{
169 curStatus=aStatus;
170}
171
173{
174 return curStatus;
175}
176
177#endif
178
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void SetTimeOfCreation(G4double aTime)
void SetStatus(const G4int aStatus)
virtual void SplitUp()=0
void SetCollisionCount(G4int aCount)
const G4ParticleDefinition * GetDefinition() const
void Set4Momentum(const G4LorentzVector &a4Momentum)
virtual G4Parton * GetNextParton()=0
virtual void SetSecondParton(G4int PDGcode)=0
virtual G4Parton * GetNextAntiParton()=0
void SetDefinition(const G4ParticleDefinition *aDefinition)
G4bool operator==(const G4VSplitableHadron &right) const
const G4LorentzVector & Get4Momentum() const
const G4ThreeVector & GetPosition() const
void IncrementCollisionCount(G4int aCount)
virtual void SetFirstParton(G4int PDGcode)=0
G4bool operator!=(const G4VSplitableHadron &right) const
void SetPosition(const G4ThreeVector &aPosition)