Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ScoreQuantityMessenger.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28// (HISTORY)
29// 03-Sep-2007 T.Aso Command definitions are introduced.
30// 01-Nov-2007 M.Asai Class is splited into two.
31// 20-Jul-2010 T.Aso Specify unit for scorer
32// 24-Mar-2011 T.Aso Add StepChecker for debugging.
33
34
35#ifndef G4ScoreQuantityMessenger_h
36#define G4ScoreQuantityMessenger_h 1
37
38#include "G4UImessenger.hh"
39
40#include <vector>
41#include "G4String.hh"
42
44class G4VScoringMesh;
45class G4UIdirectory;
48class G4UIcommand;
49
50typedef std::vector<G4String> G4TokenVec;
51
52// class description:
53//
54// This is a concrete class of G4UImessenger which handles the commands for
55// G4ScoringManager.
56//
57
59{
60
61 public:
63
65
66 void SetNewValue(G4UIcommand * command,G4String newValues);
67
69
70 protected:
71
72 void FillTokenVec(G4String newValues,G4TokenVec& token);
73
74 void FParticleCommand(G4VScoringMesh* mesh,G4TokenVec& token);
76
78 G4UIcommand * command);
79
80 private:
81 void QuantityCommands();
82 void FilterCommands();
83
84 private:
85 G4ScoringManager* fSMan;
86 //
87 // Quantity commands
88 G4UIdirectory* quantityDir;
89 G4UIcmdWithAString* qTouchCmd;
90 G4UIcmdWithoutParameter* qGetUnitCmd;
91 G4UIcmdWithAString* qSetUnitCmd;
92 //
93 G4UIcommand* qCellChgCmd;
94 G4UIcommand* qCellFluxCmd;
95 G4UIcommand* qPassCellFluxCmd;
96 G4UIcommand* qeDepCmd;
97 G4UIcommand* qdoseDepCmd;
98 G4UIcommand* qnOfStepCmd;
99 G4UIcommand* qnOfSecondaryCmd;
100 //
101 G4UIcommand* qTrackLengthCmd;
102 G4UIcommand* qPassCellCurrCmd;
103 G4UIcommand* qPassTrackLengthCmd;
104 G4UIcommand* qFlatSurfCurrCmd;
105 G4UIcommand* qFlatSurfFluxCmd;
106 G4UIcommand* qVolFluxCmd;
107// G4UIcommand* qSphereSurfCurrCmd;
108// G4UIcommand* qSphereSurfFluxCmd;
109// G4UIcommand* qCylSurfCurrCmd;
110// G4UIcommand* qCylSurfFluxCmd;
111 G4UIcommand* qNofCollisionCmd;
112 G4UIcommand* qPopulationCmd;
113 G4UIcommand* qTrackCountCmd;
114 G4UIcommand* qTerminationCmd;
115 G4UIcommand* qMinKinEAtGeneCmd;
116 //
117 G4UIcommand* qStepCheckerCmd;
118
119 //
120 // Filter commands
121 G4UIdirectory* filterDir;
122 G4UIcmdWithAString* fchargedCmd;
123 G4UIcmdWithAString* fneutralCmd;
124 G4UIcommand* fkinECmd;
125 G4UIcommand* fparticleCmd;
126 G4UIcommand* fparticleKinECmd;
127 //
128
129
130};
131
132
133
134
135#endif
136
std::vector< G4String > G4TokenVec
bool G4bool
Definition: G4Types.hh:86
void FParticleWithEnergyCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4bool CheckMeshPS(G4VScoringMesh *mesh, G4String &psname, G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *)
void SetNewValue(G4UIcommand *command, G4String newValues)
void FillTokenVec(G4String newValues, G4TokenVec &token)
void FParticleCommand(G4VScoringMesh *mesh, G4TokenVec &token)