Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4RandomDirection.hh
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1//
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25//
26//
27//
28//
29// ------------------------------------------------------------
30// GEANT 4 class header file
31// ------------------------------------------------------------
32// Class description:
33//
34// Function returning a unit 3-vector homogeneously randomised over 4pi
35// solid angle. It can be used in any particle scattering methods
36// instead of:
37// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
38// providing more performant results.
39
40// History:
41// 19.10.17 E. Tcherniaev, use of G.Marsaglia (1972) method
42// 06.04.17 E. Tcherniaev, added G4RandomDirection(cosTheta)
43// 15.03.16 E. Tcherniaev, removed unnecessary if and unit()
44// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
45// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
46//
47// ------------------------------------------------------------
48#ifndef G4RANDOMDIR_HH
49#define G4RANDOMDIR_HH
50
52
53#include "G4ThreeVector.hh"
54#include "Randomize.hh"
55#include "globals.hh"
56
57// G.Marsaglia (1972) method
59{
60 G4double u, v, b;
61 do
62 {
63 u = 2. * G4UniformRand() - 1.;
64 v = 2. * G4UniformRand() - 1.;
65 b = u * u + v * v;
66 } while(b > 1.);
67 G4double a = 2. * std::sqrt(1. - b);
68 return G4ThreeVector(a * u, a * v, 2. * b - 1.);
69}
70
72{
73 G4double z = (1. - cosTheta) * G4UniformRand() + cosTheta;
74 G4double rho = std::sqrt((1. + z) * (1. - z));
75 G4double phi = CLHEP::twopi * G4UniformRand();
76 return G4ThreeVector(rho * std::cos(phi), rho * std::sin(phi), z);
77}
78
79#endif /* G4RANDOMDIR_HH */
G4ThreeVector G4RandomDirection()
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
#define G4UniformRand()
Definition: Randomize.hh:52