Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4AxesModel.hh
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1//
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28//
29// John Allison 3rd April 2001
30//
31// Class Description:
32//
33// Model which knows how to draw axes.
34//
35// For access to base class information, e.g., modeling parameters,
36// use GetModelingParameters() inherited from G4VModel. See Class
37// Description of the base class G4VModel.
38
39#ifndef G4AXESMODEL_HH
40#define G4AXESMODEL_HH
41
42#include "G4VModel.hh"
43
44class G4AxesModel: public G4VModel {
45
46public: // With description
47
49 (G4double x0, G4double y0, G4double z0, G4double length,
50 G4double arrowWidth = 1.,
51 const G4String& colourString = "auto",
52 const G4String& description = "",
53 G4bool withAnnotation = true,
54 G4double textSize = 10.,
55 const G4Transform3D& transform = G4Transform3D()
56 );
57
58 // Alternative short constructor
60 (G4double x0, G4double y0, G4double z0, G4double length,
61 const G4Transform3D& transform = G4Transform3D()
62 );
63
64 virtual ~G4AxesModel ();
65
66 void Construct
67 (G4double x0, G4double y0, G4double z0, G4double length,
68 G4double arrowWidth, const G4String& colourString,
69 const G4String& description,
70 G4bool withAnnotation,
71 G4double textSize,
72 const G4Transform3D& transform);
73
74 void DescribeYourselfTo (G4VGraphicsScene&) override;
75 // The main task of a model is to describe itself to the graphics scene.
76
77private:
78
79 // Private copy contructor and assignment to forbid use...
80 G4AxesModel (const G4AxesModel&);
81 G4AxesModel& operator = (const G4AxesModel&);
82
84 *fXAxisModel, *fXLabelModel, *fXAnnotationModel,
85 *fYAxisModel, *fYLabelModel, *fYAnnotationModel,
86 *fZAxisModel, *fZLabelModel, *fZAnnotationModel;
87 G4Transform3D fTransform;
88};
89
90#endif
HepGeom::Transform3D G4Transform3D
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
virtual ~G4AxesModel()
Definition: G4AxesModel.cc:43
void Construct(G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth, const G4String &colourString, const G4String &description, G4bool withAnnotation, G4double textSize, const G4Transform3D &transform)
Definition: G4AxesModel.cc:87
void DescribeYourselfTo(G4VGraphicsScene &) override
Definition: G4AxesModel.cc:196