36#ifndef G4TripathiLightCrossSection_h
37#define G4TripathiLightCrossSection_h
109 lowEnergyCheck = aLowEnergyCheck;
void SetLowEnergyCheck(G4bool)
~G4TripathiLightCrossSection()
virtual G4bool IsElementApplicable(const G4DynamicParticle *theProjectile, G4int Z, const G4Material *)
G4TripathiLightCrossSection()
virtual G4double GetElementCrossSection(const G4DynamicParticle *theProjectile, G4int Z, const G4Material *mat=0)