34#ifdef G4VIS_BUILD_VRML_DRIVER
36#ifndef G4VRML1_SCENE_HANDLER_HH
37#define G4VRML1_SCENE_HANDLER_HH
51 enum { MAX_CONNECTION_TRIAL = 10 } ;
55 G4VRML1SceneHandler(G4VRML1& system,
const G4String& name =
"");
56 virtual ~G4VRML1SceneHandler();
115 void VRMLBeginModeling();
116 void VRMLEndModeling();
118 void connectPort(
int max_trial = MAX_CONNECTION_TRIAL );
124 void SendMaterialNode();
130 void SendMarkerColor (
const G4VMarker& mark ) ;
131 void SendMarkerWorldPosition (
const G4VMarker& mark ) ;
141 static G4int fSceneIdCount;
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0