Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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HepGeom::Vector3D< double > Class Reference

#include <Vector3D.h>

+ Inheritance diagram for HepGeom::Vector3D< double >:

Public Member Functions

 Vector3D ()=default
 
 Vector3D (double x1, double y1, double z1)
 
 Vector3D (const float *a)
 
 Vector3D (const double *a)
 
 Vector3D (const Vector3D< double > &)=default
 
 Vector3D (Vector3D< double > &&)=default
 
 Vector3D (const BasicVector3D< float > &v)
 
 Vector3D (const BasicVector3D< double > &v)
 
 ~Vector3D ()=default
 
 Vector3D (const CLHEP::Hep3Vector &v)
 
 operator CLHEP::Hep3Vector () const
 
Vector3D< double > & operator= (const Vector3D< double > &)=default
 
Vector3D< double > & operator= (const BasicVector3D< float > &v)
 
Vector3D< double > & operator= (const BasicVector3D< double > &v)
 
Vector3D< double > & operator= (Vector3D< double > &&)=default
 
Vector3D< double > & transform (const Transform3D &m)
 
- Public Member Functions inherited from HepGeom::BasicVector3D< double >
 BasicVector3D (double x1, double y1, double z1)
 
 BasicVector3D (const BasicVector3D< double > &)=default
 
 BasicVector3D (const BasicVector3D< float > &v)
 
 BasicVector3D (BasicVector3D< double > &&)=default
 
virtual ~BasicVector3D ()=default
 
 operator double * ()
 
 operator const double * () const
 
 operator CLHEP::Hep3Vector () const
 
BasicVector3D< double > & operator= (const BasicVector3D< double > &)=default
 
BasicVector3D< double > & operator= (BasicVector3D< double > &&)=default
 
BasicVector3D< double > & operator+= (const BasicVector3D< double > &v)
 
BasicVector3D< double > & operator-= (const BasicVector3D< double > &v)
 
BasicVector3D< double > & operator*= (double a)
 
BasicVector3D< double > & operator/= (double a)
 
double operator() (int i) const
 
double & operator() (int i)
 
double operator[] (int i) const
 
double & operator[] (int i)
 
double x () const
 
double y () const
 
double z () const
 
void setX (double a)
 
void setY (double a)
 
void setZ (double a)
 
void set (double x1, double y1, double z1)
 
double perp2 () const
 
double perp2 (const BasicVector3D< double > &v) const
 
double perp () const
 
double perp (const BasicVector3D< double > &v) const
 
double rho () const
 
void setPerp (double rh)
 
double mag2 () const
 
double mag () const
 
double r () const
 
double phi () const
 
double theta () const
 
double cosTheta () const
 
double getR () const
 
double getPhi () const
 
double getTheta () const
 
void setMag (double ma)
 
void setR (double ma)
 
void setPhi (double ph)
 
void setTheta (double th)
 
double pseudoRapidity () const
 
float pseudoRapidity () const
 
double pseudoRapidity () const
 
double eta () const
 
double getEta () const
 
void setEta (double a)
 
void setEta (float a)
 
void setEta (double a)
 
double dot (const BasicVector3D< double > &v) const
 
BasicVector3D< double > cross (const BasicVector3D< double > &v) const
 
double angle (const BasicVector3D< double > &v) const
 
float angle (const BasicVector3D< float > &v) const
 
double angle (const BasicVector3D< double > &v) const
 
BasicVector3D< double > unit () const
 
BasicVector3D< double > orthogonal () const
 
BasicVector3D< double > & rotateX (double a)
 
BasicVector3D< float > & rotateX (float a)
 
BasicVector3D< double > & rotateX (double a)
 
BasicVector3D< double > & rotateY (double a)
 
BasicVector3D< float > & rotateY (float a)
 
BasicVector3D< double > & rotateY (double a)
 
BasicVector3D< double > & rotateZ (double a)
 
BasicVector3D< float > & rotateZ (float a)
 
BasicVector3D< double > & rotateZ (double a)
 
BasicVector3D< double > & rotate (double a, const BasicVector3D< double > &v)
 
BasicVector3D< float > & rotate (float a, const BasicVector3D< float > &v)
 
BasicVector3D< double > & rotate (double a, const BasicVector3D< double > &v)
 

Additional Inherited Members

- Public Types inherited from HepGeom::BasicVector3D< double >
enum  
 
- Protected Member Functions inherited from HepGeom::BasicVector3D< double >
 BasicVector3D ()
 
- Protected Attributes inherited from HepGeom::BasicVector3D< double >
double v_ [3]
 

Detailed Description

Geometrical 3D Vector with components of double type.

Author
Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Definition at line 107 of file Vector3D.h.

Constructor & Destructor Documentation

◆ Vector3D() [1/9]

HepGeom::Vector3D< double >::Vector3D ( )
default

Default constructor.

◆ Vector3D() [2/9]

HepGeom::Vector3D< double >::Vector3D ( double  x1,
double  y1,
double  z1 
)
inline

Constructor from three numbers.

Definition at line 115 of file Vector3D.h.

115: BasicVector3D<double>(x1,y1,z1) {}

◆ Vector3D() [3/9]

HepGeom::Vector3D< double >::Vector3D ( const float *  a)
inlineexplicit

Constructor from array of floats.

Definition at line 119 of file Vector3D.h.

120 : BasicVector3D<double>(a[0],a[1],a[2]) {}

◆ Vector3D() [4/9]

HepGeom::Vector3D< double >::Vector3D ( const double *  a)
inlineexplicit

Constructor from array of doubles.

Definition at line 124 of file Vector3D.h.

125 : BasicVector3D<double>(a[0],a[1],a[2]) {}

◆ Vector3D() [5/9]

HepGeom::Vector3D< double >::Vector3D ( const Vector3D< double > &  )
default

Copy constructor.

◆ Vector3D() [6/9]

HepGeom::Vector3D< double >::Vector3D ( Vector3D< double > &&  )
default

Move constructor.

◆ Vector3D() [7/9]

HepGeom::Vector3D< double >::Vector3D ( const BasicVector3D< float > &  v)
inline

Constructor from BasicVector3D<float>.

Definition at line 137 of file Vector3D.h.

137: BasicVector3D<double>(v) {}

◆ Vector3D() [8/9]

HepGeom::Vector3D< double >::Vector3D ( const BasicVector3D< double > &  v)
inline

Constructor from BasicVector3D<double>.

Definition at line 141 of file Vector3D.h.

141: BasicVector3D<double>(v) {}

◆ ~Vector3D()

HepGeom::Vector3D< double >::~Vector3D ( )
default

Destructor.

◆ Vector3D() [9/9]

HepGeom::Vector3D< double >::Vector3D ( const CLHEP::Hep3Vector v)
inline

Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.

Definition at line 152 of file Vector3D.h.

153 : BasicVector3D<double>(v.x(),v.y(),v.z()) {}
double z() const
double x() const
double y() const

Member Function Documentation

◆ operator CLHEP::Hep3Vector()

HepGeom::Vector3D< double >::operator CLHEP::Hep3Vector ( ) const
inline

Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.

Definition at line 160 of file Vector3D.h.

◆ operator=() [1/4]

Vector3D< double > & HepGeom::Vector3D< double >::operator= ( const BasicVector3D< double > &  v)
inline

Assignment from BasicVector3D<double>.

Definition at line 175 of file Vector3D.h.

175 {
177 return *this;
178 }
BasicVector3D< T > & operator=(const BasicVector3D< T > &)=default

◆ operator=() [2/4]

Vector3D< double > & HepGeom::Vector3D< double >::operator= ( const BasicVector3D< float > &  v)
inline

Assignment from BasicVector3D<float>.

Definition at line 168 of file Vector3D.h.

168 {
170 return *this;
171 }

◆ operator=() [3/4]

Vector3D< double > & HepGeom::Vector3D< double >::operator= ( const Vector3D< double > &  )
default

Assignment.

◆ operator=() [4/4]

Vector3D< double > & HepGeom::Vector3D< double >::operator= ( Vector3D< double > &&  )
default

Move assignment.

◆ transform()

Vector3D< double > & HepGeom::Vector3D< double >::transform ( const Transform3D m)

Transformation by Transform3D.

Definition at line 30 of file Vector3D.cc.

30 {
31 double vx = x(), vy = y(), vz = z();
32 set(m.xx()*vx + m.xy()*vy + m.xz()*vz,
33 m.yx()*vx + m.yy()*vy + m.yz()*vz,
34 m.zx()*vx + m.zy()*vy + m.zz()*vz);
35 return *this;
36 }
void set(double x1, double y1, double z1)

The documentation for this class was generated from the following files: