Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4RayShooter.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4RayShooter class implementation
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//
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// Author: Makoto Asai, 2000
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// --------------------------------------------------------------------
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#include "
G4RayShooter.hh
"
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#include "
G4SystemOfUnits.hh
"
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#include "
G4PrimaryParticle.hh
"
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#include "
G4Event.hh
"
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#include "
G4ParticleTable.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
globals.hh
"
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void
G4RayShooter::Shoot
(
G4Event
* evt,
G4ThreeVector
vtx,
G4ThreeVector
direc)
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{
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if
(particle_definition ==
nullptr
)
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{
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G4ParticleTable
* particleTable =
G4ParticleTable::GetParticleTable
();
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G4String
particleName;
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particle_definition = particleTable->
FindParticle
(particleName=
"geantino"
);
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if
(particle_definition ==
nullptr
)
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{
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G4String
msg;
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msg =
"G4RayTracer uses geantino to trace the ray, but your physics list does not\n"
;
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msg +=
"define G4Geantino. Please add G4Geantino in your physics list."
;
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G4Exception
(
"G4RayShooter::Shoot()"
,
"RayTracer001"
,
FatalException
, msg);
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}
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}
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// Create a new vertex
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//
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auto
* vertex =
new
G4PrimaryVertex
(vtx,particle_time);
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// Create new primaries and set them to the vertex
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//
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G4double
mass = particle_definition->
GetPDGMass
();
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auto
* particle =
new
G4PrimaryParticle
(particle_definition);
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particle->SetKineticEnergy( particle_energy );
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particle->SetMass( mass );
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particle->SetMomentumDirection( direc );
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particle->SetPolarization(particle_polarization.
x
(),
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particle_polarization.
y
(),
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particle_polarization.
z
());
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vertex->SetPrimary( particle );
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evt->
AddPrimaryVertex
( vertex );
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}
G4Event.hh
FatalException
@ FatalException
Definition:
G4ExceptionSeverity.hh:61
G4Exception
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition:
G4Exception.cc:59
G4ParticleDefinition.hh
G4ParticleTable.hh
G4PrimaryParticle.hh
G4RayShooter.hh
G4SystemOfUnits.hh
G4double
double G4double
Definition:
G4Types.hh:83
CLHEP::Hep3Vector
Definition:
ThreeVector.h:36
CLHEP::Hep3Vector::z
double z() const
CLHEP::Hep3Vector::x
double x() const
CLHEP::Hep3Vector::y
double y() const
G4Event
Definition:
G4Event.hh:55
G4Event::AddPrimaryVertex
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition:
G4Event.hh:121
G4ParticleDefinition::GetPDGMass
G4double GetPDGMass() const
Definition:
G4ParticleDefinition.hh:111
G4ParticleTable
Definition:
G4ParticleTable.hh:60
G4ParticleTable::FindParticle
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
Definition:
G4ParticleTable.cc:586
G4ParticleTable::GetParticleTable
static G4ParticleTable * GetParticleTable()
Definition:
G4ParticleTable.cc:87
G4PrimaryParticle
Definition:
G4PrimaryParticle.hh:67
G4PrimaryVertex
Definition:
G4PrimaryVertex.hh:50
G4RayShooter::Shoot
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition:
G4RayShooter.cc:39
G4String
Definition:
G4String.hh:62
globals.hh
geant4-v11.1.1
source
event
src
G4RayShooter.cc
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