49#ifndef G4COLLISION_OUTPUT_HH
50#define G4COLLISION_OUTPUT_HH
80 outgoingParticles.push_back(particle);
86 outgoingNuclei.push_back(nuclei);
103 recoilFragments.push_back(aFragment);
127 return outgoingParticles;
131 return outgoingParticles;
137 return outgoingNuclei;
147 return recoilFragments;
178 std::vector<G4InuclElementaryParticle> outgoingParticles;
179 std::vector<G4InuclNuclei> outgoingNuclei;
180 std::vector<G4Fragment> recoilFragments;
183 std::pair<std::pair<G4int,G4int>,
G4int> selectPairToTune(
G4double de)
const;
185 G4int mom_index)
const;
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4GLOB_DLL std::ostream G4cout
G4int numberOfOutgoingParticles() const
void addRecoilFragment(const G4Fragment *aFragment)
G4int getTotalStrangeness() const
void setRemainingExitationEnergy()
G4LorentzVector getTotalOutputMomentum() const
G4CollisionOutput & operator=(const G4CollisionOutput &right)
G4int getTotalBaryonNumber() const
void removeRecoilFragment(G4int index=-1)
const std::vector< G4InuclNuclei > & getOutgoingNuclei() const
void boostToLabFrame(const G4LorentzConvertor &convertor)
void rotateEvent(const G4LorentzRotation &rotate)
void removeOutgoingNucleus(G4int index)
void printCollisionOutput(std::ostream &os=G4cout) const
std::vector< G4InuclNuclei > & getOutgoingNuclei()
void addOutgoingParticle(const G4InuclElementaryParticle &particle)
G4int getTotalCharge() const
const std::vector< G4InuclElementaryParticle > & getOutgoingParticles() const
const G4Fragment & getRecoilFragment(G4int index=0) const
void setOnShell(G4InuclParticle *bullet, G4InuclParticle *target)
double getRemainingExitationEnergy() const
void removeOutgoingNucleus(const G4InuclNuclei *nuclei)
void addRecoilFragment(const G4Fragment &aFragment)
void setVerboseLevel(G4int verbose)
const std::vector< G4Fragment > & getRecoilFragments() const
G4int numberOfOutgoingNuclei() const
G4bool acceptable() const
void add(const G4CollisionOutput &right)
std::vector< G4Fragment > & getRecoilFragments()
void trivialise(G4InuclParticle *bullet, G4InuclParticle *target)
void removeOutgoingParticle(const G4InuclElementaryParticle *particle)
void addOutgoingNucleus(const G4InuclNuclei &nuclei)
void addOutgoingNuclei(const std::vector< G4InuclNuclei > &nuclea)
G4int numberOfFragments() const
void removeOutgoingParticle(G4int index)
void addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)
std::vector< G4InuclElementaryParticle > & getOutgoingParticles()