Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4SingleDiffractiveExcitation.cc
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25//
26//
27// ------------------------------------------------------------
28// GEANT 4 class implemetation file
29//
30// ---------------- G4SingleDiffractiveExcitation --------------
31// by Gunter Folger, October 1998.
32// diffractive Excitation used by strings models
33// Take a projectile and a target
34// excite the projectile and target
35// ------------------------------------------------------------
36
38#include "globals.hh"
40#include "G4SystemOfUnits.hh"
41#include "Randomize.hh"
42#include "G4LorentzRotation.hh"
43#include "G4ThreeVector.hh"
45#include "G4VSplitableHadron.hh"
46#include "G4ExcitedString.hh"
47
48#include "G4Log.hh"
49#include "G4Pow.hh"
50
51//#define debugSingleDiffraction
52
54
56
59 G4bool ProjectileDiffraction ) const
60{
61 #ifdef debugSingleDiffraction
62 G4cout<<G4endl<<"G4SingleDiffractiveExcitation::ExciteParticipants"<<G4endl;
63 #endif
64
65 G4LorentzVector Pprojectile=projectile->Get4Momentum();
66 G4double Mprojectile = projectile->GetDefinition()->GetPDGMass();
67 G4double Mprojectile2=sqr(projectile->GetDefinition()->GetPDGMass());
68
69 G4LorentzVector Ptarget=target->Get4Momentum();
70 G4double Mtarget = target->GetDefinition()->GetPDGMass();
71 G4double Mtarget2=sqr(target->GetDefinition()->GetPDGMass());
72
73 #ifdef debugSingleDiffraction
74 G4cout<<"Proj Targ "<<projectile->GetDefinition()->GetPDGEncoding()<<" "<<target->GetDefinition()->GetPDGEncoding()<<G4endl;
75 G4cout<<"Pr Tr 4-Mom "<<Pprojectile<<" "<<Pprojectile.mag()<<G4endl
76 <<" "<<Ptarget <<" "<<Ptarget.mag() <<G4endl;
77 #endif
78
79 G4LorentzVector Psum=Pprojectile+Ptarget;
80 G4double SqrtS=Psum.mag();
81 G4double S =Psum.mag2();
82
83 #ifdef debugSingleDiffraction
84 G4cout<<"SqrtS-Mprojectile-Mtarget "<<SqrtS<<" "<<Mprojectile<<" "<<Mtarget
85 <<" "<<SqrtS-Mprojectile-Mtarget<<G4endl;
86 #endif
87 if (SqrtS-Mprojectile-Mtarget <= 250.0*MeV) {
88 #ifdef debugSingleDiffraction
89 G4cerr<<"Projectile: "<<projectile->GetDefinition()->GetPDGEncoding()<<" "
90 <<Pprojectile<<" "<<Pprojectile.mag()<<G4endl;
91 G4cerr<<"Target: "<<target->GetDefinition()->GetPDGEncoding()<<" "
92 <<Ptarget<<" "<<Ptarget.mag()<<G4endl;
93 G4cerr<<"sqrt(S) = "<<SqrtS<<" Mp + Mt = "<<Pprojectile.mag()+Ptarget.mag()<<G4endl;
94 #endif
95 return true;
96 }
97
98 G4LorentzRotation toCms(-1*Psum.boostVector());
99
100 G4LorentzVector Ptmp=toCms*Pprojectile;
101
102 if ( Ptmp.pz() <= 0. )
103 {
104 // "String" moving backwards in CMS, abort collision !!
105 // G4cout << " abort Collision!! " << G4endl;
106 return false;
107 }
108
109 toCms.rotateZ(-1*Ptmp.phi());
110 toCms.rotateY(-1*Ptmp.theta());
111
112 G4LorentzRotation toLab(toCms.inverse());
113
114 Pprojectile.transform(toCms);
115 Ptarget.transform(toCms);
116 #ifdef debugSingleDiffraction
117 G4cout << "Pprojectile in CMS " << Pprojectile << G4endl;
118 G4cout << "Ptarget in CMS " << Ptarget << G4endl;
119 #endif
120 G4double maxPtSquare=sqr(Ptarget.pz());
121
122 G4double ProjectileMinDiffrMass(0.), TargetMinDiffrMass(0.);
123 G4double AveragePt2(0.);
124 G4int absPDGcode=std::abs(projectile->GetDefinition()->GetPDGEncoding());
125
126 if ( ProjectileDiffraction ) {
127 if ( absPDGcode > 1000 ) //------Projectile is baryon --------
128 {
129 if ( absPDGcode > 4000 && absPDGcode < 6000 ) // Projectile is a charm or bottom baryon
130 {
131 ProjectileMinDiffrMass = projectile->GetDefinition()->GetPDGMass()/CLHEP::GeV + 0.25; // GeV
132 AveragePt2 = 0.3; // GeV^2
133 }
134 else
135 {
136 ProjectileMinDiffrMass = 1.16; // GeV
137 AveragePt2 = 0.3; // GeV^2
138 }
139 }
140 else if( absPDGcode == 211 || absPDGcode == 111) //------Projectile is Pion -----------
141 {
142 ProjectileMinDiffrMass = 1.0; // GeV
143 AveragePt2 = 0.3; // GeV^2
144 }
145 else if( absPDGcode == 321 || absPDGcode == 130 || absPDGcode == 310) //Projectile is Kaon
146 {
147 ProjectileMinDiffrMass = 1.1; // GeV
148 AveragePt2 = 0.3; // GeV^2
149 }
150 else if( absPDGcode == 22) //------Projectile is Gamma -----------
151 {
152 ProjectileMinDiffrMass = 0.25; // GeV
153 AveragePt2 = 0.36; // GeV^2
154 }
155 else if( absPDGcode > 400 && absPDGcode < 600) // Projectile is a charm or bottom meson
156 {
157 ProjectileMinDiffrMass = projectile->GetDefinition()->GetPDGMass()/CLHEP::GeV + 0.25; // GeV
158 AveragePt2 = 0.3; // GeV^2
159 }
160 else //------Projectile is undefined, Nucleon assumed
161 {
162 ProjectileMinDiffrMass = 1.1; // GeV
163 AveragePt2 = 0.3; // GeV^2
164 };
165
166 ProjectileMinDiffrMass = ProjectileMinDiffrMass * GeV;
167 Mprojectile2=sqr(ProjectileMinDiffrMass);
168 }
169 else
170 {
171 TargetMinDiffrMass = 1.16*GeV; // For target nucleon
172 Mtarget2 = sqr( TargetMinDiffrMass) ;
173 AveragePt2 = 0.3; // GeV^2
174 } // end of if ( ProjectileDiffraction )
175
176 AveragePt2 = AveragePt2 * GeV*GeV;
177
178 G4double Pt2, PZcms, PZcms2;
179 G4double ProjMassT2, ProjMassT;
180 G4double TargMassT2, TargMassT;
181 G4double PMinusMin, PMinusMax;
182 G4double TPlusMin, TPlusMax;
183 G4double PMinusNew, PPlusNew, TPlusNew, TMinusNew;
184
185 G4LorentzVector Qmomentum;
186 G4double Qminus, Qplus;
187
188 G4int whilecount=0;
189 do {
190 whilecount++;
191
192 if (whilecount > 1000 )
193 {
194 Qmomentum=G4LorentzVector(0.,0.,0.,0.);
195 return false; // Ignore this interaction
196 }
197
198 // Generate pt
199 Qmomentum=G4LorentzVector(GaussianPt(AveragePt2,maxPtSquare),0);
200
201 Pt2 = G4ThreeVector( Qmomentum.vect() ).mag2();
202
203 ProjMassT2 = Mprojectile2 + Pt2;
204 ProjMassT = std::sqrt( ProjMassT2 );
205 TargMassT2 = Mtarget2 + Pt2;
206 TargMassT = std::sqrt( TargMassT2 );
207
208 #ifdef debugSingleDiffraction
209 G4cout<<whilecount<<" "<<Pt2<<" "<<ProjMassT<<" "<<TargMassT<<" "<<SqrtS<<" "<<S<<" "<<ProjectileDiffraction<<G4endl;
210 #endif
211 if ( SqrtS < ProjMassT + TargMassT ) continue;
212
213 PZcms2 = ( S*S + ProjMassT2*ProjMassT2 + TargMassT2*TargMassT2
214 - 2.0*S*ProjMassT2 - 2.0*S*TargMassT2 - 2.0*ProjMassT2*TargMassT2 ) / 4.0 / S;
215
216 if ( PZcms2 < 0 ) continue;
217
218 PZcms = std::sqrt( PZcms2 );
219
220 if ( ProjectileDiffraction )
221 { // The projectile will fragment, the target will saved.
222 PMinusMin = std::sqrt( ProjMassT2 + PZcms2 ) - PZcms;
223 PMinusMax = SqrtS - TargMassT;
224
225 PMinusNew = ChooseX( PMinusMin, PMinusMax );
226 TMinusNew = SqrtS - PMinusNew;
227
228 Qminus = Ptarget.minus() - TMinusNew;
229 TPlusNew = TargMassT2 / TMinusNew;
230 Qplus = Ptarget.plus() - TPlusNew;
231
232 } else { // The target will fragment, the projectile will saved.
233 TPlusMin = std::sqrt( TargMassT2 + PZcms2 ) - PZcms;
234 TPlusMax = SqrtS - ProjMassT;
235
236 TPlusNew = ChooseX( TPlusMin, TPlusMax );
237 PPlusNew = SqrtS - TPlusNew;
238
239 Qplus = PPlusNew - Pprojectile.plus();
240 PMinusNew = ProjMassT2 / PPlusNew;
241 Qminus = PMinusNew - Pprojectile.minus();
242 }
243
244 Qmomentum.setPz( (Qplus - Qminus)/2 );
245 Qmomentum.setE( (Qplus + Qminus)/2 );
246
247 #ifdef debugSingleDiffraction
248 G4cout<<ProjectileDiffraction<<" "<<( Pprojectile + Qmomentum ).mag2()<<" "<< Mprojectile2<<G4endl;
249 G4cout<<!ProjectileDiffraction<<" "<<( Ptarget - Qmomentum ).mag2()<<" "<< Mtarget2<<G4endl;
250 #endif
251
252 } while ( ( ProjectileDiffraction&&( Pprojectile + Qmomentum ).mag2() < Mprojectile2 ) ||
253 (!ProjectileDiffraction&&( Ptarget - Qmomentum ).mag2() < Mtarget2 ) );
254 // Repeat the sampling because there was not any excitation
255
256 Pprojectile += Qmomentum;
257
258 Ptarget -= Qmomentum;
259
260 // Transform back and update SplitableHadron Participant.
261 Pprojectile.transform(toLab);
262 Ptarget.transform(toLab);
263
264 #ifdef debugSingleDiffraction
265 G4cout << "Pprojectile in Lab. " << Pprojectile << G4endl;
266 G4cout << "Ptarget in Lab. " << Ptarget << G4endl;
267 G4cout << "G4SingleDiffractiveExcitation- Projectile mass " << Pprojectile.mag() << G4endl;
268 G4cout << "G4SingleDiffractiveExcitation- Target mass " << Ptarget.mag() << G4endl;
269 #endif
270
271 target->Set4Momentum(Ptarget);
272 projectile->Set4Momentum(Pprojectile);
273
274 return true;
275}
276
277// --------- private methods ----------------------
278
279G4double G4SingleDiffractiveExcitation::ChooseX(G4double Xmin, G4double Xmax) const
280{
281 // choose an x between Xmin and Xmax with P(x) ~ 1/x
282 G4double range=Xmax-Xmin;
283
284 if ( Xmin <= 0. || range <=0. )
285 {
286 G4cout << " Xmin, range : " << Xmin << " , " << range << G4endl;
287 throw G4HadronicException(__FILE__, __LINE__, "G4SingleDiffractiveExcitation::ChooseX : Invalid arguments ");
288 }
289
290 G4double x = Xmin*G4Pow::GetInstance()->powA(Xmax/Xmin, G4UniformRand() );
291 // G4double x = 1.0/sqr(1.0/std::sqrt(Xmin) - G4UniformRand() * (1.0/std::sqrt(Xmin) - 1.0/std::sqrt(Xmax)));
292 return x;
293}
294
295
296G4ThreeVector G4SingleDiffractiveExcitation::GaussianPt(G4double widthSquare, G4double maxPtSquare) const
297{ // @@ this method is used in FTFModel as well. Should go somewhere common!
298
299 G4double pt2;
300
301 const G4int maxNumberOfLoops = 1000;
302 G4int loopCounter = 0;
303 do {
304 pt2=-widthSquare * G4Log( G4UniformRand() );
305 } while ( ( pt2 > maxPtSquare) && ++loopCounter < maxNumberOfLoops ); /* Loop checking, 07.08.2015, A.Ribon */
306 if ( loopCounter >= maxNumberOfLoops ) {
307 pt2 = 0.99*maxPtSquare; // Just an acceptable value, without any physics consideration.
308 }
309
310 pt2=std::sqrt(pt2);
311
312 G4double phi=G4UniformRand() * twopi;
313
314 return G4ThreeVector (pt2*std::cos(phi), pt2*std::sin(phi), 0.);
315}
316
G4double S(G4double temp)
G4double G4Log(G4double x)
Definition: G4Log.hh:227
CLHEP::HepLorentzVector G4LorentzVector
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
#define G4UniformRand()
Definition: Randomize.hh:52
double mag2() const
HepLorentzRotation & rotateY(double delta)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const
double theta() const
Hep3Vector boostVector() const
Hep3Vector vect() const
double minus() const
HepLorentzVector & transform(const HepRotation &)
static G4Pow * GetInstance()
Definition: G4Pow.cc:41
G4double powA(G4double A, G4double y) const
Definition: G4Pow.hh:230
G4bool ExciteParticipants(G4VSplitableHadron *aPartner, G4VSplitableHadron *bPartner, G4bool ProjectileDiffraction) const
const G4ParticleDefinition * GetDefinition() const
void Set4Momentum(const G4LorentzVector &a4Momentum)
const G4LorentzVector & Get4Momentum() const
T sqr(const T &x)
Definition: templates.hh:128