105 myParticleIterator->reset();
108 while( (*myParticleIterator)() )
110 particle = myParticleIterator->value();
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)
G4GLOB_DLL std::ostream G4cout
static void ConstructParticle()
static void ConstructParticle()
void ConstructParticle() override
void ConstructProcess() override
G4DecayPhysics(G4int ver=1)
~G4DecayPhysics() override
virtual G4bool IsApplicable(const G4ParticleDefinition &) override
static void ConstructParticle()
static void ConstructParticle()
static void ConstructParticle()
const G4String & GetParticleName() const
static void InitialiseParameters()
G4bool RegisterProcess(G4VProcess *process, G4ParticleDefinition *particle)
static G4PhysicsListHelper * GetPhysicsListHelper()
static void ConstructParticle()
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const
void SetPhysicsType(G4int)