Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4INCLStandardPropagationModel.hh
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/*
39 * StandardPropagationModel.hh
40 *
41 * \date 4 June 2009
42 * \author Pekka Kaitaniemi
43 */
44
45#ifndef G4INCLStandardPropagationModel_hh
46#define G4INCLStandardPropagationModel_hh 1
47
48#include "G4INCLNucleus.hh"
50#include "G4INCLIAvatar.hh"
51#include "G4INCLConfigEnums.hh"
52
53#include <iterator>
54
55namespace G4INCL {
56
57 /**
58 * Standard INCL4 particle propagation and avatar prediction
59 *
60 * This class implements the standard INCL4 avatar prediction and particle
61 * propagation logic. The main idea is to predict all collisions between particles
62 * and their reflections from the potential wall. After this we select the avatar
63 * with the smallest time, propagate all particles to their positions at that time
64 * and return the avatar to the INCL kernel @see G4INCL::Kernel.
65 *
66 * The particle trajectories in this propagation model are straight lines and all
67 * particles are assumed to move with constant velocity.
68 */
70 public:
71 StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType, const G4double hTime = 0.0);
73
75 /**
76 * Set the nucleus for this propagation model.
77 */
78 void setNucleus(G4INCL::Nucleus *nucleus);
79
80 /**
81 * Get the nucleus.
82 */
84
85 G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
86 G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
87 G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
88
89 /**
90 * Set the stopping time of the simulation.
91 */
93
94 /**
95 * Get the current stopping time.
96 */
98
99 /**
100 * Add an avatar to the storage.
101 */
102 void registerAvatar(G4INCL::IAvatar *anAvatar);
103
104 /** \brief Generate a two-particle avatar.
105 *
106 * Generate a two-particle avatar, if all the appropriate conditions are
107 * met.
108 */
110
111 /** \brief Get the reflection time.
112 *
113 * Returns the reflection time of a particle on the potential wall.
114 *
115 * \param aParticle pointer to the particle
116 */
117 G4double getReflectionTime(G4INCL::Particle const * const aParticle);
118
119 /**
120 * Get the predicted time of the collision between two particles.
121 */
122 G4double getTime(G4INCL::Particle const * const particleA,
123 G4INCL::Particle const * const particleB, G4double *minDistOfApproach) const;
124
125 /** \brief Generate and register collisions between a list of updated particles and all the other particles.
126 *
127 * This method does not generate collisions among the particles in
128 * updatedParticles; in other words, it generates a collision between one
129 * of the updatedParticles and one of the particles ONLY IF the latter
130 * does not belong to updatedParticles.
131 *
132 * If you intend to generate all possible collisions among particles in a
133 * list, use generateCollisions().
134 *
135 * \param updatedParticles list of updated particles
136 * \param particles list of particles
137 */
138 void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles);
139
140 /** \brief Generate and register collisions among particles in a list, except between those in another list.
141 *
142 * This method generates all possible collisions among the particles.
143 * Each collision is generated only once.
144 *
145 * \param particles list of particles
146 */
147 void generateCollisions(const ParticleList &particles);
148
149 /** \brief Generate and register collisions among particles in a list, except between those in another list.
150 *
151 * This method generates all possible collisions among the particles.
152 * Each collision is generated only once. The collision is NOT generated
153 * if BOTH collision partners belong to the except list.
154 *
155 * You should pass an empty list as the except parameter if you want to
156 * generate all possible collisions among particles.
157 *
158 * \param particles list of particles
159 * \param except list of excluded particles
160 */
161 void generateCollisions(const ParticleList &particles, const ParticleList &except);
162
163 /** \brief Generate decays for particles that can decay.
164 *
165 * The list of particles given as an argument is allowed to contain also
166 * stable particles.
167 *
168 * \param particles list of particles to (possibly) generate decays for
169 */
170 void generateDecays(const ParticleList &particles);
171
172 /**
173 * Update all avatars related to a particle.
174 */
175 void updateAvatars(const ParticleList &particles);
176
177 /// \brief (Re)Generate all possible avatars.
178 void generateAllAvatars();
179
180#ifdef INCL_REGENERATE_AVATARS
181 /** \brief (Re)Generate all possible avatars.
182 *
183 * This method excludes collision avatars between updated particles.
184 */
185 void generateAllAvatarsExceptUpdated(FinalState const * const fs);
186#endif
187
188 /**
189 * Propagate all particles and return the first avatar.
190 */
191 G4INCL::IAvatar* propagate(FinalState const * const fs);
192
193 private:
194 G4INCL::Nucleus *theNucleus;
195 G4double maximumTime;
196 G4double currentTime;
197 G4double hadronizationTime;
198 G4bool firstAvatar;
199 LocalEnergyType theLocalEnergyType, theLocalEnergyDeltaType;
200 Particle backupParticle1, backupParticle2;
201 };
202
203}
204
205
206#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4double getReflectionTime(G4INCL::Particle const *const aParticle)
Get the reflection time.
G4INCL::IAvatar * propagate(FinalState const *const fs)
G4double getTime(G4INCL::Particle const *const particleA, G4INCL::Particle const *const particleB, G4double *minDistOfApproach) const
void generateCollisions(const ParticleList &particles)
Generate and register collisions among particles in a list, except between those in another list.
void registerAvatar(G4INCL::IAvatar *anAvatar)
void updateAvatars(const ParticleList &particles)
void generateAllAvatars()
(Re)Generate all possible avatars.
G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
IAvatar * generateBinaryCollisionAvatar(Particle *const p1, Particle *const p2)
Generate a two-particle avatar.
void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles)
Generate and register collisions between a list of updated particles and all the other particles.
G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateDecays(const ParticleList &particles)
Generate decays for particles that can decay.
G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)