Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPFinalState.hh
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1//
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25//
26//
27// 080721 Create adjust_final_state method by T. Koi
28// 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
29//
30// P. Arce, June-2014 Conversion neutron_hp to particle_hp
31//
32#ifndef G4ParticleHPFinalState_h
33#define G4ParticleHPFinalState_h
34
36#include "G4Material.hh"
37#include "G4HadFinalState.hh"
38#include "G4ParticleHPNames.hh"
39#include "G4ParticleHPVector.hh"
40#include "G4HadProjectile.hh"
41#include "G4Neutron.hh"
42#include "G4Cache.hh"
43
45
47{
48public:
49
51 {
52 hasFSData = true;
53 hasXsec = true;
54 hasAnyData = true;
55 theBaseZ = 0;
56 theBaseA = 0;
57 theBaseM = 0;
58
59 theNDLDataZ = 0;
60 theNDLDataA = 0;
61 theNDLDataM = 0;
62
64
65 theResult.Put( 0 );
66
67 secID = -1;
68 }
69
71 {
72 if (theResult.Get() != 0) delete theResult.Get();
73 }
74
75 void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType,
76 G4ParticleDefinition* projectile)
77 {
78 G4int M = 0;
79 Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile));
80 }
81 virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName,
82 G4String & aFSType, G4ParticleDefinition* ) = 0;
84 {
85 throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
86 return 0;
87 }
88
89 // this would better be done templating G4ParticleHPChannel...,
90 //
91 virtual G4ParticleHPFinalState * New() = 0;
92
93 G4bool HasXsec() { return hasXsec; }
96
97 virtual G4double GetXsec(G4double ) { return 0; }
98 virtual G4ParticleHPVector * GetXsec() { return 0; }
99
100 void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; }
101 G4double GetZ() { return theBaseZ; }
102 G4double GetN() { return theBaseA; }
103 G4double GetA() { return theBaseA; }
104 G4int GetM() { return theBaseM; }
105
107 {
108 theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
109 theNDLDataA=(G4int)used.GetA();
110 theNDLDataZ=(G4int)used.GetZ();
111 theNDLDataM=used.GetM();
112 }
113
115 {
116 theProjectile = projectile;
117 }
118
119protected:
120
122
127
130
134
138
139 G4int secID; // Creator model ID for the secondaries created by this class or derived ones
140};
141#endif
#define M(row, col)
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
const G4int Z[17]
const G4double A[17]
value_type & Get() const
Definition: G4Cache.hh:315
void Put(const value_type &val) const
Definition: G4Cache.hh:321
static G4Neutron * Neutron()
Definition: G4Neutron.cc:103
virtual G4double GetXsec(G4double)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &)
void Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)
virtual void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)=0
void SetA_Z(G4double anA, G4double aZ, G4int aM=0)
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
virtual G4ParticleHPFinalState * New()=0
G4ParticleDefinition * theProjectile
G4Cache< G4HadFinalState * > theResult
void SetProjectile(G4ParticleDefinition *projectile)
void adjust_final_state(G4LorentzVector)
virtual G4ParticleHPVector * GetXsec()