Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4CallbackModel.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
//
27
//
28
//
29
// John Allison 31st December 1997.
30
//
31
// Class Description:
32
//
33
// G4CallbackModel calls a user-defined function containing, for
34
// example, calls to the Draw methods of G4VVisManager or the
35
// *Primitive* methods of G4VGraphicsScene. This allows the user to
36
// add his own graphical objects to a scene. The idea is that the
37
// callback function is invoked by the vis system to refresh the
38
// screen or remake a graphical database whenever required. The
39
// function class must contain:
40
//
41
// void operator()(G4VGraphicsScene&, const G4Transform3D&)
42
//
43
// A base class G4VUserVisAction is provided in the visualisation
44
// category. A G4CallbackModel is made by instantiating this template
45
// with a pointer to the function object. The G4VisManager does this
46
// for the user if he/she registers it (SetUserAction) and issues the
47
// command /vis/scene/add/userAction. See the User Guide for
48
// Application Developers, Section 8.8.7 and 8.8.8.
49
50
#ifndef G4CALLBACKMODEL_HH
51
#define G4CALLBACKMODEL_HH
52
53
#include "
G4VModel.hh
"
54
55
template
<
class
F>
class
G4CallbackModel
:
public
G4VModel
{
56
57
public
:
58
G4CallbackModel
(F*
function
):
59
fFunction
(
function
) {}
60
~G4CallbackModel
() {}
61
void
DescribeYourselfTo
(
G4VGraphicsScene
& sceneHandler) {
62
(*fFunction)(sceneHandler,
fpMP
);
63
}
64
65
protected
:
66
67
F*
fFunction
;
68
69
private
:
70
71
// Private copy constructor and assigment operator - copying and
72
// assignment not allowed. Keeps CodeWizard happy.
73
G4CallbackModel
(
const
G4CallbackModel
&);
74
G4CallbackModel
& operator = (
const
G4CallbackModel
&);
75
};
76
77
#endif
function
G4double(*)(G4double) function
Definition:
G4ChebyshevApproximation.hh:45
G4VModel.hh
G4CallbackModel
Definition:
G4CallbackModel.hh:55
G4CallbackModel::~G4CallbackModel
~G4CallbackModel()
Definition:
G4CallbackModel.hh:60
G4CallbackModel::fFunction
F * fFunction
Definition:
G4CallbackModel.hh:67
G4CallbackModel::DescribeYourselfTo
void DescribeYourselfTo(G4VGraphicsScene &sceneHandler)
Definition:
G4CallbackModel.hh:61
G4CallbackModel::G4CallbackModel
G4CallbackModel(F *function)
Definition:
G4CallbackModel.hh:58
G4VGraphicsScene
Definition:
G4VGraphicsScene.hh:74
G4VModel
Definition:
G4VModel.hh:51
G4VModel::fpMP
const G4ModelingParameters * fpMP
Definition:
G4VModel.hh:102
geant4-v11.1.1
source
visualization
modeling
include
G4CallbackModel.hh
Generated by
1.9.6