Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4MultiEventAction.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4MultiEventAction
27//
28// Class description:
29//
30// This class extends G4UserEventAction and allows multiple user-defined
31// tracking actions to be used in the same job.
32// The class is a vector of user-defined tracking actions.
33// This class owns and manages the dependent user-actions.
34// Usage:
35// There is no need to explicitly use this class as long as the
36// user actions are set via G4UserActionInitialization::SetUserAction()
37// that can be called several times. Explicitly, this is what is happening:
38// In user-defined action initialization:
39// G4MultiEventAction* action = new G4MultiEventAction;
40// action->push_back( G4UserEventActionUPtr( new MyUserEventAction );
41// [... add as many as needed ...]
42// SetUserAction( action );
43
44// Author: Andrea Dotti, SLAC - 17.01.2016
45// --------------------------------------------------------------------
46#ifndef G4MULTIEVENTACTION_HH
47#define G4MULTIEVENTACTION_HH
48
49#include "G4UserEventAction.hh"
50#include <vector>
51#include <memory>
52
53using G4UserEventActionUPtr=std::unique_ptr<G4UserEventAction>;
54using G4UserEventActionVector=std::vector<G4UserEventActionUPtr>;
55
58{
59 public:
60
61 G4MultiEventAction() = default;
62 virtual ~G4MultiEventAction() override = default;
63 virtual void SetEventManager(G4EventManager* ) override;
64 virtual void BeginOfEventAction(const G4Event* ) override;
65 virtual void EndOfEventAction(const G4Event* ) override;
66};
67
68#endif
std::unique_ptr< G4UserEventAction > G4UserEventActionUPtr
std::vector< G4UserEventActionUPtr > G4UserEventActionVector
G4MultiEventAction()=default
virtual ~G4MultiEventAction() override=default
virtual void SetEventManager(G4EventManager *) override
virtual void EndOfEventAction(const G4Event *) override
virtual void BeginOfEventAction(const G4Event *) override