Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4FukuiRendererSceneHandler.hh
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1//
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28//
29// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
30
31
32//=================//
33#ifdef G4VIS_BUILD_DAWN_DRIVER
34//=================//
35
36
37#ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
38#define G4FUKUI_RENDERER_SCENE_HANDLER_HH
39
40#include "globals.hh"
41
42#include "G4VSceneHandler.hh"
43
44#include "G4FRClientServer.hh"
45#include "G4FRConst.hh"
46
47class G4VisAttributes ;
48class G4FukuiRenderer;
49
50 //-----
51class G4FukuiRendererSceneHandler: public G4VSceneHandler {
52
53public:
54
55 //----- constructor and destructor
56 G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
57 virtual ~G4FukuiRendererSceneHandler ();
58
59 //----- overriding base class methods
60 void AddPrimitive (const G4Polyline& line);
61 void AddPrimitive (const G4Polyhedron& p);
62 void AddPrimitive (const G4Text&);
63 void AddPrimitive (const G4Circle&);
64 void AddPrimitive (const G4Square&);
65
66 //----- explicitly invoke base class methods to avoid warnings about
67 //----- hiding of base class methods.
68 void AddPrimitive (const G4Polymarker& polymarker)
69 { G4VSceneHandler::AddPrimitive (polymarker); }
70 void AddPrimitive (const G4Scale& scale)
72
73 virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
74 virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
75
76 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
77 virtual void EndPrimitives ();
78
79 void AddSolid ( const G4Box& box );
80 void AddSolid ( const G4Cons& cons );
81 void AddSolid ( const G4Tubs& tubs );
82 void AddSolid ( const G4Trd& trd );
83 void AddSolid ( const G4Trap& trap );
84 void AddSolid ( const G4Sphere& sphere );
85 void AddSolid ( const G4Para& para );
86 void AddSolid ( const G4Torus& torus );
87 void AddSolid ( const G4Polycone& polycone) {
89 }
90 void AddSolid ( const G4Polyhedra& polyhedra ) {
91 G4VSceneHandler::AddSolid (polyhedra);
92 }
93 void AddSolid ( const G4Orb& orb ) {
95 }
96 void AddSolid ( const G4Ellipsoid& ellipsoid ) {
97 G4VSceneHandler::AddSolid (ellipsoid);
98 }
99 void AddSolid ( const G4TessellatedSolid& tess ) {
101 }
102 void AddSolid ( const G4VSolid& solid );
103 void AddCompound ( const G4VTrajectory& traj) {
105 }
106 void AddCompound ( const G4VHit& hit) {
108 }
109 void AddCompound ( const G4VDigi& digi) {
111 }
112 void AddCompound ( const G4THitsMap<G4double> & hits) {
114 }
115 void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
117 }
118
119 void ClearTransientStore(); // Used for triggering detector re-drawing.
120
121 //----- methods inherent to this class
122 void FRBeginModeling () ;
123 void FREndModeling () ;
124 G4bool FRIsInModeling () { return FRflag_in_modeling ; }
125
126 G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
127 void BeginSavingG4Prim( void )
128 {
129 if( !IsSavingG4Prim() )
130 {
131 SendStr( FR_SAVE ) ;
132 SendStr( FR_G4_PRIM_HEADER ) ;
133 flag_saving_g4_prim = true ;
134 }
135 }
136 void EndSavingG4Prim ( void )
137 { if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
138
139 G4FRClientServer& GetPrimDest () { return fPrimDest ; }
140 G4FukuiRenderer& GetSystem () { return fSystem ; }
141 void SendBoundingBox ( void );
142
143private:
144
145 //----- Utilities etc
146 G4bool SendVisAttributes ( const G4VisAttributes* pAV );
147 G4bool IsVisible ( void ) ;
148 void SendTransformedCoordinates( void ) ;
149 void SendPhysVolName ( void ) ;
150 void SendNdiv ( void ) ;
151
152public:
153
154 void SendStr ( const char* char_string ) ;
155 void SendStrInt( const char* char_string ,
156 G4int ival );
157 void SendStrInt3( const char* char_string ,
158 G4int ival1 ,
159 G4int ival2 ,
160 G4int ival3 );
161 void SendStrInt4( const char* char_string ,
162 G4int ival1 ,
163 G4int ival2 ,
164 G4int ival3 ,
165 G4int ival4 );
166 void SendStrDouble( const char* char_string ,
167 G4double dval );
168 void SendStrDouble2( const char* char_string ,
169 G4double dval1 ,
170 G4double dval2 );
171 void SendStrDouble3( const char* char_string ,
172 G4double dval1 ,
173 G4double dval2 ,
174 G4double dval3 );
175
176 void SendStrDouble4( const char* char_string ,
177 G4double dval1 ,
178 G4double dval2 ,
179 G4double dval3 ,
180 G4double dval4 );
181
182 void SendStrDouble5( const char* char_string ,
183 G4double dval1 ,
184 G4double dval2 ,
185 G4double dval3 ,
186 G4double dval4 ,
187 G4double dval5 );
188
189 void SendStrDouble6( const char* char_string ,
190 G4double dval1 ,
191 G4double dval2 ,
192 G4double dval3 ,
193 G4double dval4 ,
194 G4double dval5 ,
195 G4double dval6 );
196
197 void SendStrDouble7( const char* char_string ,
198 G4double dval1 ,
199 G4double dval2 ,
200 G4double dval3 ,
201 G4double dval4 ,
202 G4double dval5 ,
203 G4double dval6 ,
204 G4double dval7 );
205
206 void SendStrDouble11( const char* char_string ,
207 G4double dval1 ,
208 G4double dval2 ,
209 G4double dval3 ,
210 G4double dval4 ,
211 G4double dval5 ,
212 G4double dval6 ,
213 G4double dval7 ,
214 G4double dval8 ,
215 G4double dval9 ,
216 G4double dval10 ,
217 G4double dval11 ) ;
218
219 void SendIntDouble3( G4int ival ,
220 G4double dval1 ,
221 G4double dval2 ,
222 G4double dval3 );
223 void SendInt3Str( G4int ival1 ,
224 G4int ival2 ,
225 G4int ival3 ,
226 const char* char_string );
227 void SendInt4Str( G4int ival1 ,
228 G4int ival2 ,
229 G4int ival3 ,
230 G4int ival4 ,
231 const char* char_string );
232
233 void SendStrDouble3Str( const char* char_string1 ,
234 G4double dval1 ,
235 G4double dval2 ,
236 G4double dval3 ,
237 const char* char_string2 );
238
239 void SendStrDouble6Str( const char* char_string1 ,
240 G4double dval1 ,
241 G4double dval2 ,
242 G4double dval3 ,
243 G4double dval4 ,
244 G4double dval5 ,
245 G4double dval6 ,
246 const char* char_string2 );
247
248 void SendInt ( G4int val );
249 void SendDouble( G4double val );
250
251
252
253private:
254 G4FukuiRenderer& fSystem; // Graphics system for this scene.
255 static G4int fSceneIdCount;
256
257 G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
258 G4bool FRflag_in_modeling ;
259 // true: FR_BEGIN_MODELING has sent to DAWN, and
260 // FR_END_MODELING has not sent yet.
261 // false: otherwise
262 //
263 // FRflag_in_modeling is set to "true"
264 // in FRBeginModeling(), and to "false"
265 // in FREndModeling().
266
267 G4bool flag_saving_g4_prim ;
268
269 const int COMMAND_BUF_SIZE ;
270
271 G4int fPrec, fPrec2 ;
272
273};
274
275#endif
276#endif //G4VIS_BUILD_DAWN_DRIVER
const char FR_END_SAVE[]
Definition: G4FRConst.hh:53
const char FR_G4_PRIM_HEADER[]
Definition: G4FRConst.hh:37
const char FR_SAVE[]
Definition: G4FRConst.hh:52
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
Definition: G4VHit.hh:48
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0