Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4CollisionNN.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27
28#ifndef G4CollisionNN_h
29#define G4CollisionNN_h
30
31#include "globals.hh"
33#include "G4CollisionVector.hh"
35#include <vector>
36
37class G4KineticTrack;
38
40{
41
42public:
43
45
46 virtual ~G4CollisionNN();
47
48 G4bool operator==(const G4CollisionNN &right) const;
49 G4bool operator!=(const G4CollisionNN &right) const;
50
51 virtual G4String GetName() const { return "NN CollisionComposite"; }
52
53 virtual G4double CrossSection(const G4KineticTrack& trk1,
54 const G4KineticTrack& trk2) const;
55
56private:
58 G4CollisionNN & operator= (const G4CollisionNN &);
59
60
61protected:
62
63 virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
64 virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; }
65
66 virtual const G4CollisionVector* GetComponents() const { return components; }
67
68 virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;
69
70private:
71
72 G4CollisionVector* components;
73
74 G4VCrossSectionSource* crossSectionSource;
75
76 std::vector<G4String> colliders1;
77 std::vector<G4String> colliders2;
78};
79
80#endif
std::vector< G4VCollision * > G4CollisionVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const G4VAngularDistribution * GetAngularDistribution() const
virtual ~G4CollisionNN()
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
G4bool operator==(const G4CollisionNN &right) const
virtual const G4CollisionVector * GetComponents() const
G4bool operator!=(const G4CollisionNN &right) const
virtual G4String GetName() const