Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4Orb.cc
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1// ********************************************************************
2// * License and Disclaimer *
3// * *
4// * The Geant4 software is copyright of the Copyright Holders of *
5// * the Geant4 Collaboration. It is provided under the terms and *
6// * conditions of the Geant4 Software License, included in the file *
7// * LICENSE and available at http://cern.ch/geant4/license . These *
8// * include a list of copyright holders. *
9// * *
10// * Neither the authors of this software system, nor their employing *
11// * institutes,nor the agencies providing financial support for this *
12// * work make any representation or warranty, express or implied, *
13// * regarding this software system or assume any liability for its *
14// * use. Please see the license in the file LICENSE and URL above *
15// * for the full disclaimer and the limitation of liability. *
16// * *
17// * This code implementation is the result of the scientific and *
18// * technical work of the GEANT4 collaboration. *
19// * By using, copying, modifying or distributing the software (or *
20// * any work based on the software) you agree to acknowledge its *
21// * use in resulting scientific publications, and indicate your *
22// * acceptance of all terms of the Geant4 Software license. *
23// ********************************************************************
24//
25// Implementation for G4Orb class
26//
27// 20.08.03 V.Grichine - created
28// 08.08.17 E.Tcherniaev - complete revision, speed-up
29// --------------------------------------------------------------------
30
31#include "G4Orb.hh"
32
33#if !defined(G4GEOM_USE_UORB)
34
35#include "G4TwoVector.hh"
36#include "G4VoxelLimits.hh"
37#include "G4AffineTransform.hh"
39#include "G4BoundingEnvelope.hh"
40
42
43#include "G4RandomDirection.hh"
44#include "Randomize.hh"
45
46#include "G4VGraphicsScene.hh"
47#include "G4VisExtent.hh"
48
49using namespace CLHEP;
50
51//////////////////////////////////////////////////////////////////////////
52//
53// Constructor
54
55G4Orb::G4Orb( const G4String& pName, G4double pRmax )
56 : G4CSGSolid(pName), fRmax(pRmax)
57{
58 Initialize();
59}
60
61//////////////////////////////////////////////////////////////////////////
62//
63// Fake default constructor - sets only member data and allocates memory
64// for usage restricted to object persistency
65
66G4Orb::G4Orb( __void__& a )
67 : G4CSGSolid(a)
68{
69}
70
71//////////////////////////////////////////////////////////////////////////
72//
73// Destructor
74
76{
77}
78
79//////////////////////////////////////////////////////////////////////////
80//
81// Copy constructor
82
84 : G4CSGSolid(rhs), fRmax(rhs.fRmax), halfRmaxTol(rhs.halfRmaxTol),
85 sqrRmaxPlusTol(rhs.sqrRmaxPlusTol), sqrRmaxMinusTol(rhs.sqrRmaxMinusTol)
86{
87}
88
89//////////////////////////////////////////////////////////////////////////
90//
91// Assignment operator
92
94{
95 // Check assignment to self
96 //
97 if (this == &rhs) { return *this; }
98
99 // Copy base class data
100 //
102
103 // Copy data
104 //
105 fRmax = rhs.fRmax;
106 halfRmaxTol = rhs.halfRmaxTol;
107 sqrRmaxPlusTol = rhs.sqrRmaxPlusTol;
108 sqrRmaxMinusTol = rhs.sqrRmaxMinusTol;
109
110 return *this;
111}
112
113//////////////////////////////////////////////////////////////////////////
114//
115// Check radius and initialize dada members
116
118{
119 const G4double fEpsilon = 2.e-11; // relative tolerance of fRmax
120
121 // Check radius
122 //
123 if ( fRmax < 10*kCarTolerance )
124 {
125 G4Exception("G4Orb::Initialize()", "GeomSolids0002", FatalException,
126 "Invalid radius < 10*kCarTolerance.");
127 }
128 halfRmaxTol = 0.5 * std::max(kCarTolerance, fEpsilon*fRmax);
129 G4double rmaxPlusTol = fRmax + halfRmaxTol;
130 G4double rmaxMinusTol = fRmax - halfRmaxTol;
131 sqrRmaxPlusTol = rmaxPlusTol*rmaxPlusTol;
132 sqrRmaxMinusTol = rmaxMinusTol*rmaxMinusTol;
133}
134
135//////////////////////////////////////////////////////////////////////////
136//
137// Dispatch to parameterisation for replication mechanism dimension
138// computation & modification
139
141 const G4int n,
142 const G4VPhysicalVolume* pRep )
143{
144 p->ComputeDimensions(*this,n,pRep);
145}
146
147//////////////////////////////////////////////////////////////////////////
148//
149// Get bounding box
150
152{
153 G4double radius = GetRadius();
154 pMin.set(-radius,-radius,-radius);
155 pMax.set( radius, radius, radius);
156
157 // Check correctness of the bounding box
158 //
159 if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
160 {
161 std::ostringstream message;
162 message << "Bad bounding box (min >= max) for solid: "
163 << GetName() << " !"
164 << "\npMin = " << pMin
165 << "\npMax = " << pMax;
166 G4Exception("G4Orb::BoundingLimits()", "GeomMgt0001",
167 JustWarning, message);
168 DumpInfo();
169 }
170}
171
172//////////////////////////////////////////////////////////////////////////
173//
174// Calculate extent under transform and specified limit
175
177 const G4VoxelLimits& pVoxelLimit,
178 const G4AffineTransform& pTransform,
179 G4double& pMin, G4double& pMax) const
180{
181 G4ThreeVector bmin, bmax;
182 G4bool exist;
183
184 // Get bounding box
185 BoundingLimits(bmin,bmax);
186
187 // Check bounding box
188 G4BoundingEnvelope bbox(bmin,bmax);
189#ifdef G4BBOX_EXTENT
190 return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
191#endif
192 if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
193 {
194 return exist = (pMin < pMax) ? true : false;
195 }
196
197 // Find bounding envelope and calculate extent
198 //
199 static const G4int NTHETA = 8; // number of steps along Theta
200 static const G4int NPHI = 16; // number of steps along Phi
201 static const G4double sinHalfTheta = std::sin(halfpi/NTHETA);
202 static const G4double cosHalfTheta = std::cos(halfpi/NTHETA);
203 static const G4double sinHalfPhi = std::sin(pi/NPHI);
204 static const G4double cosHalfPhi = std::cos(pi/NPHI);
205 static const G4double sinStepTheta = 2.*sinHalfTheta*cosHalfTheta;
206 static const G4double cosStepTheta = 1. - 2.*sinHalfTheta*sinHalfTheta;
207 static const G4double sinStepPhi = 2.*sinHalfPhi*cosHalfPhi;
208 static const G4double cosStepPhi = 1. - 2.*sinHalfPhi*sinHalfPhi;
209
210 G4double radius = GetRadius();
211 G4double rtheta = radius/cosHalfTheta;
212 G4double rphi = rtheta/cosHalfPhi;
213
214 // set reference circle
215 G4TwoVector xy[NPHI];
216 G4double sinCurPhi = sinHalfPhi;
217 G4double cosCurPhi = cosHalfPhi;
218 for (G4int k=0; k<NPHI; ++k)
219 {
220 xy[k].set(cosCurPhi,sinCurPhi);
221 G4double sinTmpPhi = sinCurPhi;
222 sinCurPhi = sinCurPhi*cosStepPhi + cosCurPhi*sinStepPhi;
223 cosCurPhi = cosCurPhi*cosStepPhi - sinTmpPhi*sinStepPhi;
224 }
225
226 // set bounding circles
227 G4ThreeVectorList circles[NTHETA];
228 for (G4int i=0; i<NTHETA; ++i) { circles[i].resize(NPHI); }
229
230 G4double sinCurTheta = sinHalfTheta;
231 G4double cosCurTheta = cosHalfTheta;
232 for (G4int i=0; i<NTHETA; ++i)
233 {
234 G4double z = rtheta*cosCurTheta;
235 G4double rho = rphi*sinCurTheta;
236 for (G4int k=0; k<NPHI; ++k)
237 {
238 circles[i][k].set(rho*xy[k].x(),rho*xy[k].y(),z);
239 }
240 G4double sinTmpTheta = sinCurTheta;
241 sinCurTheta = sinCurTheta*cosStepTheta + cosCurTheta*sinStepTheta;
242 cosCurTheta = cosCurTheta*cosStepTheta - sinTmpTheta*sinStepTheta;
243 }
244
245 // set envelope and calculate extent
246 std::vector<const G4ThreeVectorList *> polygons;
247 polygons.resize(NTHETA);
248 for (G4int i=0; i<NTHETA; ++i) { polygons[i] = &circles[i]; }
249
250 G4BoundingEnvelope benv(bmin,bmax,polygons);
251 exist = benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
252 return exist;
253}
254
255//////////////////////////////////////////////////////////////////////////
256//
257// Return whether point is inside/outside/on surface
258
260{
261 G4double rr = p.mag2();
262 if (rr > sqrRmaxPlusTol) return kOutside;
263 return (rr > sqrRmaxMinusTol) ? kSurface : kInside;
264}
265
266//////////////////////////////////////////////////////////////////////////
267//
268// Return unit normal of surface closest to p
269
271{
272 return (1/p.mag())*p;
273}
274
275//////////////////////////////////////////////////////////////////////////
276//
277// Calculate distance to the surface of the orb from outside
278// - return kInfinity if no intersection or
279// intersection distance <= tolerance
280
282 const G4ThreeVector& v ) const
283{
284 // Check if point is on the surface and traveling away
285 //
286 G4double rr = p.mag2();
287 G4double pv = p.dot(v);
288 if (rr >= sqrRmaxMinusTol && pv >= 0) return kInfinity;
289
290 // Find intersection
291 //
292 // Sphere eqn: x^2 + y^2 + z^2 = R^2
293 //
294 // => (px + t*vx)^2 + (py + t*vy)^2 + (pz + t*vz)^2 = R^2
295 // => r^2 + 2t(p.v) + t^2 = R^2
296 // => tmin = -(p.v) - Sqrt((p.v)^2 - (r^2 - R^2))
297 //
298 G4double D = pv*pv - rr + fRmax*fRmax;
299 if (D < 0) return kInfinity; // no intersection
300
301 G4double sqrtD = std::sqrt(D);
302 G4double dist = -pv - sqrtD;
303
304 // Avoid rounding errors due to precision issues seen on 64 bits systems.
305 // Split long distances and recompute
306 //
307 G4double Dmax = 32*fRmax;
308 if (dist > Dmax)
309 {
310 dist = dist - 1.e-8*dist - fRmax; // to stay outside after the move
311 dist += DistanceToIn(p + dist*v, v);
312 return (dist >= kInfinity) ? kInfinity : dist;
313 }
314
315 if (sqrtD*2 <= halfRmaxTol) return kInfinity; // touch
316 return (dist < halfRmaxTol) ? 0. : dist;
317}
318
319//////////////////////////////////////////////////////////////////////////
320//
321// Calculate shortest distance to the boundary from outside
322// - Return 0 if point is inside
323
325{
326 G4double dist = p.mag() - fRmax;
327 return (dist > 0) ? dist : 0.;
328}
329
330//////////////////////////////////////////////////////////////////////////
331//
332// Calculate distance to the surface of the orb from inside and
333// find normal at exit point, if required
334// - when leaving the surface, return 0
335
337 const G4ThreeVector& v,
338 const G4bool calcNorm,
339 G4bool* validNorm,
340 G4ThreeVector* n ) const
341{
342 // Check if point is on the surface and traveling away
343 //
344 G4double rr = p.mag2();
345 G4double pv = p.dot(v);
346 if (rr >= sqrRmaxMinusTol && pv > 0)
347 {
348 if (calcNorm)
349 {
350 *validNorm = true;
351 *n = p*(1./std::sqrt(rr));
352 }
353 return 0.;
354 }
355
356 // Find intersection
357 //
358 // Sphere eqn: x^2 + y^2 + z^2 = R^2
359 //
360 // => (px + t*vx)^2 + (py + t*vy)^2 + (pz + t*vz)^2 = R^2
361 // => r^2 + 2t(p.v) + t^2 = R^2
362 // => tmax = -(p.v) + Sqrt((p.v)^2 - (r^2 - R^2))
363 //
364 G4double D = pv*pv - rr + fRmax*fRmax;
365 G4double tmax = (D <= 0) ? 0. : std::sqrt(D) - pv;
366 if (tmax < halfRmaxTol) tmax = 0.;
367 if (calcNorm)
368 {
369 *validNorm = true;
370 G4ThreeVector ptmax = p + tmax*v;
371 *n = ptmax*(1./ptmax.mag());
372 }
373 return tmax;
374}
375
376//////////////////////////////////////////////////////////////////////////
377//
378// Calculate distance (<=actual) to closest surface of shape from inside
379
381{
382#ifdef G4CSGDEBUG
383 if( Inside(p) == kOutside )
384 {
385 std::ostringstream message;
386 G4int oldprc = message.precision(16);
387 message << "Point p is outside (!?) of solid: " << GetName() << "\n";
388 message << "Position:\n";
389 message << " p.x() = " << p.x()/mm << " mm\n";
390 message << " p.y() = " << p.y()/mm << " mm\n";
391 message << " p.z() = " << p.z()/mm << " mm";
392 G4cout.precision(oldprc);
393 G4Exception("G4Trap::DistanceToOut(p)", "GeomSolids1002",
394 JustWarning, message );
395 DumpInfo();
396 }
397#endif
398 G4double dist = fRmax - p.mag();
399 return (dist > 0) ? dist : 0.;
400}
401
402//////////////////////////////////////////////////////////////////////////
403//
404// G4EntityType
405
407{
408 return G4String("G4Orb");
409}
410
411//////////////////////////////////////////////////////////////////////////
412//
413// Make a clone of the object
414
416{
417 return new G4Orb(*this);
418}
419
420//////////////////////////////////////////////////////////////////////////
421//
422// Stream object contents to an output stream
423
424std::ostream& G4Orb::StreamInfo( std::ostream& os ) const
425{
426 G4long oldprc = os.precision(16);
427 os << "-----------------------------------------------------------\n"
428 << " *** Dump for solid - " << GetName() << " ***\n"
429 << " ===================================================\n"
430 << " Solid type: G4Orb\n"
431 << " Parameters: \n"
432 << " outer radius: " << fRmax/mm << " mm \n"
433 << "-----------------------------------------------------------\n";
434 os.precision(oldprc);
435 return os;
436}
437
438//////////////////////////////////////////////////////////////////////////
439//
440// GetPointOnSurface
441
443{
444 return fRmax * G4RandomDirection();
445}
446
447//////////////////////////////////////////////////////////////////////////
448//
449// Methods for visualisation
450
452{
453 scene.AddSolid (*this);
454}
455
457{
458 return G4VisExtent (-fRmax, fRmax, -fRmax, fRmax, -fRmax, fRmax);
459}
460
462{
463 return new G4PolyhedronSphere (0., fRmax, 0., 2*pi, 0., pi);
464}
465
466#endif
std::vector< G4ThreeVector > G4ThreeVectorList
G4double D(G4double temp)
@ JustWarning
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
G4ThreeVector G4RandomDirection()
double G4double
Definition: G4Types.hh:83
long G4long
Definition: G4Types.hh:87
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4GLOB_DLL std::ostream G4cout
void set(double x, double y)
double z() const
double x() const
double mag2() const
double y() const
double dot(const Hep3Vector &) const
double mag() const
void set(double x, double y, double z)
G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis, const G4VoxelLimits &pVoxelLimits, const G4Transform3D &pTransform3D, G4double &pMin, G4double &pMax) const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimits, const G4Transform3D &pTransform3D, G4double &pMin, G4double &pMax) const
G4CSGSolid & operator=(const G4CSGSolid &rhs)
Definition: G4CSGSolid.cc:89
Definition: G4Orb.hh:56
void Initialize()
Definition: G4Orb.cc:117
G4ThreeVector GetPointOnSurface() const
Definition: G4Orb.cc:442
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
Definition: G4Orb.cc:270
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
Definition: G4Orb.cc:140
G4VSolid * Clone() const
Definition: G4Orb.cc:415
G4double GetRadius() const
EInside Inside(const G4ThreeVector &p) const
Definition: G4Orb.cc:259
G4Orb(const G4String &pName, G4double pRmax)
Definition: G4Orb.cc:55
G4GeometryType GetEntityType() const
Definition: G4Orb.cc:406
~G4Orb()
Definition: G4Orb.cc:75
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
Definition: G4Orb.cc:281
G4Polyhedron * CreatePolyhedron() const
Definition: G4Orb.cc:461
void DescribeYourselfTo(G4VGraphicsScene &scene) const
Definition: G4Orb.cc:451
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
Definition: G4Orb.cc:151
std::ostream & StreamInfo(std::ostream &os) const
Definition: G4Orb.cc:424
G4VisExtent GetExtent() const
Definition: G4Orb.cc:456
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pmin, G4double &pmax) const
Definition: G4Orb.cc:176
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const
Definition: G4Orb.cc:336
G4Orb & operator=(const G4Orb &rhs)
Definition: G4Orb.cc:93
virtual void AddSolid(const G4Box &)=0
virtual void ComputeDimensions(G4Box &, const G4int, const G4VPhysicalVolume *) const
G4String GetName() const
void DumpInfo() const
G4double kCarTolerance
Definition: G4VSolid.hh:299
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:67
@ kInside
Definition: geomdefs.hh:70
@ kOutside
Definition: geomdefs.hh:68
@ kSurface
Definition: geomdefs.hh:69
Definition: DoubConv.h:17