Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ParticleGunMessenger.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4ParticleGunMessenger
27//
28// Class description:
29//
30// This is a concrete class of G4UImessenger which handles commands for
31// G4ParticleGun.
32
33// Author: Makoto Asai, 1997
34// --------------------------------------------------------------------
35#ifndef G4ParticleGunMessenger_hh
36#define G4ParticleGunMessenger_hh 1
37
38#include "globals.hh"
39#include "G4UImessenger.hh"
40
41class G4ParticleGun;
42class G4ParticleTable;
43class G4UIcommand;
44class G4UIdirectory;
51
53{
54 public:
55
58
59 void SetNewValue(G4UIcommand* command, G4String newValues);
61
62 private:
63
64 void IonCommand(const G4String& newValues);
65 void IonLevelCommand(const G4String& newValues);
66
67 private:
68
69 G4ParticleGun* fParticleGun = nullptr;
70 G4ParticleTable* particleTable = nullptr;
71
72 // Commands
73 //
74 G4UIdirectory* gunDirectory;
76 G4UIcmdWithAString* particleCmd;
77 G4UIcmdWith3Vector* directionCmd;
81 G4UIcmdWith3VectorAndUnit* positionCmd;
83 G4UIcmdWith3Vector* polCmd;
84 G4UIcmdWithAnInteger* numberCmd;
85 G4UIcommand* ionCmd;
86 G4UIcommand* ionLvlCmd;
87
88 // For ion shooting
89 //
90 G4bool fShootIon = false;
91 G4int fAtomicNumber = 0;
92 G4int fAtomicMass = 0;
93 G4int fIonCharge = 0;
94 G4double fIonExciteEnergy = 0.0;
95 char fIonFloatingLevelBase = '\0';
96 G4int fIonEnergyLevel = 0;
97};
98
99#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void SetNewValue(G4UIcommand *command, G4String newValues)
G4String GetCurrentValue(G4UIcommand *command)