Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4RayShooter.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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12// * institutes,nor the agencies providing financial support for this *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26// G4RayShooter class implementation
27//
28// Author: Makoto Asai, 2000
29// --------------------------------------------------------------------
30
31#include "G4RayShooter.hh"
32#include "G4SystemOfUnits.hh"
33#include "G4PrimaryParticle.hh"
34#include "G4Event.hh"
35#include "G4ParticleTable.hh"
37#include "globals.hh"
38
40{
41 if(particle_definition == nullptr)
42 {
44 G4String particleName;
45 particle_definition = particleTable->FindParticle(particleName="geantino");
46 if(particle_definition == nullptr)
47 {
48 G4String msg;
49 msg = "G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
50 msg += "define G4Geantino. Please add G4Geantino in your physics list.";
51 G4Exception("G4RayShooter::Shoot()", "RayTracer001", FatalException, msg);
52 }
53 }
54
55 // Create a new vertex
56 //
57 auto* vertex = new G4PrimaryVertex(vtx,particle_time);
58
59 // Create new primaries and set them to the vertex
60 //
61 G4double mass = particle_definition->GetPDGMass();
62 auto* particle = new G4PrimaryParticle(particle_definition);
63 particle->SetKineticEnergy( particle_energy );
64 particle->SetMass( mass );
65 particle->SetMomentumDirection( direc );
66 particle->SetPolarization(particle_polarization.x(),
67 particle_polarization.y(),
68 particle_polarization.z());
69 vertex->SetPrimary( particle );
70
71 evt->AddPrimaryVertex( vertex );
72}
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
double G4double
Definition: G4Types.hh:83
double z() const
double x() const
double y() const
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition: G4Event.hh:121
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:39