Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4MesonAbsorption Class Reference

#include <G4MesonAbsorption.hh>

+ Inheritance diagram for G4MesonAbsorption:

Public Member Functions

 G4MesonAbsorption ()
 
virtual ~G4MesonAbsorption ()
 
virtual const std::vector< G4CollisionInitialState * > & GetCollisions (G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &someCandidates, G4double aCurrentTime)
 
virtual G4KineticTrackVectorGetFinalState (G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &theTargets)
 
G4CollisionInitialStateGetCollision (G4KineticTrack *projectile, std::vector< G4KineticTrack * > targets)
 
- Public Member Functions inherited from G4BCAction
 G4BCAction ()
 
virtual ~G4BCAction ()
 
virtual const std::vector< G4CollisionInitialState * > & GetCollisions (G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &someCandidates, G4double aCurrentTime)=0
 
virtual G4KineticTrackVectorGetFinalState (G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &theTargets)=0
 

Detailed Description

Definition at line 34 of file G4MesonAbsorption.hh.

Constructor & Destructor Documentation

◆ G4MesonAbsorption()

G4MesonAbsorption::G4MesonAbsorption ( )
inline

Definition at line 37 of file G4MesonAbsorption.hh.

37{}

◆ ~G4MesonAbsorption()

virtual G4MesonAbsorption::~G4MesonAbsorption ( )
inlinevirtual

Definition at line 38 of file G4MesonAbsorption.hh.

38{}

Member Function Documentation

◆ GetCollision()

G4CollisionInitialState * G4MesonAbsorption::GetCollision ( G4KineticTrack projectile,
std::vector< G4KineticTrack * >  targets 
)

◆ GetCollisions()

const std::vector< G4CollisionInitialState * > & G4MesonAbsorption::GetCollisions ( G4KineticTrack aProjectile,
std::vector< G4KineticTrack * > &  someCandidates,
G4double  aCurrentTime 
)
virtual

Implements G4BCAction.

Definition at line 43 of file G4MesonAbsorption.cc.

47{
48 theCollisions.clear();
49 if(someCandidates.size() >1)
50 {
51 std::vector<G4KineticTrack *>::iterator j=someCandidates.begin();
52 for(; j != someCandidates.end(); ++j)
53 {
54 G4double collisionTime = GetTimeToAbsorption(*aProjectile, **j);
55 if(collisionTime == DBL_MAX)
56 {
57 continue;
58 }
60 aTarget.push_back(*j);
61 FindAndFillCluster(aTarget, aProjectile, someCandidates);
62 if(aTarget.size()>=2)
63 {
64 theCollisions.push_back(
65 new G4CollisionInitialState(collisionTime+aCurrentTime, aProjectile, aTarget, this) );
66 }
67 }
68 }
69 return theCollisions;
70}
double G4double
Definition: G4Types.hh:83
#define DBL_MAX
Definition: templates.hh:62

◆ GetFinalState()

G4KineticTrackVector * G4MesonAbsorption::GetFinalState ( G4KineticTrack aProjectile,
std::vector< G4KineticTrack * > &  theTargets 
)
virtual

Implements G4BCAction.

Definition at line 103 of file G4MesonAbsorption.cc.

106{
107 // G4cout << "We have an absorption !!!!!!!!!!!!!!!!!!!!!!"<<G4endl;
108 // Only 2-body absorption for the time being.
109 // If insufficient, use 2-body absorption and clusterization to emulate 3-,4-,etc body absorption.
110 G4LorentzVector thePro = projectile->Get4Momentum();
111 G4LorentzVector theT1 = targets[0]->Get4Momentum();
112 G4LorentzVector theT2 = targets[1]->Get4Momentum();
113 G4LorentzVector incoming = thePro + theT1 + theT2;
114 G4double energyBalance = incoming.t();
115 G4int chargeBalance = G4lrint(projectile->GetDefinition()->GetPDGCharge()
116 + targets[0]->GetDefinition()->GetPDGCharge()
117 + targets[1]->GetDefinition()->GetPDGCharge());
118
119 G4int baryonBalance = projectile->GetDefinition()->GetBaryonNumber()
120 + targets[0]->GetDefinition()->GetBaryonNumber()
121 + targets[1]->GetDefinition()->GetBaryonNumber();
122
123
124 // boost all to MMS
125 G4LorentzRotation toSPS((-1)*(thePro + theT1 + theT2).boostVector());
126 theT1 = toSPS * theT1;
127 theT2 = toSPS * theT2;
128 thePro = toSPS * thePro;
129 G4LorentzRotation fromSPS(toSPS.inverse());
130
131 // rotate to z
133 G4LorentzVector Ptmp=projectile->Get4Momentum();
134 toZ.rotateZ(-1*Ptmp.phi());
135 toZ.rotateY(-1*Ptmp.theta());
136 theT1 = toZ * theT1;
137 theT2 = toZ * theT2;
138 thePro = toZ * thePro;
139 G4LorentzRotation toLab(toZ.inverse());
140
141 // Get definitions
142 const G4ParticleDefinition * d1 = targets[0]->GetDefinition();
143 const G4ParticleDefinition * d2 = targets[1]->GetDefinition();
144 if(0.5>G4UniformRand())
145 {
146 const G4ParticleDefinition * temp;
147 temp=d1;d1=d2;d2=temp;
148 }
149 const G4ParticleDefinition * dp = projectile->GetDefinition();
150 if(dp->GetPDGCharge()<-.5)
151 {
152 if(d1->GetPDGCharge()>.5)
153 {
154 if(d2->GetPDGCharge()>.5 && 0.5>G4UniformRand())
155 {
157 }
158 else
159 {
161 }
162 }
163 else if(d2->GetPDGCharge()>.5)
164 {
166 }
167 }
168 else if(dp->GetPDGCharge()>.5)
169 {
170 if(d1->GetPDGCharge()<.5)
171 {
172 if(d2->GetPDGCharge()<.5 && 0.5>G4UniformRand())
173 {
175 }
176 else
177 {
179 }
180 }
181 else if(d2->GetPDGCharge()<.5)
182 {
184 }
185 }
186
187 // calculate the momenta.
188 G4double M_sq = (thePro+theT1+theT2).mag2();
189 G4double m1_sq = sqr(d1->GetPDGMass());
190 G4double m2_sq = sqr(d2->GetPDGMass());
191 G4double m_sq = M_sq-m1_sq-m2_sq;
192 G4double p = std::sqrt((m_sq*m_sq - 4.*m1_sq * m2_sq)/(4.*M_sq));
193 G4double costh = 2.*G4UniformRand()-1.;
194 G4double phi = 2.*pi*G4UniformRand();
195 G4ThreeVector pFinal(p*std::sin(std::acos(costh))*std::cos(phi), p*std::sin(std::acos(costh))*std::sin(phi), p*costh);
196
197 // G4cout << "testing p "<<p-pFinal.mag()<<G4endl;
198 // construct the final state particles lorentz momentum.
199 G4double eFinal1 = std::sqrt(m1_sq+pFinal.mag2());
200 G4LorentzVector final1(pFinal, eFinal1);
201 G4double eFinal2 = std::sqrt(m2_sq+pFinal.mag2());
202 G4LorentzVector final2(-1.*pFinal, eFinal2);
203
204 // rotate back.
205 final1 = toLab * final1;
206 final2 = toLab * final2;
207
208 // boost back to LAB
209 final1 = fromSPS * final1;
210 final2 = fromSPS * final2;
211
212 // make the final state
213 G4KineticTrack * f1 =
214 new G4KineticTrack(d1, 0., targets[0]->GetPosition(), final1);
215 G4KineticTrack * f2 =
216 new G4KineticTrack(d2, 0., targets[1]->GetPosition(), final2);
218 result->push_back(f1);
219 result->push_back(f2);
220
221 for(size_t hpw=0; hpw<result->size(); hpw++)
222 {
223 energyBalance-=result->operator[](hpw)->Get4Momentum().t();
224 chargeBalance-=G4lrint(result->operator[](hpw)->GetDefinition()->GetPDGCharge());
225 baryonBalance-=result->operator[](hpw)->GetDefinition()->GetBaryonNumber();
226 }
227 if(std::getenv("AbsorptionEnergyBalanceCheck"))
228 std::cout << "DEBUGGING energy balance B: "
229 <<energyBalance<<" "
230 <<chargeBalance<<" "
231 <<baryonBalance<<" "
232 <<G4endl;
233 return result;
234}
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
#define G4UniformRand()
Definition: Randomize.hh:52
HepLorentzRotation & rotateY(double delta)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const
double theta() const
static G4Neutron * NeutronDefinition()
Definition: G4Neutron.cc:98
G4double GetPDGCharge() const
static G4Proton * ProtonDefinition()
Definition: G4Proton.cc:87
const G4double pi
int G4lrint(double ad)
Definition: templates.hh:134
T sqr(const T &x)
Definition: templates.hh:128

The documentation for this class was generated from the following files: