Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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SoCounterAction.cc
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1//
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26
27/*----------------------------HEPVis----------------------------------------*/
28/* */
29/* Node: SoCounterAction */
30/* Author: Guy Barrand */
31/* */
32/*--------------------------------------------------------------------------*/
33
34// this :
36
37#include <Inventor/nodes/SoNode.h>
38#include <Inventor/nodes/SoGroup.h>
39#include <Inventor/nodes/SoSwitch.h>
40#include <Inventor/nodekits/SoBaseKit.h>
41#include <Inventor/elements/SoSwitchElement.h>
42
43SO_ACTION_SOURCE(SoCounterAction)
44
45void SoCounterAction::initClass(void){
46 static bool first = true;
47 if (first) {
48 first = false;
49 SO_ACTION_INIT_CLASS(SoCounterAction,SoAction);
50
51 SO_ENABLE(SoCounterAction,SoSwitchElement);
52
53 SO_ACTION_ADD_METHOD(SoNode,SoCounterAction::actionMethod);
54 }
55}
57:fCount(0),fLookFor(NODE),fType(),fCheckDerived(TRUE) {
58 SO_ACTION_CONSTRUCTOR(SoCounterAction);
59}
62 fCount = 0;
63 SoAction::beginTraversal(node);
64}
65void SoCounterAction::actionMethod(SoAction* aThis,SoNode* aNode) {
66 //printf("debug : begin : %s %s\n",aNode->getName().getString(),
67 //aNode->getTypeId().getName().getString());
68 SoCounterAction* This = (SoCounterAction*)aThis;
69 if(This->fLookFor==NODE) {
70 This->fCount++;
71 } else if(This->fLookFor==TYPE) {
72 if(This->fCheckDerived==TRUE) {
73 if(aNode->getTypeId().isDerivedFrom(This->fType)) This->fCount++;
74 } else {
75 if(aNode->getTypeId()==This->fType) This->fCount++;
76 }
77 } else if(This->fLookFor==NAME) {
78 if(This->fName==aNode->getName()) This->fCount++;
79 }
80 if(aNode->isOfType(SoSwitch::getClassTypeId())) {
81 SoSwitch* sw = (SoSwitch*)aNode;
82 SbBool flag = sw->whichChild.enableNotify(FALSE);
83 int old = sw->whichChild.getValue();
84 sw->whichChild.setValue(SO_SWITCH_ALL);
85 aNode->doAction(aThis);
86 sw->whichChild.setValue(old);
87 sw->whichChild.enableNotify(flag);
88 } else if(aNode->isOfType(SoGroup::getClassTypeId())) {
89 aNode->doAction(aThis);
90 } else if(aNode->isOfType(SoBaseKit::getClassTypeId())) {
91 aNode->doAction(aThis);
92 }
93}
95 fLookFor = aLookFor;
96}
97void SoCounterAction::setType(const SoType aType,SbBool aCheckDerived) {
98 fType = aType;
99 fCheckDerived = aCheckDerived;
100}
101//void SoCounterAction::setName(const SbName aName){
102// fName = aName;
103//}
105 return fCount;
106}
int getCount() const
void setLookFor(LookFor)
virtual void beginTraversal(SoNode *)
virtual ~SoCounterAction()
void setType(const SoType, SbBool=TRUE)
#define TRUE
Definition: globals.hh:41
#define FALSE
Definition: globals.hh:38
@ NAME
Definition: inflate.h:27
@ TYPE
Definition: inflate.h:32