Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4EvaporationInuclCollider Class Reference

#include <G4EvaporationInuclCollider.hh>

+ Inheritance diagram for G4EvaporationInuclCollider:

Public Member Functions

 G4EvaporationInuclCollider ()
 
 ~G4EvaporationInuclCollider ()
 
virtual void deExcite (const G4Fragment &target, G4CollisionOutput &output)
 
- Public Member Functions inherited from G4CascadeDeexciteBase
 G4CascadeDeexciteBase (const char *name)
 
virtual ~G4CascadeDeexciteBase ()
 
virtual void setVerboseLevel (G4int verbose=0)
 
- Public Member Functions inherited from G4VCascadeDeexcitation
 G4VCascadeDeexcitation (const G4String &name)
 
virtual ~G4VCascadeDeexcitation ()
 
virtual void collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
virtual void deExcite (const G4Fragment &fragment, G4CollisionOutput &output)=0
 
- Public Member Functions inherited from G4VCascadeCollider
 G4VCascadeCollider (const G4String &name, G4int verbose=0)
 
virtual ~G4VCascadeCollider ()
 
virtual void collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0
 
virtual void setVerboseLevel (G4int verbose=0)
 

Additional Inherited Members

- Protected Member Functions inherited from G4CascadeDeexciteBase
virtual G4bool explosion (const G4Fragment &target) const
 
virtual G4bool explosion (G4int A, G4int Z, G4double excitation) const
 
virtual G4bool validateOutput (const G4Fragment &target, G4CollisionOutput &output)
 
virtual G4bool validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments)
 
void getTargetData (const G4Fragment &target)
 
const G4FragmentmakeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)
 
const G4FragmentmakeFragment (G4int A, G4int Z, G4double EX=0.)
 
- Protected Member Functions inherited from G4VCascadeCollider
virtual void setName (const G4String &name)
 
- Protected Attributes inherited from G4CascadeDeexciteBase
G4CascadeCheckBalancebalance
 
G4int A
 
G4int Z
 
G4LorentzVector PEX
 
G4double EEXS
 
G4Fragment aFragment
 
- Protected Attributes inherited from G4VCascadeCollider
G4String theName
 
G4int verboseLevel
 

Detailed Description

Definition at line 47 of file G4EvaporationInuclCollider.hh.

Constructor & Destructor Documentation

◆ G4EvaporationInuclCollider()

G4EvaporationInuclCollider::G4EvaporationInuclCollider ( )

Definition at line 48 of file G4EvaporationInuclCollider.cc.

49 : G4CascadeDeexciteBase("G4EvaporationInuclCollider"),
50 theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}

◆ ~G4EvaporationInuclCollider()

G4EvaporationInuclCollider::~G4EvaporationInuclCollider ( )

Definition at line 52 of file G4EvaporationInuclCollider.cc.

52 {
53 delete theEquilibriumEvaporator;
54}

Member Function Documentation

◆ deExcite()

void G4EvaporationInuclCollider::deExcite ( const G4Fragment target,
G4CollisionOutput output 
)
virtual

Implements G4VCascadeDeexcitation.

Definition at line 58 of file G4EvaporationInuclCollider.cc.

59 {
60 if (verboseLevel) {
61 G4cout << " >>> G4EvaporationInuclCollider::deExcite" << G4endl;
62 }
63
64 if (verboseLevel>3) G4cout << target << G4endl;
65
66 theEquilibriumEvaporator->deExcite(target, globalOutput);
67
68 if (verboseLevel > 2) {
69 G4cout << " After EquilibriumEvaporator " << G4endl;
70 globalOutput.printCollisionOutput();
71 G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
72 }
73}
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)

The documentation for this class was generated from the following files: