Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VRML1SceneHandler.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28// G4VRML1SceneHandler.hh
29// Yasuhide Sawada & Satoshi Tanaka
30
31#ifndef WIN32
32
33
34#ifdef G4VIS_BUILD_VRML_DRIVER
35
36#ifndef G4VRML1_SCENE_HANDLER_HH
37#define G4VRML1_SCENE_HANDLER_HH
38
39
40#include "globals.hh"
41#include "G4LogicalVolume.hh"
42#include "G4VSceneHandler.hh"
43
44#include "G4FRClient.hh"
45
46class G4VRML1;
47class G4VisAttributes;
48
49class G4VRML1SceneHandler: public G4VSceneHandler {
50
51 enum { MAX_CONNECTION_TRIAL = 10 } ;
52
53// methods (public)
54public:
55 G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
56 virtual ~G4VRML1SceneHandler();
57 void AddSolid(const G4Box&);
58 void AddSolid(const G4Cons&);
59 void AddSolid(const G4Tubs&);
60 void AddSolid(const G4Trd&);
61 void AddSolid(const G4Trap&);
62 void AddSolid(const G4Sphere&);
63 void AddSolid(const G4Para&);
64 void AddSolid(const G4Torus&);
65 void AddSolid ( const G4Polycone& polycone ) {
67 }
68 void AddSolid ( const G4Polyhedra& polyhedra) {
69 G4VSceneHandler::AddSolid (polyhedra);
70 }
71 void AddSolid ( const G4Orb& orb ) {
73 }
74 void AddSolid ( const G4Ellipsoid& ellipsoid) {
75 G4VSceneHandler::AddSolid (ellipsoid);
76 }
77 void AddSolid ( const G4TessellatedSolid& tess) {
79 }
80 void AddSolid(const G4VSolid&);
81 void AddCompound ( const G4VTrajectory& traj) {
83 }
84 void AddCompound ( const G4VHit& hit) {
86 }
87 void AddCompound ( const G4VDigi& digi) {
89 }
90 void AddCompound ( const G4THitsMap<G4double> & hits) {
92 }
93 void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
95 }
96
97 void BeginPrimitives(const G4Transform3D& objectTransformation);
98 void EndPrimitives();
99
100 void AddPrimitive(const G4Polyline&);
101 void AddPrimitive(const G4Polyhedron&);
102 void AddPrimitive(const G4Text&);
103 void AddPrimitive(const G4Circle&);
104 void AddPrimitive(const G4Square&);
105 void AddPrimitive (const G4Polymarker& polymarker)
106 { G4VSceneHandler::AddPrimitive (polymarker); }
107 void AddPrimitive (const G4Scale& scale)
109
110 void ClearTransientStore(); // Used for triggering detector re-drawing.
111
112 void BeginModeling();
113 void EndModeling();
114
115 void VRMLBeginModeling();
116 void VRMLEndModeling();
117
118 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
119 void closePort();
120
121// methods (private)
122private:
123 void SendMaterialNode( const G4VisAttributes* pAV );
124 void SendMaterialNode();
125 void SendMatrixTransformNode(const G4Transform3D &);
126 void SendCubeNode(G4double, G4double, G4double);
127 void SendCylinderNode(G4double, G4double);
128 void SendSphereNode(G4double);
129
130 void SendMarkerColor ( const G4VMarker& mark ) ;
131 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
132 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
133
134// data
135private:
136 G4String fCurrentDEF;
137
138 G4VRML1& fSystem; // Graphics system for this scene.
139 G4FRClient fDest ;
140
141 static G4int fSceneIdCount;
142
143};
144
145#endif //G4VRML1_SCENE_HH
146#endif //G4VIS_BUILD_VRML_DRIVER
147#endif //WIN32
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
Definition: G4VHit.hh:48
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0