Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VSceneHandler::PseudoSceneForTetVertices Class Reference

#include <G4VSceneHandler.hh>

+ Inheritance diagram for G4VSceneHandler::PseudoSceneForTetVertices:

Public Member Functions

 PseudoSceneForTetVertices (G4PhysicalVolumeModel *pvModel, G4int depth, std::multimap< const G4Material *, std::vector< G4ThreeVector > > &verticesByMaterial, std::map< const G4Material *, NameAndVisAtts > &nameAndVisAttsByMaterial)
 
- Public Member Functions inherited from G4PseudoScene
 G4PseudoScene ()
 
virtual ~G4PseudoScene ()
 
void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
void PostAddSolid ()
 
void AddSolid (const G4Box &solid)
 
void AddSolid (const G4Cons &solid)
 
void AddSolid (const G4Orb &solid)
 
void AddSolid (const G4Para &solid)
 
void AddSolid (const G4Sphere &solid)
 
void AddSolid (const G4Torus &solid)
 
void AddSolid (const G4Trap &solid)
 
void AddSolid (const G4Trd &solid)
 
void AddSolid (const G4Tubs &solid)
 
void AddSolid (const G4Ellipsoid &solid)
 
void AddSolid (const G4Polycone &solid)
 
void AddSolid (const G4Polyhedra &solid)
 
void AddSolid (const G4TessellatedSolid &solid)
 
void AddSolid (const G4VSolid &solid)
 
void AddCompound (const G4VTrajectory &)
 
void AddCompound (const G4VHit &)
 
void AddCompound (const G4VDigi &)
 
void AddCompound (const G4THitsMap< G4double > &)
 
void AddCompound (const G4THitsMap< G4StatDouble > &)
 
void AddCompound (const G4Mesh &)
 
void BeginPrimitives (const G4Transform3D &)
 
void EndPrimitives ()
 
void BeginPrimitives2D (const G4Transform3D &)
 
void EndPrimitives2D ()
 
void AddPrimitive (const G4Polyline &)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polymarker &)
 
void AddPrimitive (const G4Polyhedron &)
 
void AddPrimitive (const G4Plotter &)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
 
virtual void PostAddSolid ()=0
 
virtual void AddSolid (const G4Box &)=0
 
virtual void AddSolid (const G4Cons &)=0
 
virtual void AddSolid (const G4Orb &)=0
 
virtual void AddSolid (const G4Para &)=0
 
virtual void AddSolid (const G4Sphere &)=0
 
virtual void AddSolid (const G4Torus &)=0
 
virtual void AddSolid (const G4Trap &)=0
 
virtual void AddSolid (const G4Trd &)=0
 
virtual void AddSolid (const G4Tubs &)=0
 
virtual void AddSolid (const G4Ellipsoid &)=0
 
virtual void AddSolid (const G4Polycone &)=0
 
virtual void AddSolid (const G4Polyhedra &)=0
 
virtual void AddSolid (const G4TessellatedSolid &)=0
 
virtual void AddSolid (const G4VSolid &)=0
 
virtual void AddCompound (const G4VTrajectory &)=0
 
virtual void AddCompound (const G4VHit &)=0
 
virtual void AddCompound (const G4VDigi &)=0
 
virtual void AddCompound (const G4THitsMap< G4double > &)=0
 
virtual void AddCompound (const G4THitsMap< G4StatDouble > &)=0
 
virtual void AddCompound (const G4Mesh &)=0
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives ()=0
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives2D ()=0
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)=0
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual void AddPrimitive (const G4Plotter &)=0
 
virtual const G4VisExtentGetExtent () const
 

Additional Inherited Members

virtual void ProcessVolume (const G4VSolid &)
 
- Protected Attributes inherited from G4PseudoScene
const G4Transform3DfpCurrentObjectTransformation
 

Detailed Description

Definition at line 377 of file G4VSceneHandler.hh.

Constructor & Destructor Documentation

◆ PseudoSceneForTetVertices()

G4VSceneHandler::PseudoSceneForTetVertices::PseudoSceneForTetVertices ( G4PhysicalVolumeModel pvModel,
G4int  depth,
std::multimap< const G4Material *, std::vector< G4ThreeVector > > &  verticesByMaterial,
std::map< const G4Material *, NameAndVisAtts > &  nameAndVisAttsByMaterial 
)
inline

Definition at line 379 of file G4VSceneHandler.hh.

384 : fpPVModel(pvModel)
385 , fDepth(depth)
386 , fVerticesByMaterial(verticesByMaterial)
387 , fNameAndVisAttsByMaterial(nameAndVisAttsByMaterial)
388 {}

The documentation for this class was generated from the following files: