Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4HepRepFileSceneHandler Class Reference

#include <G4HepRepFileSceneHandler.hh>

+ Inheritance diagram for G4HepRepFileSceneHandler:

Public Member Functions

 G4HepRepFileSceneHandler (G4VGraphicsSystem &system, const G4String &name)
 
virtual ~G4HepRepFileSceneHandler ()
 
void AddSolid (const G4Box &)
 
void AddSolid (const G4Cons &)
 
void AddSolid (const G4Tubs &)
 
void AddSolid (const G4Trd &)
 
void AddSolid (const G4Trap &)
 
void AddSolid (const G4Sphere &)
 
void AddSolid (const G4Para &)
 
void AddSolid (const G4Torus &)
 
void AddSolid (const G4Polycone &)
 
void AddSolid (const G4Polyhedra &)
 
void AddSolid (const G4Orb &)
 
void AddSolid (const G4Ellipsoid &)
 
void AddSolid (const G4TessellatedSolid &)
 
void AddSolid (const G4VSolid &)
 
void AddCompound (const G4VTrajectory &)
 
void InitTrajectory ()
 
void AddCompound (const G4VHit &)
 
void InitHit ()
 
void AddPrimitive (const G4Polyline &)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polyhedron &)
 
void AddPrimitive (const G4Polymarker &)
 
void BeginModeling ()
 
void EndModeling ()
 
void BeginPrimitives2D (const G4Transform3D &objectTransformation)
 
void EndPrimitives2D ()
 
void ClearTransientStore ()
 
G4HepRepFileXMLWriterGetHepRepXMLWriter ()
 
virtual void AddCompound (const G4VTrajectory &)
 
virtual void AddCompound (const G4VHit &)
 
virtual void AddCompound (const G4VDigi &)
 
virtual void AddCompound (const G4THitsMap< G4double > &)
 
virtual void AddCompound (const G4THitsMap< G4StatDouble > &)
 
virtual void AddCompound (const G4Mesh &)
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual void AddPrimitive (const G4Plotter &)
 
- Public Member Functions inherited from G4VSceneHandler
 G4VSceneHandler (G4VGraphicsSystem &system, G4int id, const G4String &name="")
 
virtual ~G4VSceneHandler ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void PostAddSolid ()
 
virtual void AddSolid (const G4Box &)
 
virtual void AddSolid (const G4Cons &)
 
virtual void AddSolid (const G4Orb &)
 
virtual void AddSolid (const G4Para &)
 
virtual void AddSolid (const G4Sphere &)
 
virtual void AddSolid (const G4Torus &)
 
virtual void AddSolid (const G4Trap &)
 
virtual void AddSolid (const G4Trd &)
 
virtual void AddSolid (const G4Tubs &)
 
virtual void AddSolid (const G4Ellipsoid &)
 
virtual void AddSolid (const G4Polycone &)
 
virtual void AddSolid (const G4Polyhedra &)
 
virtual void AddSolid (const G4TessellatedSolid &)
 
virtual void AddSolid (const G4VSolid &)
 
virtual void AddCompound (const G4VTrajectory &)
 
virtual void AddCompound (const G4VHit &)
 
virtual void AddCompound (const G4VDigi &)
 
virtual void AddCompound (const G4THitsMap< G4double > &)
 
virtual void AddCompound (const G4THitsMap< G4StatDouble > &)
 
virtual void AddCompound (const G4Mesh &)
 
virtual void BeginModeling ()
 
virtual void EndModeling ()
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())
 
virtual void EndPrimitives ()
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())
 
virtual void EndPrimitives2D ()
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual void AddPrimitive (const G4Plotter &)
 
virtual const G4VisExtentGetExtent () const
 
const G4StringGetName () const
 
G4int GetSceneHandlerId () const
 
G4int GetViewCount () const
 
G4VGraphicsSystemGetGraphicsSystem () const
 
G4SceneGetScene () const
 
const G4ViewerListGetViewerList () const
 
G4VModelGetModel () const
 
G4VViewerGetCurrentViewer () const
 
G4bool GetMarkForClearingTransientStore () const
 
G4bool IsReadyForTransients () const
 
G4bool GetTransientsDrawnThisEvent () const
 
G4bool GetTransientsDrawnThisRun () const
 
const G4Transform3DGetObjectTransformation () const
 
void SetName (const G4String &)
 
void SetCurrentViewer (G4VViewer *)
 
virtual void SetScene (G4Scene *)
 
G4ViewerListSetViewerList ()
 
void SetModel (G4VModel *)
 
void SetMarkForClearingTransientStore (G4bool)
 
void SetTransientsDrawnThisEvent (G4bool)
 
void SetTransientsDrawnThisRun (G4bool)
 
void SetObjectTransformation (const G4Transform3D &)
 
const G4ColourGetColour ()
 
const G4ColourGetColor ()
 
const G4ColourGetColour (const G4Visible &)
 
const G4ColourGetColor (const G4Visible &)
 
const G4ColourGetTextColour (const G4Text &)
 
const G4ColourGetTextColor (const G4Text &)
 
G4double GetLineWidth (const G4VisAttributes *)
 
G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes *)
 
G4int GetNumberOfCloudPoints (const G4VisAttributes *) const
 
G4bool GetAuxEdgeVisible (const G4VisAttributes *)
 
G4int GetNoOfSides (const G4VisAttributes *)
 
G4double GetMarkerSize (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerDiameter (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerRadius (const G4VMarker &, MarkerSizeType &)
 
G4ModelingParametersCreateModelingParameters ()
 
void DrawEvent (const G4Event *)
 
void DrawEndOfRunModels ()
 
template<class T >
void AddSolidT (const T &solid)
 
template<class T >
void AddSolidWithAuxiliaryEdges (const T &solid)
 
G4int IncrementViewCount ()
 
virtual void ClearStore ()
 
virtual void ClearTransientStore ()
 
void AddViewerToList (G4VViewer *pView)
 
void RemoveViewerFromList (G4VViewer *pView)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
 
virtual void PostAddSolid ()=0
 
virtual void AddSolid (const G4Box &)=0
 
virtual void AddSolid (const G4Cons &)=0
 
virtual void AddSolid (const G4Orb &)=0
 
virtual void AddSolid (const G4Para &)=0
 
virtual void AddSolid (const G4Sphere &)=0
 
virtual void AddSolid (const G4Torus &)=0
 
virtual void AddSolid (const G4Trap &)=0
 
virtual void AddSolid (const G4Trd &)=0
 
virtual void AddSolid (const G4Tubs &)=0
 
virtual void AddSolid (const G4Ellipsoid &)=0
 
virtual void AddSolid (const G4Polycone &)=0
 
virtual void AddSolid (const G4Polyhedra &)=0
 
virtual void AddSolid (const G4TessellatedSolid &)=0
 
virtual void AddSolid (const G4VSolid &)=0
 
virtual void AddCompound (const G4VTrajectory &)=0
 
virtual void AddCompound (const G4VHit &)=0
 
virtual void AddCompound (const G4VDigi &)=0
 
virtual void AddCompound (const G4THitsMap< G4double > &)=0
 
virtual void AddCompound (const G4THitsMap< G4StatDouble > &)=0
 
virtual void AddCompound (const G4Mesh &)=0
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives ()=0
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives2D ()=0
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)=0
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual void AddPrimitive (const G4Plotter &)=0
 
virtual const G4VisExtentGetExtent () const
 

Static Protected Attributes

static G4int fSceneIdCount = 0
 

Additional Inherited Members

- Public Types inherited from G4VSceneHandler
enum  MarkerSizeType { world , screen }
 
- Protected Member Functions inherited from G4VSceneHandler
virtual void ProcessScene ()
 
virtual void RequestPrimitives (const G4VSolid &solid)
 
virtual G4DisplacedSolidCreateSectionSolid ()
 
virtual G4DisplacedSolidCreateCutawaySolid ()
 
void LoadAtts (const G4Visible &, G4AttHolder *)
 
void StandardSpecialMeshRendering (const G4Mesh &)
 
void Draw3DRectMeshAsDots (const G4Mesh &)
 
void Draw3DRectMeshAsSurfaces (const G4Mesh &)
 
void DrawTetMeshAsDots (const G4Mesh &)
 
void DrawTetMeshAsSurfaces (const G4Mesh &)
 
G4ThreeVector GetPointInBox (const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) const
 
G4ThreeVector GetPointInTet (const std::vector< G4ThreeVector > &vertices) const
 
- Protected Attributes inherited from G4VSceneHandler
G4VGraphicsSystemfSystem
 
const G4int fSceneHandlerId
 
G4String fName
 
G4int fViewCount
 
G4ViewerList fViewerList
 
G4VViewerfpViewer
 
G4ScenefpScene
 
G4bool fMarkForClearingTransientStore
 
G4bool fReadyForTransients
 
G4bool fTransientsDrawnThisEvent
 
G4bool fTransientsDrawnThisRun
 
G4bool fProcessingSolid
 
G4bool fProcessing2D
 
G4VModelfpModel
 
G4Transform3D fObjectTransformation
 
G4int fNestingDepth
 
const G4VisAttributesfpVisAttribs
 
const G4Transform3D fIdentityTransformation
 

Detailed Description

Definition at line 58 of file G4HepRepFileSceneHandler.hh.

Constructor & Destructor Documentation

◆ G4HepRepFileSceneHandler()

G4HepRepFileSceneHandler::G4HepRepFileSceneHandler ( G4VGraphicsSystem system,
const G4String name 
)

Definition at line 69 of file G4HepRepFileSceneHandler.cc.

71 : G4VSceneHandler(system, fSceneIdCount++, name)
72{
73 hepRepXMLWriter = ((G4HepRepFile*) (&system))->GetHepRepXMLWriter();
74 fileCounter = 0;
75
76 inPrimitives2D = false;
77 warnedAbout3DText = false;
78 warnedAbout2DMarkers = false;
79 haveVisible = false;
80 drawingTraj = false;
81 doneInitTraj = false;
82 drawingHit = false;
83 doneInitHit = false;
84 trajContext = 0;
85 trajAttValues = 0;
86 trajAttDefs = 0;
87 hitAttValues = 0;
88 hitAttDefs = 0;
89}
G4HepRepFileXMLWriter * GetHepRepXMLWriter()

◆ ~G4HepRepFileSceneHandler()

G4HepRepFileSceneHandler::~G4HepRepFileSceneHandler ( )
virtual

Definition at line 91 of file G4HepRepFileSceneHandler.cc.

91{}

Member Function Documentation

◆ AddCompound() [1/8]

void G4VSceneHandler::AddCompound ( const G4Mesh mesh)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 133 of file G4VSceneHandler.cc.

432{
433 G4warn <<
434 "There has been an attempt to draw a mesh with option \""
436 << "\":\n" << mesh
437 << "but it is not of a recognised type or is not implemented"
438 "\nby the current graphics driver. Instead we draw its"
439 "\ncontainer \"" << mesh.GetContainerVolume()->GetName() << "\"."
440 << G4endl;
441 const auto& pv = mesh.GetContainerVolume();
442 const auto& lv = pv->GetLogicalVolume();
443 const auto& solid = lv->GetSolid();
444 const auto& transform = mesh.GetTransform();
445 // Make sure container is visible
446 G4VisAttributes tmpVisAtts; // Visible, white, not forced.
447 const auto& saveVisAtts = lv->GetVisAttributes();
448 if (saveVisAtts) {
449 tmpVisAtts = *saveVisAtts;
450 tmpVisAtts.SetVisibility(true);
451 auto colour = saveVisAtts->GetColour();
452 colour.SetAlpha(1.);
453 tmpVisAtts.SetColour(colour);
454 }
455 // Draw container
456 PreAddSolid(transform,tmpVisAtts);
457 solid->DescribeYourselfTo(*this);
458 PostAddSolid();
459 // Restore vis attributes
460 lv->SetVisAttributes(saveVisAtts);
461}
#define G4warn
Definition: G4Scene.cc:41
#define G4endl
Definition: G4ios.hh:57
G4VSolid * GetSolid() const
G4VPhysicalVolume * GetContainerVolume() const
Definition: G4Mesh.hh:73
const G4Transform3D & GetTransform() const
Definition: G4Mesh.hh:77
G4LogicalVolume * GetLogicalVolume() const
const G4String & GetName() const
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
G4VViewer * fpViewer
virtual void PostAddSolid()
const G4ViewParameters & GetViewParameters() const
SMROption GetSpecialMeshRenderingOption() const
void SetColour(const G4Colour &)
void SetVisibility(G4bool=true)

◆ AddCompound() [2/8]

void G4VSceneHandler::AddCompound ( const G4THitsMap< G4double > &  hits)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 131 of file G4VSceneHandler.cc.

345 {
346 using MeshScoreMap = G4VScoringMesh::MeshScoreMap;
347 //G4cout << "AddCompound: hits: " << &hits << G4endl;
348 G4bool scoreMapHits = false;
350 if (scoringManager) {
351 std::size_t nMeshes = scoringManager->GetNumberOfMesh();
352 for (std::size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
353 G4VScoringMesh* mesh = scoringManager->GetMesh((G4int)iMesh);
354 if (mesh && mesh->IsActive()) {
355 MeshScoreMap scoreMap = mesh->GetScoreMap();
356 const G4String& mapNam = const_cast<G4THitsMap<G4double>&>(hits).GetName();
357 for(MeshScoreMap::const_iterator i = scoreMap.cbegin();
358 i != scoreMap.cend(); ++i) {
359 const G4String& scoreMapName = i->first;
360 if (scoreMapName == mapNam) {
361 G4DefaultLinearColorMap colorMap("G4VSceneHandlerColorMap");
362 scoreMapHits = true;
363 mesh->DrawMesh(scoreMapName, &colorMap);
364 }
365 }
366 }
367 }
368 }
369 if (scoreMapHits) {
370 static G4bool first = true;
371 if (first) {
372 first = false;
373 G4cout <<
374 "Scoring map drawn with default parameters."
375 "\n To get gMocren file for gMocren browser:"
376 "\n /vis/open gMocrenFile"
377 "\n /vis/viewer/flush"
378 "\n Many other options available with /score/draw... commands."
379 "\n You might want to \"/vis/viewer/set/autoRefresh false\"."
380 << G4endl;
381 }
382 } else { // Not score map hits. Just call DrawAllHits.
383 // Cast away const because DrawAllHits is non-const!!!!
384 const_cast<G4THitsMap<G4double>&>(hits).DrawAllHits();
385 }
386}
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4GLOB_DLL std::ostream G4cout
G4VScoringMesh * GetMesh(G4int i) const
size_t GetNumberOfMesh() const
static G4ScoringManager * GetScoringManagerIfExist()
const G4String & GetName() const
G4bool IsActive() const
std::map< G4String, RunScore * > MeshScoreMap
void DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)
MeshScoreMap GetScoreMap() const

◆ AddCompound() [3/8]

void G4VSceneHandler::AddCompound ( const G4THitsMap< G4StatDouble > &  hits)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 132 of file G4VSceneHandler.cc.

388 {
389 using MeshScoreMap = G4VScoringMesh::MeshScoreMap;
390 //G4cout << "AddCompound: hits: " << &hits << G4endl;
391 G4bool scoreMapHits = false;
393 if (scoringManager) {
394 std::size_t nMeshes = scoringManager->GetNumberOfMesh();
395 for (std::size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
396 G4VScoringMesh* mesh = scoringManager->GetMesh((G4int)iMesh);
397 if (mesh && mesh->IsActive()) {
398 MeshScoreMap scoreMap = mesh->GetScoreMap();
399 for(MeshScoreMap::const_iterator i = scoreMap.cbegin();
400 i != scoreMap.cend(); ++i) {
401 const G4String& scoreMapName = i->first;
402 const G4THitsMap<G4StatDouble>* foundHits = i->second;
403 if (foundHits == &hits) {
404 G4DefaultLinearColorMap colorMap("G4VSceneHandlerColorMap");
405 scoreMapHits = true;
406 mesh->DrawMesh(scoreMapName, &colorMap);
407 }
408 }
409 }
410 }
411 }
412 if (scoreMapHits) {
413 static G4bool first = true;
414 if (first) {
415 first = false;
416 G4cout <<
417 "Scoring map drawn with default parameters."
418 "\n To get gMocren file for gMocren browser:"
419 "\n /vis/open gMocrenFile"
420 "\n /vis/viewer/flush"
421 "\n Many other options available with /score/draw... commands."
422 "\n You might want to \"/vis/viewer/set/autoRefresh false\"."
423 << G4endl;
424 }
425 } else { // Not score map hits. Just call DrawAllHits.
426 // Cast away const because DrawAllHits is non-const!!!!
427 const_cast<G4THitsMap<G4StatDouble>&>(hits).DrawAllHits();
428 }
429}

◆ AddCompound() [4/8]

void G4VSceneHandler::AddCompound ( const G4VDigi digi)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 130 of file G4VSceneHandler.cc.

340 {
341 // Cast away const because Draw is non-const!!!!
342 const_cast<G4VDigi&>(digi).Draw();
343}

◆ AddCompound() [5/8]

void G4VSceneHandler::AddCompound ( const G4VHit hit)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 129 of file G4VSceneHandler.cc.

335 {
336 // Cast away const because Draw is non-const!!!!
337 const_cast<G4VHit&>(hit).Draw();
338}
Definition: G4VHit.hh:48

◆ AddCompound() [6/8]

void G4HepRepFileSceneHandler::AddCompound ( const G4VHit hit)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 929 of file G4HepRepFileSceneHandler.cc.

930{
931#ifdef G4HEPREPFILEDEBUG
932 G4cout << "G4HepRepFileSceneHandler::AddCompound(G4VHit&) " << G4endl;
933#endif
934
935 // Pointers to hold hit attribute values and definitions.
936 std::vector<G4AttValue>* rawHitAttValues = hit.CreateAttValues();
937 hitAttValues = new std::vector<G4AttValue>;
938 hitAttDefs = new std::map<G4String, G4AttDef>;
939
940 // Iterators to use with attribute values and definitions.
941 std::vector<G4AttValue>::iterator iAttVal;
942 std::map<G4String, G4AttDef>::const_iterator iAttDef;
943
944 // Get hit attributes and definitions in standard HepRep style
945 // (uniform units, 3Vectors decomposed).
946 if(rawHitAttValues)
947 {
948 G4bool error = G4AttCheck(rawHitAttValues, hit.GetAttDefs())
949 .Standard(hitAttValues, hitAttDefs);
950 if(error)
951 {
952 G4cout << "G4HepRepFileSceneHandler::AddCompound(hit):"
953 "\nERROR found during conversion to standard hit attributes."
954 << G4endl;
955 }
956#ifdef G4HEPREPFILEDEBUG
957 G4cout << "G4HepRepFileSceneHandler::AddCompound(hit): standardised "
958 "attributes:\n"
959 << G4AttCheck(hitAttValues, hitAttDefs) << G4endl;
960#endif
961 delete rawHitAttValues;
962 }
963
964 // Open the HepRep output file if it is not already open.
965 CheckFileOpen();
966
967 // Add the Event Data Type if it hasn't already been added.
968 if(strcmp("Event Data", hepRepXMLWriter->prevTypeName[0]) != 0)
969 {
970 hepRepXMLWriter->addType("Event Data", 0);
971 hepRepXMLWriter->addInstance();
972 }
973
974 // Find out the current HitType.
975 G4String hitType = "Hits";
976 if(hitAttValues)
977 {
978 G4bool found = false;
979 for(iAttVal = hitAttValues->begin();
980 iAttVal != hitAttValues->end() && !found; ++iAttVal)
981 {
982 if(strcmp(iAttVal->GetName(), "HitType") == 0)
983 {
984 hitType = iAttVal->GetValue();
985 found = true;
986 }
987 }
988 }
989
990 // Add the Hits Type.
991 G4String previousName = hepRepXMLWriter->prevTypeName[1];
992 hepRepXMLWriter->addType(hitType, 1);
993
994 // If this is the first hit of this event,
995 // specify attribute values common to all hits.
996 if(strcmp(hitType, previousName) != 0)
997 {
998 hepRepXMLWriter->addAttValue("Layer", 130);
999
1000 // Take all Hit attDefs from first hit.
1001 // Would rather be able to get these attDefs without needing a reference
1002 // from any particular hit, but don't know how to do that. Write out hit
1003 // attribute definitions.
1004 if(hitAttValues && hitAttDefs)
1005 {
1006 for(iAttVal = hitAttValues->begin(); iAttVal != hitAttValues->end();
1007 ++iAttVal)
1008 {
1009 iAttDef = hitAttDefs->find(iAttVal->GetName());
1010 if(iAttDef != hitAttDefs->end())
1011 {
1012 // Protect against incorrect use of Category. Anything value other
1013 // than the standard ones will be considered to be in the physics
1014 // category.
1015 G4String category = iAttDef->second.GetCategory();
1016 if(strcmp(category, "Draw") != 0 &&
1017 strcmp(category, "Physics") != 0 &&
1018 strcmp(category, "Association") != 0 &&
1019 strcmp(category, "PickAction") != 0)
1020 category = "Physics";
1021 hepRepXMLWriter->addAttDef(iAttVal->GetName(),
1022 iAttDef->second.GetDesc(), category,
1023 iAttDef->second.GetExtra());
1024 }
1025 }
1026 }
1027 } // end of special treatment for when this is the first hit.
1028
1029 // Now that we have written out all of the attributes that are based on the
1030 // hit's particulars, call base class to deconstruct hit into a primitives.
1031 drawingHit = true;
1032 doneInitHit = false;
1033 G4VSceneHandler::AddCompound(hit); // Invoke default action.
1034 drawingHit = false;
1035}
G4bool Standard(std::vector< G4AttValue > *standardValues, std::map< G4String, G4AttDef > *standardDefinitions) const
Definition: G4AttCheck.cc:348
void addAttValue(const char *name, const char *value)
void addType(const char *name, int newTypeDepth)
void addAttDef(const char *name, const char *desc, const char *type, const char *extra)
virtual std::vector< G4AttValue > * CreateAttValues() const
Definition: G4VHit.hh:64
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
Definition: G4VHit.hh:58
virtual void AddCompound(const G4VTrajectory &)

◆ AddCompound() [7/8]

void G4VSceneHandler::AddCompound ( const G4VTrajectory traj)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 128 of file G4VSceneHandler.cc.

323 {
324 G4TrajectoriesModel* trajectoriesModel =
325 dynamic_cast<G4TrajectoriesModel*>(fpModel);
326 if (trajectoriesModel)
327 traj.DrawTrajectory();
328 else {
330 ("G4VSceneHandler::AddCompound(const G4VTrajectory&)",
331 "visman0105", FatalException, "Not a G4TrajectoriesModel.");
332 }
333}
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
virtual void DrawTrajectory() const

◆ AddCompound() [8/8]

void G4HepRepFileSceneHandler::AddCompound ( const G4VTrajectory traj)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 517 of file G4HepRepFileSceneHandler.cc.

518{
519#ifdef G4HEPREPFILEDEBUG
520 G4cout << "G4HepRepFileSceneHandler::AddCompound(const G4VTrajectory&) "
521 << G4endl;
522#endif
523
524 G4TrajectoriesModel* pTrModel = dynamic_cast<G4TrajectoriesModel*>(fpModel);
525 if(!pTrModel)
526 G4Exception("G4HepRepFileSceneHandler::AddCompound(const G4VTrajectory&)",
527 "vis-HepRep0001", FatalException, "Not a G4TrajectoriesModel.");
528
529 // Pointers to hold trajectory attribute values and definitions.
530 std::vector<G4AttValue>* rawTrajAttValues = traj.CreateAttValues();
531 trajAttValues = new std::vector<G4AttValue>;
532 trajAttDefs = new std::map<G4String, G4AttDef>;
533
534 // Iterators to use with attribute values and definitions.
535 std::vector<G4AttValue>::iterator iAttVal;
536 std::map<G4String, G4AttDef>::const_iterator iAttDef;
537 G4int i;
538
539 // Get trajectory attributes and definitions in standard HepRep style
540 // (uniform units, 3Vectors decomposed).
541 if(rawTrajAttValues)
542 {
543 G4bool error = G4AttCheck(rawTrajAttValues, traj.GetAttDefs())
544 .Standard(trajAttValues, trajAttDefs);
545 if(error)
546 {
547 G4cout
548 << "G4HepRepFileSceneHandler::AddCompound(traj):"
549 "\nERROR found during conversion to standard trajectory attributes."
550 << G4endl;
551 }
552#ifdef G4HEPREPFILEDEBUG
553 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj): standardised "
554 "attributes:\n"
555 << G4AttCheck(trajAttValues, trajAttDefs) << G4endl;
556#endif
557 delete rawTrajAttValues;
558 }
559
560 // Open the HepRep output file if it is not already open.
561 CheckFileOpen();
562
563 // Add the Event Data Type if it hasn't already been added.
564 if(strcmp("Event Data", hepRepXMLWriter->prevTypeName[0]) != 0)
565 {
566 hepRepXMLWriter->addType("Event Data", 0);
567 hepRepXMLWriter->addInstance();
568 }
569
570 // Add the Trajectories Type.
571 G4String previousName = hepRepXMLWriter->prevTypeName[1];
572 hepRepXMLWriter->addType("Trajectories", 1);
573
574 // If this is the first trajectory of this event,
575 // specify attribute values common to all trajectories.
576 if(strcmp("Trajectories", previousName) != 0)
577 {
578 hepRepXMLWriter->addAttValue("Layer", 100);
579
580 // Take all Trajectory attDefs from first trajectory.
581 // Would rather be able to get these attDefs without needing a reference
582 // from any particular trajectory, but don't know how to do that. Write out
583 // trajectory attribute definitions.
584 if(trajAttValues && trajAttDefs)
585 {
586 for(iAttVal = trajAttValues->begin(); iAttVal != trajAttValues->end();
587 ++iAttVal)
588 {
589 iAttDef = trajAttDefs->find(iAttVal->GetName());
590 if(iAttDef != trajAttDefs->end())
591 {
592 // Protect against incorrect use of Category. Anything value other
593 // than the standard ones will be considered to be in the physics
594 // category.
595 G4String category = iAttDef->second.GetCategory();
596 if(strcmp(category, "Draw") != 0 &&
597 strcmp(category, "Physics") != 0 &&
598 strcmp(category, "Association") != 0 &&
599 strcmp(category, "PickAction") != 0)
600 category = "Physics";
601 hepRepXMLWriter->addAttDef(iAttVal->GetName(),
602 iAttDef->second.GetDesc(), category,
603 iAttDef->second.GetExtra());
604 }
605 }
606 }
607
608 // Take all TrajectoryPoint attDefs from first point of first trajectory.
609 // Would rather be able to get these attDefs without needing a reference
610 // from any particular point, but don't know how to do that.
611 if((trajContext->GetDrawStepPts() || trajContext->GetDrawAuxPts()) &&
612 traj.GetPointEntries() > 0)
613 {
614 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(0);
615
616 // Pointers to hold trajectory point attribute values and definitions.
617 std::vector<G4AttValue>* rawPointAttValues =
618 aTrajectoryPoint->CreateAttValues();
619 std::vector<G4AttValue>* pointAttValues = new std::vector<G4AttValue>;
620 std::map<G4String, G4AttDef>* pointAttDefs =
621 new std::map<G4String, G4AttDef>;
622
623 // Get first trajectory point's attributes and definitions in standard
624 // HepRep style (uniform units, 3Vectors decomposed).
625 if(rawPointAttValues)
626 {
627 G4bool error =
628 G4AttCheck(rawPointAttValues, aTrajectoryPoint->GetAttDefs())
629 .Standard(pointAttValues, pointAttDefs);
630 if(error)
631 {
632 G4cout << "G4HepRepFileSceneHandler::AddCompound(traj):"
633 "\nERROR found during conversion to standard first point "
634 "attributes."
635 << G4endl;
636 }
637
638 // Write out point attribute definitions.
639 if(pointAttValues && pointAttDefs)
640 {
641 for(iAttVal = pointAttValues->begin();
642 iAttVal != pointAttValues->end(); ++iAttVal)
643 {
644 iAttDef = pointAttDefs->find(iAttVal->GetName());
645 if(iAttDef != pointAttDefs->end())
646 {
647 // Protect against incorrect use of Category. Anything value
648 // other than the standard ones will be considered to be in the
649 // physics category.
650 G4String category = iAttDef->second.GetCategory();
651 if(strcmp(category, "Draw") != 0 &&
652 strcmp(category, "Physics") != 0 &&
653 strcmp(category, "Association") != 0 &&
654 strcmp(category, "PickAction") != 0)
655 category = "Physics";
656 // Do not write out the Aux or Pos attribute. Aux does not
657 // conform to the HepRep rule that each object can have only one
658 // instance of a given AttValue. Both of these attributes are
659 // redundant to actual position information of the point.
660 if(strcmp(iAttVal->GetName(), "Aux-X") != 0 &&
661 strcmp(iAttVal->GetName(), "Aux-Y") != 0 &&
662 strcmp(iAttVal->GetName(), "Aux-Z") != 0 &&
663 strcmp(iAttVal->GetName(), "Pos-X") != 0 &&
664 strcmp(iAttVal->GetName(), "Pos-Y") != 0 &&
665 strcmp(iAttVal->GetName(), "Pos-Z") != 0)
666 hepRepXMLWriter->addAttDef(iAttVal->GetName(),
667 iAttDef->second.GetDesc(), category,
668 iAttDef->second.GetExtra());
669 }
670 }
671 }
672 delete rawPointAttValues;
673 }
674
675 // Clean up point attributes.
676 if(pointAttValues)
677 delete pointAttValues;
678 if(pointAttDefs)
679 delete pointAttDefs;
680 }
681 } // end of special treatment for when this is the first trajectory.
682
683 // Now that we have written out all of the attributes that are based on the
684 // trajectory's particulars, call base class to deconstruct trajectory into
685 // polyline and/or points (or nothing if trajectory is to be filtered out). If
686 // base class calls for drawing points, no points will actually be drawn there
687 // since we instead need to do point drawing from here (in order to obtain the
688 // points attributes, not available from AddPrimitive(...point). Instead,
689 // such a call will just serve to set the flag that tells us that point
690 // drawing was requested for this trajectory (depends on several factors
691 // including trajContext and filtering).
692 drawingTraj = true;
693 doneInitTraj = false;
695 drawingTraj = false;
696
697 // Draw step points.
698 if(trajContext->GetDrawStepPts())
699 {
700 if(!doneInitTraj)
702 // Create Trajectory Points as a subType of Trajectories.
703 // Note that we should create this heprep type even if there are no actual
704 // points. This allows the user to tell that points don't exist (admittedly
705 // odd) rather than that they were omitted by the drawing mode.
706 previousName = hepRepXMLWriter->prevTypeName[2];
707 hepRepXMLWriter->addType("Trajectory Step Points", 2);
708
709 float redness;
710 float greenness;
711 float blueness;
712 G4int markSize;
713 G4bool visible;
714 G4bool square;
715 G4Colour colour = trajContext->GetStepPtsColour();
716 redness = colour.GetRed();
717 greenness = colour.GetGreen();
718 blueness = colour.GetBlue();
719 markSize = (G4int) trajContext->GetStepPtsSize();
720 visible = (G4int) trajContext->GetStepPtsVisible();
721 square = (trajContext->GetStepPtsType() == G4Polymarker::squares);
722
723 // Avoiding drawing anything black on black.
724 if(redness == 0. && greenness == 0. && blueness == 0.)
725 {
726 redness = 1.;
727 greenness = 1.;
728 blueness = 1.;
729 }
730
731 // Specify attributes common to all trajectory points.
732 if(strcmp("Trajectory Step Points", previousName) != 0)
733 {
734 hepRepXMLWriter->addAttValue("DrawAs", "Point");
735 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness);
736 hepRepXMLWriter->addAttValue("MarkSize", markSize);
737 hepRepXMLWriter->addAttValue("Layer", 110);
738 hepRepXMLWriter->addAttValue("Visibility", visible);
739 if(square)
740 hepRepXMLWriter->addAttValue("MarkName", "square");
741 else
742 hepRepXMLWriter->addAttValue("MarkName", "dot");
743 }
744
745 // Loop over all points on this trajectory.
746 for(i = 0; i < traj.GetPointEntries(); i++)
747 {
748 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(i);
749
750 // Each point is a separate instance of the type Trajectory Points.
751 hepRepXMLWriter->addInstance();
752
753 // Pointers to hold trajectory point attribute values and definitions.
754 std::vector<G4AttValue>* rawPointAttValues =
755 aTrajectoryPoint->CreateAttValues();
756 std::vector<G4AttValue>* pointAttValues = new std::vector<G4AttValue>;
757 std::map<G4String, G4AttDef>* pointAttDefs =
758 new std::map<G4String, G4AttDef>;
759
760 // Get trajectory point attributes and definitions in standard HepRep
761 // style (uniform units, 3Vectors decomposed).
762 if(rawPointAttValues)
763 {
764 G4bool error =
765 G4AttCheck(rawPointAttValues, aTrajectoryPoint->GetAttDefs())
766 .Standard(pointAttValues, pointAttDefs);
767 if(error)
768 {
769 G4cout
770 << "G4HepRepFileSceneHandler::AddCompound(traj):"
771 "\nERROR found during conversion to standard point attributes."
772 << G4endl;
773 }
774
775 // Write out point attribute values.
776 if(pointAttValues)
777 {
778 for(iAttVal = pointAttValues->begin();
779 iAttVal != pointAttValues->end(); ++iAttVal)
780 // Do not write out the Aux or Pos attribute. Aux does not conform
781 // to the HepRep rule that each object can have only one instance of
782 // a given AttValue. Both of these attributes are redundant to
783 // actual position information of the point.
784 if(strcmp(iAttVal->GetName(), "Aux-X") != 0 &&
785 strcmp(iAttVal->GetName(), "Aux-Y") != 0 &&
786 strcmp(iAttVal->GetName(), "Aux-Z") != 0 &&
787 strcmp(iAttVal->GetName(), "Pos-X") != 0 &&
788 strcmp(iAttVal->GetName(), "Pos-Y") != 0 &&
789 strcmp(iAttVal->GetName(), "Pos-Z") != 0)
790 hepRepXMLWriter->addAttValue(iAttVal->GetName(),
791 iAttVal->GetValue());
792 }
793 }
794
795 // Clean up point attributes.
796 delete pointAttDefs;
797 delete pointAttValues;
798 delete rawPointAttValues;
799
800 // Each trajectory point is made of a single primitive, a point.
801 hepRepXMLWriter->addPrimitive();
802 G4Point3D vertex = aTrajectoryPoint->GetPosition();
803 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
804 }
805 }
806
807 // Draw Auxiliary Points
808 if(trajContext->GetDrawAuxPts())
809 {
810 if(!doneInitTraj)
812 // Create Trajectory Points as a subType of Trajectories.
813 // Note that we should create this heprep type even if there are no actual
814 // points. This allows the user to tell that points don't exist (admittedly
815 // odd) rather than that they were omitted by the drawing mode.
816 previousName = hepRepXMLWriter->prevTypeName[2];
817 hepRepXMLWriter->addType("Trajectory Auxiliary Points", 2);
818
819 float redness;
820 float greenness;
821 float blueness;
822 G4int markSize;
823 G4bool visible;
824 G4bool square;
825 G4Colour colour = trajContext->GetAuxPtsColour();
826 redness = colour.GetRed();
827 greenness = colour.GetGreen();
828 blueness = colour.GetBlue();
829 markSize = (G4int) trajContext->GetAuxPtsSize();
830 visible = (G4int) trajContext->GetAuxPtsVisible();
831 square = (trajContext->GetAuxPtsType() == G4Polymarker::squares);
832
833 // Avoiding drawing anything black on black.
834 if(redness == 0. && greenness == 0. && blueness == 0.)
835 {
836 redness = 1.;
837 greenness = 1.;
838 blueness = 1.;
839 }
840
841 // Specify attributes common to all trajectory points.
842 if(strcmp("Trajectory Auxiliary Points", previousName) != 0)
843 {
844 hepRepXMLWriter->addAttValue("DrawAs", "Point");
845 hepRepXMLWriter->addAttValue("MarkColor", redness, greenness, blueness);
846 hepRepXMLWriter->addAttValue("MarkSize", markSize);
847 hepRepXMLWriter->addAttValue("Layer", 110);
848 hepRepXMLWriter->addAttValue("Visibility", visible);
849 if(square)
850 hepRepXMLWriter->addAttValue("MarkName", "Square");
851 else
852 hepRepXMLWriter->addAttValue("MarkName", "Dot");
853 }
854
855 // Loop over all points on this trajectory.
856 for(i = 0; i < traj.GetPointEntries(); i++)
857 {
858 G4VTrajectoryPoint* aTrajectoryPoint = traj.GetPoint(i);
859
860 // Each point is a separate instance of the type Trajectory Points.
861 hepRepXMLWriter->addInstance();
862
863 // Pointers to hold trajectory point attribute values and definitions.
864 std::vector<G4AttValue>* rawPointAttValues =
865 aTrajectoryPoint->CreateAttValues();
866 std::vector<G4AttValue>* pointAttValues = new std::vector<G4AttValue>;
867 std::map<G4String, G4AttDef>* pointAttDefs =
868 new std::map<G4String, G4AttDef>;
869
870 // Get trajectory point attributes and definitions in standard HepRep
871 // style (uniform units, 3Vectors decomposed).
872 if(rawPointAttValues)
873 {
874 G4bool error =
875 G4AttCheck(rawPointAttValues, aTrajectoryPoint->GetAttDefs())
876 .Standard(pointAttValues, pointAttDefs);
877 if(error)
878 {
879 G4cout
880 << "G4HepRepFileSceneHandler::AddCompound(traj):"
881 "\nERROR found during conversion to standard point attributes."
882 << G4endl;
883 }
884
885 // Write out point attribute values.
886 if(pointAttValues)
887 {
888 for(iAttVal = pointAttValues->begin();
889 iAttVal != pointAttValues->end(); ++iAttVal)
890 // Do not write out the Aux or Pos attribute. Aux does not conform
891 // to the HepRep rule that each object can have only one instance of
892 // a given AttValue. Both of these attributes are redundant to
893 // actual position information of the point.
894 if(strcmp(iAttVal->GetName(), "Aux-X") != 0 &&
895 strcmp(iAttVal->GetName(), "Aux-Y") != 0 &&
896 strcmp(iAttVal->GetName(), "Aux-Z") != 0 &&
897 strcmp(iAttVal->GetName(), "Pos-X") != 0 &&
898 strcmp(iAttVal->GetName(), "Pos-Y") != 0 &&
899 strcmp(iAttVal->GetName(), "Pos-Z") != 0)
900 hepRepXMLWriter->addAttValue(iAttVal->GetName(),
901 iAttVal->GetValue());
902 }
903 }
904
905 // Clean up point attributes.
906 delete pointAttDefs;
907 delete pointAttValues;
908 delete rawPointAttValues;
909
910 // Each trajectory point is made of a single primitive, a point.
911 G4Point3D vertex = aTrajectoryPoint->GetPosition();
912
913 // Loop over auxiliary points associated with this Trajectory Point.
914 const std::vector<G4ThreeVector>* auxiliaries =
915 aTrajectoryPoint->GetAuxiliaryPoints();
916 if(0 != auxiliaries)
917 {
918 for(size_t iAux = 0; iAux < auxiliaries->size(); ++iAux)
919 {
920 const G4ThreeVector auxPos((*auxiliaries)[iAux]);
921 hepRepXMLWriter->addPrimitive();
922 hepRepXMLWriter->addPoint(auxPos.x(), auxPos.y(), auxPos.z());
923 }
924 }
925 }
926 }
927}
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
void addPoint(double x, double y, double z)
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual const std::vector< G4ThreeVector > * GetAuxiliaryPoints() const
virtual const G4ThreeVector GetPosition() const =0
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual G4VTrajectoryPoint * GetPoint(G4int i) const =0
virtual G4int GetPointEntries() const =0
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
G4bool GetDrawAuxPts() const
G4Colour GetStepPtsColour() const
G4double GetStepPtsSize() const
G4Polymarker::MarkerType GetAuxPtsType() const
G4double GetAuxPtsSize() const
G4Colour GetAuxPtsColour() const
G4bool GetAuxPtsVisible() const
G4bool GetStepPtsVisible() const
G4Polymarker::MarkerType GetStepPtsType() const
G4bool GetDrawStepPts() const

◆ AddPrimitive() [1/13]

void G4HepRepFileSceneHandler::AddPrimitive ( const G4Circle circle)
virtual

Implements G4VSceneHandler.

Definition at line 1244 of file G4HepRepFileSceneHandler.cc.

1245{
1246#ifdef G4HEPREPFILEDEBUG
1247 G4cout
1248 << "G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) called:"
1249 "\n radius: "
1250 << circle.GetWorldRadius() << G4endl;
1251 PrintThings();
1252#endif
1253
1255
1256 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1257 messenger->getCullInvisibles())
1258 return;
1259
1260 if(inPrimitives2D)
1261 {
1262 if(!warnedAbout2DMarkers)
1263 {
1264 G4cout << "HepRepFile does not currently support 2D circles." << G4endl;
1265 warnedAbout2DMarkers = true;
1266 }
1267 return;
1268 }
1269
1270 MarkerSizeType sizeType;
1271 G4double size = GetMarkerSize(circle, sizeType);
1272 if(sizeType == world)
1273 size = 4.;
1274
1275 if(drawingTraj)
1276 return;
1277
1278 if(drawingHit)
1279 InitHit();
1280
1281 haveVisible = true;
1282 AddHepRepInstance("Point", circle);
1283
1284 hepRepXMLWriter->addAttValue("MarkName", "Dot");
1285 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size);
1286
1287 hepRepXMLWriter->addPrimitive();
1288
1289 G4Point3D center = (fObjectTransformation) *circle.GetPosition();
1290 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
1291}
double G4double
Definition: G4Types.hh:83
virtual G4bool getCullInvisibles()
static G4HepRepMessenger * GetInstance()
G4Point3D GetPosition() const
G4double GetWorldRadius() const
G4Transform3D fObjectTransformation
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
const G4VisAttributes * fpVisAttribs
G4bool IsVisible() const

◆ AddPrimitive() [2/13]

virtual void G4VSceneHandler::AddPrimitive ( const G4Circle )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [3/13]

void G4VSceneHandler::AddPrimitive ( const G4Plotter )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 193 of file G4VSceneHandler.cc.

510 {
511 G4warn << "WARNING: Plotter not implemented for " << fSystem.GetName() << G4endl;
512 G4warn << " Open a plotter-aware graphics system or remove plotter with" << G4endl;
513 G4warn << " /vis/scene/removeModel Plotter" << G4endl;
514}
const G4String & GetName() const
G4VGraphicsSystem & fSystem

◆ AddPrimitive() [4/13]

void G4HepRepFileSceneHandler::AddPrimitive ( const G4Polyhedron polyhedron)
virtual

Implements G4VSceneHandler.

Definition at line 1342 of file G4HepRepFileSceneHandler.cc.

1343{
1344#ifdef G4HEPREPFILEDEBUG
1345 G4cout << "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& "
1346 "polyhedron) called."
1347 << G4endl;
1348 PrintThings();
1349#endif
1350
1352
1353 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1354 messenger->getCullInvisibles())
1355 return;
1356
1357 if(polyhedron.GetNoFacets() == 0)
1358 return;
1359
1360 if(drawingTraj)
1361 return;
1362
1363 if(drawingHit)
1364 InitHit();
1365
1366 haveVisible = true;
1367 AddHepRepInstance("Polygon", polyhedron);
1368
1369 G4Normal3D surfaceNormal;
1370 G4Point3D vertex;
1371
1372 G4bool notLastFace;
1373 do
1374 {
1375 hepRepXMLWriter->addPrimitive();
1376 notLastFace = polyhedron.GetNextNormal(surfaceNormal);
1377
1378 G4int edgeFlag = 1;
1379 G4bool notLastEdge;
1380 do
1381 {
1382 notLastEdge = polyhedron.GetNextVertex(vertex, edgeFlag);
1383 vertex = (fObjectTransformation) *vertex;
1384 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1385 } while(notLastEdge);
1386 } while(notLastFace);
1387}
G4bool GetNextNormal(G4Normal3D &normal) const
G4bool GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) const
G4int GetNoFacets() const

◆ AddPrimitive() [5/13]

virtual void G4VSceneHandler::AddPrimitive ( const G4Polyhedron )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [6/13]

void G4HepRepFileSceneHandler::AddPrimitive ( const G4Polyline polyline)
virtual

Implements G4VSceneHandler.

Definition at line 1087 of file G4HepRepFileSceneHandler.cc.

1088{
1089#ifdef G4HEPREPFILEDEBUG
1090 G4cout << "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& "
1091 "polyline) called:"
1092 "\n polyline: "
1093 << polyline << G4endl;
1094 PrintThings();
1095#endif
1096
1098
1099 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1100 messenger->getCullInvisibles())
1101 return;
1102
1103 if(inPrimitives2D)
1104 {
1105 if(!warnedAbout2DMarkers)
1106 {
1107 G4cout << "HepRepFile does not currently support 2D lines." << G4endl;
1108 warnedAbout2DMarkers = true;
1109 }
1110 return;
1111 }
1112
1113 if(drawingTraj)
1115
1116 if(drawingHit)
1117 InitHit();
1118
1119 haveVisible = true;
1120 AddHepRepInstance("Line", polyline);
1121
1122 hepRepXMLWriter->addPrimitive();
1123
1124 for(size_t i = 0; i < polyline.size(); i++)
1125 {
1126 G4Point3D vertex = (fObjectTransformation) *polyline[i];
1127 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1128 }
1129}

◆ AddPrimitive() [7/13]

virtual void G4VSceneHandler::AddPrimitive ( const G4Polyline )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [8/13]

void G4VSceneHandler::AddPrimitive ( const G4Polymarker polymarker)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 191 of file G4VSceneHandler.cc.

467 {
468 switch (polymarker.GetMarkerType()) {
469 default:
471 {
472 G4Circle dot (polymarker);
473 dot.SetWorldSize (0.);
474 dot.SetScreenSize (0.1); // Very small circle.
475 for (std::size_t iPoint = 0; iPoint < polymarker.size (); ++iPoint) {
476 dot.SetPosition (polymarker[iPoint]);
477 AddPrimitive (dot);
478 }
479 }
480 break;
482 {
483 G4Circle circle (polymarker); // Default circle
484 for (std::size_t iPoint = 0; iPoint < polymarker.size (); ++iPoint) {
485 circle.SetPosition (polymarker[iPoint]);
486 AddPrimitive (circle);
487 }
488 }
489 break;
491 {
492 G4Square square (polymarker); // Default square
493 for (std::size_t iPoint = 0; iPoint < polymarker.size (); ++iPoint) {
494 square.SetPosition (polymarker[iPoint]);
495 AddPrimitive (square);
496 }
497 }
498 break;
499 }
500}
void AddPrimitive(const G4Polyline &)
MarkerType GetMarkerType() const

◆ AddPrimitive() [9/13]

void G4HepRepFileSceneHandler::AddPrimitive ( const G4Polymarker line)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 1131 of file G4HepRepFileSceneHandler.cc.

1132{
1133#ifdef G4HEPREPFILEDEBUG
1134 G4cout
1135 << "G4HepRepFileSceneHandler::AddPrimitive(const G4Polymarker& line) called"
1136 << G4endl;
1137 PrintThings();
1138#endif
1139
1141
1142 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1143 messenger->getCullInvisibles())
1144 return;
1145
1146 if(inPrimitives2D)
1147 {
1148 if(!warnedAbout2DMarkers)
1149 {
1150 G4cout << "HepRepFile does not currently support 2D lines." << G4endl;
1151 warnedAbout2DMarkers = true;
1152 }
1153 return;
1154 }
1155
1156 MarkerSizeType sizeType;
1157 G4double size = GetMarkerSize(line, sizeType);
1158 if(sizeType == world)
1159 size = 4.;
1160
1161 if(drawingTraj)
1162 return;
1163
1164 if(drawingHit)
1165 InitHit();
1166
1167 haveVisible = true;
1168 AddHepRepInstance("Point", line);
1169
1170 hepRepXMLWriter->addAttValue("MarkName", "Dot");
1171 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size);
1172
1173 hepRepXMLWriter->addPrimitive();
1174
1175 for(size_t i = 0; i < line.size(); i++)
1176 {
1177 G4Point3D vertex = (fObjectTransformation) *line[i];
1178 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1179 }
1180}

◆ AddPrimitive() [10/13]

void G4HepRepFileSceneHandler::AddPrimitive ( const G4Square square)
virtual

Implements G4VSceneHandler.

Definition at line 1293 of file G4HepRepFileSceneHandler.cc.

1294{
1295#ifdef G4HEPREPFILEDEBUG
1296 G4cout
1297 << "G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) called:"
1298 "\n side: "
1299 << square.GetWorldRadius() << G4endl;
1300 PrintThings();
1301#endif
1302
1304
1305 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
1306 messenger->getCullInvisibles())
1307 return;
1308
1309 if(inPrimitives2D)
1310 {
1311 if(!warnedAbout2DMarkers)
1312 {
1313 G4cout << "HepRepFile does not currently support 2D squares." << G4endl;
1314 warnedAbout2DMarkers = true;
1315 }
1316 return;
1317 }
1318
1319 MarkerSizeType sizeType;
1320 G4double size = GetMarkerSize(square, sizeType);
1321 if(sizeType == world)
1322 size = 4.;
1323
1324 if(drawingTraj)
1325 return;
1326
1327 if(drawingHit)
1328 InitHit();
1329
1330 haveVisible = true;
1331 AddHepRepInstance("Point", square);
1332
1333 hepRepXMLWriter->addAttValue("MarkName", "Square");
1334 hepRepXMLWriter->addAttValue("MarkSize", (G4int) size);
1335
1336 hepRepXMLWriter->addPrimitive();
1337
1338 G4Point3D center = (fObjectTransformation) *square.GetPosition();
1339 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
1340}

◆ AddPrimitive() [11/13]

virtual void G4VSceneHandler::AddPrimitive ( const G4Square )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [12/13]

void G4HepRepFileSceneHandler::AddPrimitive ( const G4Text text)
virtual

Implements G4VSceneHandler.

Definition at line 1182 of file G4HepRepFileSceneHandler.cc.

1183{
1184#ifdef G4HEPREPFILEDEBUG
1185 G4cout << "G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) called:"
1186 "\n text: "
1187 << text.GetText() << G4endl;
1188 PrintThings();
1189#endif
1190
1191 if(!inPrimitives2D)
1192 {
1193 if(!warnedAbout3DText)
1194 {
1195 G4cout << "HepRepFile does not currently support 3D text." << G4endl;
1196 G4cout
1197 << "HepRep browsers can directly display text attributes on request."
1198 << G4endl;
1199 G4cout << "See Application Developers Guide for how to attach attributes "
1200 "to viewable objects."
1201 << G4endl;
1202 warnedAbout3DText = true;
1203 }
1204 return;
1205 }
1206
1207 MarkerSizeType sizeType;
1208 G4double size = GetMarkerSize(text, sizeType);
1209 if(sizeType == world)
1210 size = 12.;
1211
1212 haveVisible = true;
1213 AddHepRepInstance("Text", text);
1214
1215 hepRepXMLWriter->addAttValue("VAlign", "Top");
1216 hepRepXMLWriter->addAttValue("HAlign", "Left");
1217 hepRepXMLWriter->addAttValue("FontName", "Arial");
1218 hepRepXMLWriter->addAttValue("FontStyle", "Plain");
1219 hepRepXMLWriter->addAttValue("FontSize", (G4int) size);
1220 hepRepXMLWriter->addAttValue("FontHasBanner", "TRUE");
1221 hepRepXMLWriter->addAttValue("FontBannerColor", "0,0,0");
1222
1223 const G4Colour& colour = GetTextColour(text);
1224 float redness = colour.GetRed();
1225 float greenness = colour.GetGreen();
1226 float blueness = colour.GetBlue();
1227
1228 // Avoiding drawing anything black on black.
1229 if(redness == 0. && greenness == 0. && blueness == 0.)
1230 {
1231 redness = 1.;
1232 greenness = 1.;
1233 blueness = 1.;
1234 }
1235 hepRepXMLWriter->addAttValue("FontColor", redness, greenness, blueness);
1236
1237 hepRepXMLWriter->addPrimitive();
1238
1239 hepRepXMLWriter->addAttValue("Text", text.GetText());
1240 hepRepXMLWriter->addAttValue("VPos", .99 - text.GetYOffset());
1241 hepRepXMLWriter->addAttValue("HPos", text.GetXOffset());
1242}
G4double GetYOffset() const
G4double GetXOffset() const
G4String GetText() const
const G4Colour & GetTextColour(const G4Text &)

◆ AddPrimitive() [13/13]

virtual void G4VSceneHandler::AddPrimitive ( const G4Text )
virtual

Implements G4VSceneHandler.

◆ AddSolid() [1/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Box box)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 145 of file G4HepRepFileSceneHandler.cc.

146{
147#ifdef G4HEPREPFILEDEBUG
148 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Box& box) called for "
149 << box.GetName() << G4endl;
150 PrintThings();
151#endif
152
153 if(drawingTraj)
154 return;
155
156 if(drawingHit)
157 InitHit();
158
159 haveVisible = false;
160 AddHepRepInstance("Prism", NULL);
161
163
164 // Get and check applicable vis attributes.
166 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
167 messenger->getCullInvisibles())
168 return;
169
170 hepRepXMLWriter->addPrimitive();
171
172 G4double dx = box.GetXHalfLength();
173 G4double dy = box.GetYHalfLength();
174 G4double dz = box.GetZHalfLength();
175
176 G4Point3D vertex1(G4Point3D(dx, dy, -dz));
177 G4Point3D vertex2(G4Point3D(dx, -dy, -dz));
178 G4Point3D vertex3(G4Point3D(-dx, -dy, -dz));
179 G4Point3D vertex4(G4Point3D(-dx, dy, -dz));
180 G4Point3D vertex5(G4Point3D(dx, dy, dz));
181 G4Point3D vertex6(G4Point3D(dx, -dy, dz));
182 G4Point3D vertex7(G4Point3D(-dx, -dy, dz));
183 G4Point3D vertex8(G4Point3D(-dx, dy, dz));
184
185 vertex1 = (fObjectTransformation) *vertex1;
186 vertex2 = (fObjectTransformation) *vertex2;
187 vertex3 = (fObjectTransformation) *vertex3;
188 vertex4 = (fObjectTransformation) *vertex4;
189 vertex5 = (fObjectTransformation) *vertex5;
190 vertex6 = (fObjectTransformation) *vertex6;
191 vertex7 = (fObjectTransformation) *vertex7;
192 vertex8 = (fObjectTransformation) *vertex8;
193
194 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
195 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
196 hepRepXMLWriter->addPoint(vertex3.x(), vertex3.y(), vertex3.z());
197 hepRepXMLWriter->addPoint(vertex4.x(), vertex4.y(), vertex4.z());
198 hepRepXMLWriter->addPoint(vertex5.x(), vertex5.y(), vertex5.z());
199 hepRepXMLWriter->addPoint(vertex6.x(), vertex6.y(), vertex6.z());
200 hepRepXMLWriter->addPoint(vertex7.x(), vertex7.y(), vertex7.z());
201 hepRepXMLWriter->addPoint(vertex8.x(), vertex8.y(), vertex8.z());
202}
HepGeom::Point3D< G4double > G4Point3D
Definition: G4Point3D.hh:34
G4double GetYHalfLength() const
G4double GetZHalfLength() const
G4double GetXHalfLength() const
G4String GetName() const
const G4VisAttributes * GetApplicableVisAttributes(const G4VisAttributes *) const

◆ AddSolid() [2/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Cons cons)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 204 of file G4HepRepFileSceneHandler.cc.

205{
206#ifdef G4HEPREPFILEDEBUG
207 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Cons& cons) called for "
208 << cons.GetName() << G4endl;
209 PrintThings();
210#endif
211
212 // HepRApp does not correctly represent the end faces of cones at
213 // non-standard angles, let the base class convert these solids to polygons.
215 G4bool linedUpWithAnAxis =
216 (std::fabs(r.phiX()) <= .001 || std::fabs(r.phiY()) <= .001 ||
217 std::fabs(r.phiZ()) <= .001 || std::fabs(r.phiX() - pi) <= .001 ||
218 std::fabs(r.phiY() - pi) <= .001 || std::fabs(r.phiZ() - pi) <= .001);
219 // G4cout << "Angle X:" << r.phiX() << ", Angle Y:" << r.phiY() << ", Angle
220 // Z:" << r.phiZ() << G4endl; G4cout << "linedUpWithAnAxis:" <<
221 // linedUpWithAnAxis << G4endl;
222
223 // HepRep does not have a primitive for a cut cone,
224 // so if this cone is cut, let the base class convert this
225 // solid to polygons.
227 if(cons.GetDeltaPhiAngle() < twopi || !linedUpWithAnAxis ||
228 messenger->renderCylAsPolygons())
229 {
230 G4VSceneHandler::AddSolid(cons); // Invoke default action.
231 }
232 else
233 {
234 if(drawingTraj)
235 return;
236
237 if(drawingHit)
238 InitHit();
239
240 haveVisible = false;
241 AddHepRepInstance("Cylinder", NULL);
242
243 // Get and check applicable vis attributes.
245 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
246 messenger->getCullInvisibles())
247 return;
248
249 G4Point3D vertex1(G4Point3D(0., 0., -cons.GetZHalfLength()));
250 G4Point3D vertex2(G4Point3D(0., 0., cons.GetZHalfLength()));
251
252 vertex1 = (fObjectTransformation) *vertex1;
253 vertex2 = (fObjectTransformation) *vertex2;
254
255 // Outer cylinder.
256 hepRepXMLWriter->addPrimitive();
257 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() *
258 cons.GetOuterRadiusMinusZ());
259 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() *
260 cons.GetOuterRadiusPlusZ());
261 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
262 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
263
264 // Inner cylinder.
265 hepRepXMLWriter->addPrimitive();
266 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() *
267 cons.GetInnerRadiusMinusZ());
268 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() *
269 cons.GetInnerRadiusPlusZ());
270 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
271 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
272 }
273}
double phiY() const
Definition: Rotation.cc:128
double phiX() const
Definition: Rotation.cc:124
double phiZ() const
Definition: Rotation.cc:132
G4double GetOuterRadiusPlusZ() const
G4double GetDeltaPhiAngle() const
G4double GetInnerRadiusMinusZ() const
G4double GetInnerRadiusPlusZ() const
G4double GetOuterRadiusMinusZ() const
G4double GetZHalfLength() const
virtual G4bool renderCylAsPolygons()
virtual G4double getScale()
virtual void AddSolid(const G4Box &)
CLHEP::HepRotation getRotation() const

◆ AddSolid() [3/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Ellipsoid ellipsoid)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 484 of file G4HepRepFileSceneHandler.cc.

485{
486#ifdef G4HEPREPFILEDEBUG
487 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Ellipsoid& ellipsoid) "
488 "called for "
489 << ellipsoid.GetName() << G4endl;
490 PrintThings();
491#endif
492 G4VSceneHandler::AddSolid(ellipsoid); // Invoke default action.
493}

◆ AddSolid() [4/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Orb orb)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 474 of file G4HepRepFileSceneHandler.cc.

475{
476#ifdef G4HEPREPFILEDEBUG
477 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Orb& orb) called for "
478 << orb.GetName() << G4endl;
479 PrintThings();
480#endif
481 G4VSceneHandler::AddSolid(orb); // Invoke default action.
482}

◆ AddSolid() [5/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Para para)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 431 of file G4HepRepFileSceneHandler.cc.

432{
433#ifdef G4HEPREPFILEDEBUG
434 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Para& para) called for "
435 << para.GetName() << G4endl;
436 PrintThings();
437#endif
438 G4VSceneHandler::AddSolid(para); // Invoke default action.
439}

◆ AddSolid() [6/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Polycone polycone)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 452 of file G4HepRepFileSceneHandler.cc.

453{
454#ifdef G4HEPREPFILEDEBUG
455 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Polycone& polycone) "
456 "called for "
457 << polycone.GetName() << G4endl;
458 PrintThings();
459#endif
460 G4VSceneHandler::AddSolid(polycone); // Invoke default action.
461}

◆ AddSolid() [7/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Polyhedra polyhedra)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 463 of file G4HepRepFileSceneHandler.cc.

464{
465#ifdef G4HEPREPFILEDEBUG
466 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Polyhedra& polyhedra) "
467 "called for "
468 << polyhedra.GetName() << G4endl;
469 PrintThings();
470#endif
471 G4VSceneHandler::AddSolid(polyhedra); // Invoke default action.
472}

◆ AddSolid() [8/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Sphere sphere)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 420 of file G4HepRepFileSceneHandler.cc.

421{
422#ifdef G4HEPREPFILEDEBUG
423 G4cout
424 << "G4HepRepFileSceneHandler::AddSolid(const G4Sphere& sphere) called for "
425 << sphere.GetName() << G4endl;
426 PrintThings();
427#endif
428 G4VSceneHandler::AddSolid(sphere); // Invoke default action.
429}

◆ AddSolid() [9/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4TessellatedSolid tess)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 495 of file G4HepRepFileSceneHandler.cc.

496{
497#ifdef G4HEPREPFILEDEBUG
498 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4TessellatedSolid& ) "
499 "called for "
500 << tess.GetName() << G4endl;
501 PrintThings();
502#endif
503 G4VSceneHandler::AddSolid(tess); // Invoke default action.
504}

◆ AddSolid() [10/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Torus torus)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 441 of file G4HepRepFileSceneHandler.cc.

442{
443#ifdef G4HEPREPFILEDEBUG
444 G4cout
445 << "G4HepRepFileSceneHandler::AddSolid(const G4Torus& torus) called for "
446 << torus.GetName() << G4endl;
447 PrintThings();
448#endif
449 G4VSceneHandler::AddSolid(torus); // Invoke default action.
450}

◆ AddSolid() [11/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Trap trap)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 410 of file G4HepRepFileSceneHandler.cc.

411{
412#ifdef G4HEPREPFILEDEBUG
413 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Trap& trap) called for "
414 << trap.GetName() << G4endl;
415 PrintThings();
416#endif
417 G4VSceneHandler::AddSolid(trap); // Invoke default action.
418}

◆ AddSolid() [12/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Trd trd)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 349 of file G4HepRepFileSceneHandler.cc.

350{
351#ifdef G4HEPREPFILEDEBUG
352 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Trd& trd) called for "
353 << trd.GetName() << G4endl;
354 PrintThings();
355#endif
356
357 if(drawingTraj)
358 return;
359
360 if(drawingHit)
361 InitHit();
362
363 haveVisible = false;
364 AddHepRepInstance("Prism", NULL);
365
367
368 // Get and check applicable vis attributes.
370 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
371 messenger->getCullInvisibles())
372 return;
373
374 hepRepXMLWriter->addPrimitive();
375
376 G4double dx1 = trd.GetXHalfLength1();
377 G4double dy1 = trd.GetYHalfLength1();
378 G4double dx2 = trd.GetXHalfLength2();
379 G4double dy2 = trd.GetYHalfLength2();
380 G4double dz = trd.GetZHalfLength();
381
382 G4Point3D vertex1(G4Point3D(dx1, dy1, -dz));
383 G4Point3D vertex2(G4Point3D(dx1, -dy1, -dz));
384 G4Point3D vertex3(G4Point3D(-dx1, -dy1, -dz));
385 G4Point3D vertex4(G4Point3D(-dx1, dy1, -dz));
386 G4Point3D vertex5(G4Point3D(dx2, dy2, dz));
387 G4Point3D vertex6(G4Point3D(dx2, -dy2, dz));
388 G4Point3D vertex7(G4Point3D(-dx2, -dy2, dz));
389 G4Point3D vertex8(G4Point3D(-dx2, dy2, dz));
390
391 vertex1 = (fObjectTransformation) *vertex1;
392 vertex2 = (fObjectTransformation) *vertex2;
393 vertex3 = (fObjectTransformation) *vertex3;
394 vertex4 = (fObjectTransformation) *vertex4;
395 vertex5 = (fObjectTransformation) *vertex5;
396 vertex6 = (fObjectTransformation) *vertex6;
397 vertex7 = (fObjectTransformation) *vertex7;
398 vertex8 = (fObjectTransformation) *vertex8;
399
400 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
401 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
402 hepRepXMLWriter->addPoint(vertex3.x(), vertex3.y(), vertex3.z());
403 hepRepXMLWriter->addPoint(vertex4.x(), vertex4.y(), vertex4.z());
404 hepRepXMLWriter->addPoint(vertex5.x(), vertex5.y(), vertex5.z());
405 hepRepXMLWriter->addPoint(vertex6.x(), vertex6.y(), vertex6.z());
406 hepRepXMLWriter->addPoint(vertex7.x(), vertex7.y(), vertex7.z());
407 hepRepXMLWriter->addPoint(vertex8.x(), vertex8.y(), vertex8.z());
408}
G4double GetXHalfLength2() const
G4double GetYHalfLength2() const
G4double GetXHalfLength1() const
G4double GetYHalfLength1() const
G4double GetZHalfLength() const

◆ AddSolid() [13/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4Tubs tubs)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 275 of file G4HepRepFileSceneHandler.cc.

276{
277#ifdef G4HEPREPFILEDEBUG
278 G4cout << "G4HepRepFileSceneHandler::AddSolid(const G4Tubs& tubs) called for "
279 << tubs.GetName() << G4endl;
280 PrintThings();
281#endif
282
283 // HepRApp does not correctly represent the end faces of cylinders at
284 // non-standard angles, let the base class convert these solids to polygons.
286 G4bool linedUpWithAnAxis =
287 (std::fabs(r.phiX()) <= .001 || std::fabs(r.phiY()) <= .001 ||
288 std::fabs(r.phiZ()) <= .001 || std::fabs(r.phiX() - pi) <= .001 ||
289 std::fabs(r.phiY() - pi) <= .001 || std::fabs(r.phiZ() - pi) <= .001);
290 // G4cout << "Angle X:" << r.phiX() << ", Angle Y:" << r.phiY() << ", Angle
291 // Z:" << r.phiZ() << G4endl; G4cout << "linedUpWithAnAxis:" <<
292 // linedUpWithAnAxis << G4endl;
293
294 // HepRep does not have a primitive for a cut cylinder,
295 // so if this cylinder is cut, let the base class convert this
296 // solid to polygons.
298 if(tubs.GetDeltaPhiAngle() < twopi || !linedUpWithAnAxis ||
299 messenger->renderCylAsPolygons())
300 {
301 G4VSceneHandler::AddSolid(tubs); // Invoke default action.
302 }
303 else
304 {
305 if(drawingTraj)
306 return;
307
308 if(drawingHit)
309 InitHit();
310
311 haveVisible = false;
312 AddHepRepInstance("Cylinder", NULL);
313
314 // Get and check applicable vis attributes.
316 if(fpVisAttribs && (fpVisAttribs->IsVisible() == 0) &&
317 messenger->getCullInvisibles())
318 return;
319
320 G4Point3D vertex1(G4Point3D(0., 0., -tubs.GetZHalfLength()));
321 G4Point3D vertex2(G4Point3D(0., 0., tubs.GetZHalfLength()));
322
323 vertex1 = (fObjectTransformation) *vertex1;
324 vertex2 = (fObjectTransformation) *vertex2;
325
326 // Outer cylinder.
327 hepRepXMLWriter->addPrimitive();
328 hepRepXMLWriter->addAttValue("Radius1",
329 messenger->getScale() * tubs.GetOuterRadius());
330 hepRepXMLWriter->addAttValue("Radius2",
331 messenger->getScale() * tubs.GetOuterRadius());
332 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
333 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
334
335 // Inner cylinder.
336 if(tubs.GetInnerRadius() != 0.)
337 {
338 hepRepXMLWriter->addPrimitive();
339 hepRepXMLWriter->addAttValue("Radius1", messenger->getScale() *
340 tubs.GetInnerRadius());
341 hepRepXMLWriter->addAttValue("Radius2", messenger->getScale() *
342 tubs.GetInnerRadius());
343 hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
344 hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
345 }
346 }
347}
G4double GetZHalfLength() const
G4double GetInnerRadius() const
G4double GetOuterRadius() const
G4double GetDeltaPhiAngle() const

◆ AddSolid() [14/14]

void G4HepRepFileSceneHandler::AddSolid ( const G4VSolid solid)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 506 of file G4HepRepFileSceneHandler.cc.

507{
508#ifdef G4HEPREPFILEDEBUG
509 G4cout
510 << "G4HepRepFileSceneHandler::AddSolid(const G4Solid& solid) called for "
511 << solid.GetName() << G4endl;
512 PrintThings();
513#endif
514 G4VSceneHandler::AddSolid(solid); // Invoke default action.
515}

◆ BeginModeling()

void G4HepRepFileSceneHandler::BeginModeling ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 93 of file G4HepRepFileSceneHandler.cc.

94{
96 const G4VTrajectoryModel* model = visManager->CurrentTrajDrawModel();
97 trajContext = &model->GetContext();
98
99 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
100}
virtual void BeginModeling()
const G4VisTrajContext & GetContext() const
const G4VTrajectoryModel * CurrentTrajDrawModel() const
static G4VisManager * GetInstance()

◆ BeginPrimitives2D()

void G4HepRepFileSceneHandler::BeginPrimitives2D ( const G4Transform3D objectTransformation)
virtual

Reimplemented from G4VSceneHandler.

Definition at line 107 of file G4HepRepFileSceneHandler.cc.

109{
110#ifdef G4HEPREPFILEDEBUG
111 G4cout << "G4HepRepFileSceneHandler::BeginPrimitives2D() " << G4endl;
112#endif
113 inPrimitives2D = true;
114 G4VSceneHandler::BeginPrimitives2D(objectTransformation);
115}
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())

◆ ClearTransientStore()

void G4HepRepFileSceneHandler::ClearTransientStore ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 1713 of file G4HepRepFileSceneHandler.cc.

1714{
1715 // This is typically called after an update and before drawing hits
1716 // of the next event. To simulate the clearing of "transients"
1717 // (hits, etc.) the detector is redrawn...
1718 if(fpViewer)
1719 {
1720 fpViewer->SetView();
1722 fpViewer->DrawView();
1723 }
1724}
virtual void DrawView()=0
virtual void ClearView()=0
virtual void SetView()=0

◆ EndModeling()

void G4HepRepFileSceneHandler::EndModeling ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 102 of file G4HepRepFileSceneHandler.cc.

103{
104 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
105}
virtual void EndModeling()

◆ EndPrimitives2D()

void G4HepRepFileSceneHandler::EndPrimitives2D ( )
virtual

Reimplemented from G4VSceneHandler.

Definition at line 117 of file G4HepRepFileSceneHandler.cc.

118{
119#ifdef G4HEPREPFILEDEBUG
120 G4cout << "G4HepRepFileSceneHandler::EndPrimitives2D() " << G4endl;
121#endif
123 inPrimitives2D = false;
124}
virtual void EndPrimitives2D()

◆ GetHepRepXMLWriter()

G4HepRepFileXMLWriter * G4HepRepFileSceneHandler::GetHepRepXMLWriter ( )

Definition at line 1389 of file G4HepRepFileSceneHandler.cc.

1390{
1391 return hepRepXMLWriter;
1392}

Referenced by G4HepRepFileSceneHandler().

◆ InitHit()

void G4HepRepFileSceneHandler::InitHit ( )

Definition at line 1062 of file G4HepRepFileSceneHandler.cc.

1063{
1064 if(!doneInitHit)
1065 {
1066 // For every hit, add an instance of Type Hit.
1067 hepRepXMLWriter->addInstance();
1068
1069 // Write out the hit's attribute values.
1070 if(hitAttValues)
1071 {
1072 std::vector<G4AttValue>::iterator iAttVal;
1073 for(iAttVal = hitAttValues->begin(); iAttVal != hitAttValues->end();
1074 ++iAttVal)
1075 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue());
1076 delete hitAttValues;
1077 }
1078
1079 // Clean up hit attributes.
1080 if(hitAttDefs)
1081 delete hitAttDefs;
1082
1083 doneInitHit = true;
1084 }
1085}

Referenced by AddPrimitive(), and AddSolid().

◆ InitTrajectory()

void G4HepRepFileSceneHandler::InitTrajectory ( )

Definition at line 1037 of file G4HepRepFileSceneHandler.cc.

1038{
1039 if(!doneInitTraj)
1040 {
1041 // For every trajectory, add an instance of Type Trajectory.
1042 hepRepXMLWriter->addInstance();
1043
1044 // Write out the trajectory's attribute values.
1045 if(trajAttValues)
1046 {
1047 std::vector<G4AttValue>::iterator iAttVal;
1048 for(iAttVal = trajAttValues->begin(); iAttVal != trajAttValues->end();
1049 ++iAttVal)
1050 hepRepXMLWriter->addAttValue(iAttVal->GetName(), iAttVal->GetValue());
1051 delete trajAttValues;
1052 }
1053
1054 // Clean up trajectory attributes.
1055 if(trajAttDefs)
1056 delete trajAttDefs;
1057
1058 doneInitTraj = true;
1059 }
1060}

Referenced by AddCompound(), and AddPrimitive().

Member Data Documentation

◆ fSceneIdCount

G4int G4HepRepFileSceneHandler::fSceneIdCount = 0
staticprotected

Definition at line 132 of file G4HepRepFileSceneHandler.hh.


The documentation for this class was generated from the following files: