Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPElasticFS.hh
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1//
2// ********************************************************************
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24// ********************************************************************
25//
26//
27//
28// 25-08-06 New Final State type (refFlag==3 , Legendre (Low Energy) + Probability (High Energy) )
29// is added by T. KOI
30//
31// P. Arce, June-2014 Conversion neutron_hp to particle_hp
32//
33#ifndef G4ParticleHPElasticFS_h
34#define G4ParticleHPElasticFS_h 1
35
36#include "globals.hh"
37#include "G4HadProjectile.hh"
38#include "G4HadFinalState.hh"
44#include "G4ParticleHPNames.hh"
45
47{
48 public:
49
51 {
52 hasXsec = false;
53 theCoefficients = 0;
54 theProbArray = 0;
55
56 repFlag = 0;
57 tE_of_repFlag3 = 0.0;
58 targetMass = 0.0;
59 frameFlag = 0;
60 }
62 {
63 if(theCoefficients!=0) delete theCoefficients;
64 if(theProbArray!=0) delete theProbArray;
65 }
66 void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
69 {
71 return theNew;
72 }
73
74 private:
75 G4int repFlag; // Legendre coeff(1), or probability array(2), or isotropic(0).
76 // add 3: for Legendre (Low Energy) + Probability (High Energy)
77 G4double tE_of_repFlag3; // transition energy in case of repFlag 3:
78 G4double targetMass; // in neutronmass units.
79 G4int frameFlag; // CMS or Lab system.
80
81 G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
82 G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy
83 G4ParticleHPInterpolator theInt; // interpolation
84
85 G4ParticleHPFastLegendre theLegend; // fast look-up for leg-integrals
86};
87#endif
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
G4ParticleHPFinalState * New()
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)