Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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SoGL2PSAction.h
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26#ifndef HEPVis_SoGL2PSAction_h
27#define HEPVis_SoGL2PSAction_h
28
29#include <Inventor/actions/SoGLRenderAction.h>
30#include "G4OpenGL2PSAction.hh"
31
32/**
33 * SoGL2PSAction inherits Inventor/SoGLRenderAction.
34 * It uses the gl2ps software to produce vector PostScript of a scene graph.
35 * See applications/DetectorTreeKit, Polyhedron for examples.
36 */
37
38#define SoGL2PSAction Geant4_SoGL2PSAction
39
40class SoGL2PSAction : public SoGLRenderAction, public G4OpenGL2PSAction {
41 SO_ACTION_HEADER(SoGL2PSAction);
42public:
43 SoGL2PSAction(const SbViewportRegion&);
44public: /*SoINTERNAL*/
45 static void initClass();
48 bool addBitmap(int,int,float=0,float=0,float=0,float=0);
49protected:
50 virtual void beginTraversal(SoNode*);
51};
52
53#endif
54
static void initClass()
bool enableFileWriting()
SoGL2PSAction(const SbViewportRegion &)
bool addBitmap(int, int, float=0, float=0, float=0, float=0)
void disableFileWriting()
virtual void beginTraversal(SoNode *)