Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4MultiBodyMomentumDist.cc
Go to the documentation of this file.
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25//
26// Author: Michael Kelsey (SLAC)
27// Date: 7 March 2013
28//
29// Description: Singleton class to evaluate multi-body momentum distribution
30// functions based on initial state codes and multiplicity.
31//
32// 20130308 Use envvar to enable/disable use of 3-body generators.
33// 20130619 Change singleton instance to be thread-local, to avoid collisions.
34// 20141121 Use G4AutoDelete to avoid end-of-thread memory leaks
35
37#include "G4AutoDelete.hh"
44using namespace G4InuclParticleNames;
45
46
47// Singleton is created at first invocation
48
49G4ThreadLocal G4MultiBodyMomentumDist* G4MultiBodyMomentumDist::theInstance = 0;
50
52 if (!theInstance) {
53 theInstance = new G4MultiBodyMomentumDist;
54 G4AutoDelete::Register(theInstance);
55 }
56
57 return theInstance;
58}
59
60// Constructor and destructor
61
62G4MultiBodyMomentumDist::G4MultiBodyMomentumDist()
63 : nn3BodyDst(new G4NuclNucl3BodyMomDst),
64 nn4BodyDst(new G4NuclNucl4BodyMomDst),
65 hn3BodyDst(new G4HadNucl3BodyMomDst),
66 hn4BodyDst(new G4HadNucl4BodyMomDst) {;}
67
69 delete nn3BodyDst;
70 delete nn4BodyDst;
71 delete hn3BodyDst;
72 delete hn4BodyDst;
73}
74
75
76// Set verbosity for all generators (const-cast required)
77
79 const_cast<G4MultiBodyMomentumDist*>(GetInstance())->passVerbose(verbose);
80}
81
82void G4MultiBodyMomentumDist::passVerbose(G4int verbose) {
83 if (nn3BodyDst) nn3BodyDst->setVerboseLevel(verbose);
84 if (nn4BodyDst) nn4BodyDst->setVerboseLevel(verbose);
85 if (hn3BodyDst) hn3BodyDst->setVerboseLevel(verbose);
86 if (hn4BodyDst) hn4BodyDst->setVerboseLevel(verbose);
87}
88
89
90// Return appropriate distribution generator for specified interaction
91
93G4MultiBodyMomentumDist::ChooseDist(G4int is, G4int mult) const {
94 if (is == pro*pro || is == pro*neu || is == neu*neu) {
95 //***** REMOVED BY VLADIMIR UZHINSKY 18 JULY 2011
96 if (G4CascadeParameters::use3BodyMom() && mult==3) return nn3BodyDst;
97 return nn4BodyDst;
98 }
99
100 else { // FIXME: All other initial states use pi-N scattering
101 //***** REMOVED BY VLADIMIR UZHINSKY 18 JULY 2011
102 if (G4CascadeParameters::use3BodyMom() && mult==3) return hn3BodyDst;
103 return hn4BodyDst;
104 }
105
106 // Invalid interaction
107 return 0;
108}
int G4int
Definition: G4Types.hh:85
static G4bool use3BodyMom()
static void setVerboseLevel(G4int vb=0)
static const G4MultiBodyMomentumDist * GetInstance()
virtual void setVerboseLevel(G4int verbose=0)
void Register(T *inst)
Definition: G4AutoDelete.hh:65
#define G4ThreadLocal
Definition: tls.hh:77