#include <G4ScaleTransform.hh>
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| G4ScaleTransform () |
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| G4ScaleTransform (G4double sx, G4double sy, G4double sz) |
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| G4ScaleTransform (const G4ThreeVector &scale) |
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| G4ScaleTransform (const G4Scale3D &scale) |
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| G4ScaleTransform (const G4ScaleTransform &right) |
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G4ScaleTransform & | operator= (const G4ScaleTransform &right) |
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void | Init () |
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const G4ThreeVector & | GetScale () const |
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const G4ThreeVector & | GetInvScale () const |
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void | SetScale (const G4ThreeVector &scale) |
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void | SetScale (const G4Scale3D &scale) |
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void | SetScale (G4double sx, G4double sy, G4double sz) |
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void | Transform (const G4ThreeVector &global, G4ThreeVector &local) const |
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G4ThreeVector | Transform (const G4ThreeVector &global) const |
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void | InverseTransform (const G4ThreeVector &local, G4ThreeVector &global) const |
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G4ThreeVector | InverseTransform (const G4ThreeVector &local) const |
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void | TransformNormal (const G4ThreeVector &global, G4ThreeVector &local) const |
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G4ThreeVector | TransformNormal (const G4ThreeVector &global) const |
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void | InverseTransformNormal (const G4ThreeVector &local, G4ThreeVector &global) const |
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G4ThreeVector | InverseTransformNormal (const G4ThreeVector &local) const |
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G4double | TransformDistance (G4double dist, const G4ThreeVector &dir) const |
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G4double | TransformDistance (G4double safety) const |
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G4double | InverseTransformDistance (G4double dist, const G4ThreeVector &dir) const |
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G4double | InverseTransformDistance (G4double safety) const |
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Definition at line 57 of file G4ScaleTransform.hh.
◆ G4ScaleTransform() [1/5]
G4ScaleTransform::G4ScaleTransform |
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◆ G4ScaleTransform() [2/5]
◆ G4ScaleTransform() [3/5]
G4ScaleTransform::G4ScaleTransform |
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const G4ThreeVector & |
scale | ) |
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◆ G4ScaleTransform() [4/5]
G4ScaleTransform::G4ScaleTransform |
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const G4Scale3D & |
scale | ) |
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◆ G4ScaleTransform() [5/5]
◆ GetInvScale()
◆ GetScale()
◆ Init()
void G4ScaleTransform::Init |
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◆ InverseTransform() [1/2]
◆ InverseTransform() [2/2]
◆ InverseTransformDistance() [1/2]
◆ InverseTransformDistance() [2/2]
◆ InverseTransformNormal() [1/2]
◆ InverseTransformNormal() [2/2]
◆ operator=()
◆ SetScale() [1/3]
void G4ScaleTransform::SetScale |
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const G4Scale3D & |
scale | ) |
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◆ SetScale() [2/3]
◆ SetScale() [3/3]
◆ Transform() [1/2]
◆ Transform() [2/2]
◆ TransformDistance() [1/2]
◆ TransformDistance() [2/2]
◆ TransformNormal() [1/2]
◆ TransformNormal() [2/2]
The documentation for this class was generated from the following file: