Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4MuonRadiativeDecayChannelWithSpin.hh
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1//
2// ********************************************************************
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26// G4MuonRadiativeDecayChannelWithSpin
27//
28// Class description:
29//
30// This class describes radiative muon decay kinematics, but
31// gives incorrect energy spectrum for neutrinos.
32// Samples Radiative Muon Decay.
33// References:
34// - TRIUMF/TWIST Technote TN-55:
35// "Radiative muon decay" by P. Depommier and A. Vacheret
36// - Yoshitaka Kuno and Yasuhiro Okada
37// "Muon Decays and Physics Beyond the Standard Model"
38// Rev. Mod. Phys. 73, 151 (2001)
39
40// Author: P.Gumplinger - Triumf, 25 July 2007
41// Revision: D. Mingming - Center for HEP, Tsinghua Univ., 10 August 2011
42// --------------------------------------------------------------------
43#ifndef G4MuonRadiativeDecayChannelWithSpin_hh
44#define G4MuonRadiativeDecayChannelWithSpin_hh 1
45
47
48#include "globals.hh"
49#include "Randomize.hh"
50#include "G4ThreeVector.hh"
51#include "G4VDecayChannel.hh"
52
54{
55 public:
56
58 G4double theBR);
60
62
63 protected:
64
67 // Copy constructor and assignment operator
68
69 private:
70
72
73 G4double fron(G4double Pmu, G4double x, G4double y,
74 G4double cthetaE, G4double cthetaG, G4double cthetaEG);
75
76 void rn3dim(G4double& x, G4double& y, G4double& z, G4double xlong);
77 // Generates random vectors, uniformly distributed over the surface
78 // of a sphere of given radius
79
80 G4double atan4(G4double x, G4double y);
81};
82
83// ------------------------
84// Inline methods
85// ------------------------
86
87inline void G4MuonRadiativeDecayChannelWithSpin::rn3dim(G4double& x,
88 G4double& y,
89 G4double& z,
90 G4double xlong)
91{
92 G4double a = 0.; G4double b = 0.; G4double c = 0.; G4double r = 0.;
93
94 do
95 {
96 a = G4UniformRand() - 0.5;
97 b = G4UniformRand() - 0.5;
98 c = G4UniformRand() - 0.5;
99 r = a*a + b*b + c*c;
100 } while (r > 0.25); // Loop checking, 09.08.2015, K.Kurashige
101
102 G4double rinv = xlong/(std::sqrt(r));
103 x = a * rinv;
104 y = b * rinv;
105 z = c * rinv;
106
107 return;
108}
109
110inline G4double G4MuonRadiativeDecayChannelWithSpin::atan4(G4double x,
111 G4double y)
112{
113 G4double phi = 0.;
114
115 if (x==0. && y>0.){
116 phi = 0.5*CLHEP::pi;
117 } else if (x==0. && y<0.){
118 phi = 1.5*CLHEP::pi;
119 } else if (y==0. && x>0.){
120 phi = 0.;
121 } else if (y==0. && x<0.){
122 phi = CLHEP::pi;
123 } else if (x>0. ){
124 phi = std::atan(y/x);
125 } else if (x<0. ){
126 phi = std::atan(y/x) + CLHEP::pi;
127 }
128
129 return phi;
130}
131
132#endif
double G4double
Definition: G4Types.hh:83
#define G4UniformRand()
Definition: Randomize.hh:52
G4MuonRadiativeDecayChannelWithSpin & operator=(const G4MuonRadiativeDecayChannelWithSpin &)